Crash caused by signal #6: Aborted Version: Dungeon Crawl Stone Soup 0.33-a0-199-g6c114678ce Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 15380926001569363829, deterministic pregen: 1 Command line: /usr/games/crawl-git-6c114678ce -name anonymouscript -rc /dgldir/rcfiles/crawl-git/anonymouscript.rc -macro /dgldir/rcfiles/crawl-git/anonymouscript.macro -morgue /dgldir/morgue/anonymouscript/ -webtiles-socket /crawl-master/webserver/sockets/anonymouscript:2024-10-04.00:00:29.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 23 stack frames. /usr/games/crawl-git-6c114678ce(_Z17write_stack_traceP8_IO_FILE+0x3f) [0x564c7f496acf]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-6c114678ce(_Z13do_crash_dumpv+0x418) [0x564c7f4a0f58]: do_crash_dump() /usr/games/crawl-git-6c114678ce(_Z20crash_signal_handleri+0x1fa) [0x564c7f496f5a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x46210) [0x7f7ce400b210]: /lib/x86_64-linux-gnu/libc.so.6(gsignal+0xcb) [0x7f7ce400b18b]: /lib/x86_64-linux-gnu/libc.so.6(abort+0x12b) [0x7f7ce3fea859]: /lib/x86_64-linux-gnu/libstdc++.so.6(+0x9e951) [0x7f7ce43e2951] /lib/x86_64-linux-gnu/libstdc++.so.6(+0xaa47c) [0x7f7ce43ee47c] /lib/x86_64-linux-gnu/libstdc++.so.6(+0xaa4e7) [0x7f7ce43ee4e7] /lib/x86_64-linux-gnu/libstdc++.so.6(+0xaa799) [0x7f7ce43ee799] /lib/x86_64-linux-gnu/libstdc++.so.6(_ZSt19__throw_logic_errorPKc+0x41) [0x7f7ce43e525e] /usr/games/crawl-git-6c114678ce(_Z21explode_blastmotes_at9coord_def+0x1dd) [0x564c7f9ecdbd]: explode_blastmotes_at(coord_def) /usr/games/crawl-git-6c114678ce(_ZN7monster22apply_location_effectsERK9coord_def11killer_typei+0x379) [0x564c7f8c2969]: monster::apply_location_effects(coord_def const&, killer_type, int) /usr/games/crawl-git-6c114678ce(+0x801da7) [0x564c7f7ecda7]: /usr/games/crawl-git-6c114678ce(+0x804054) [0x564c7f7ef054]: /usr/games/crawl-git-6c114678ce(_Z19handle_monster_moveP7monster+0x203e) [0x564c7f7f273e]: handle_monster_move(monster*) /usr/games/crawl-git-6c114678ce(_Z15handle_monstersb+0xaa5) [0x564c7f7f3a05]: handle_monsters(bool) /usr/games/crawl-git-6c114678ce(_Z12world_reactsv+0x13d) [0x564c7fba23ed]: world_reacts() /usr/games/crawl-git-6c114678ce(+0xbb8935) [0x564c7fba3935]: /usr/games/crawl-git-6c114678ce(+0xbb97f5) [0x564c7fba47f5]: /usr/games/crawl-git-6c114678ce(main+0x1ab) [0x564c7f3ddecb]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf3) [0x7f7ce3fec0b3]: /usr/games/crawl-git-6c114678ce(_start+0x2e) [0x564c7f3dea9e]: Trying to run gdb. GNU gdb (Ubuntu 9.1-0ubuntu1) 9.1 Copyright (C) 2020 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007f7ce40aac2a in __GI___wait4 (pid=1010667, stat_loc=stat_loc@entry=0x0, options=options@entry=0, usage=usage@entry=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:27 #0 0x00007f7ce40aac2a in __GI___wait4 (pid=1010667, stat_loc=stat_loc@entry=0x0, options=options@entry=0, usage=usage@entry=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:27 resultvar = 18446744073709551104 sc_ret = #1 0x00007f7ce40aabeb in __GI___waitpid (pid=, stat_loc=stat_loc@entry=0x0, options=options@entry=0) at waitpid.c:38 No locals. #2 0x0000564c7f496935 in call_gdb (file=file@entry=0x7f7ce41b15c0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 1010653\000\000\000\000\000" #3 0x0000564c7f4a0f76 in do_crash_dump () at dbg-asrt.cc:692 t = 1728000032 dir = "/dgldir/morgue/anonymouscript/" name = "/dgldir/morgue/anonymouscript/crash-anonymouscript-20241004-000032.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "Crash caused by signal #6: Aborted" file = 0x7f7ce41b15c0 <_IO_2_1_stderr_> #4 0x0000564c7f496f5a in crash_signal_handler (sig_num=6) at crash.cc:198 No locals. #5 No locals. #6 __GI_raise (sig=sig@entry=6) at ../sysdeps/unix/sysv/linux/raise.c:50 set = {__val = {0, 140174379652675, 94886594357232, 10, 140722116201984, 3829502643, 895, 3829502643, 0, 281470681751456, 0, 0, 0, 0, 0, 0}} pid = tid = ret = #7 0x00007f7ce3fea859 in __GI_abort () at abort.c:79 save_stage = 1 act = {__sigaction_handler = {sa_handler = 0x0, sa_sigaction = 0x0}, sa_mask = {__val = {0, 0, 0, 0, 0, 1, 140174379652675, 3432, 140174378240721, 94886594355096, 10, 140174379652544, 94886599819904, 140174382088784, 140722116203864, 94886566853184}}, sa_flags = -465643868, sa_restorer = 0x564c801c7a40 } sigs = {__val = {32, 0 }} #8 0x00007f7ce43e2951 in ?? () from /lib/x86_64-linux-gnu/libstdc++.so.6 No symbol table info available. #9 0x00007f7ce43ee47c in ?? () from /lib/x86_64-linux-gnu/libstdc++.so.6 No symbol table info available. #10 0x00007f7ce43ee4e7 in std::terminate() () from /lib/x86_64-linux-gnu/libstdc++.so.6 No symbol table info available. #11 0x00007f7ce43ee799 in __cxa_throw () from /lib/x86_64-linux-gnu/libstdc++.so.6 No symbol table info available. #12 0x00007f7ce43e525e in std::__throw_logic_error(char const*) () from /lib/x86_64-linux-gnu/libstdc++.so.6 No symbol table info available. #13 0x0000564c7f9ecdbd in std::__cxx11::basic_string, std::allocator >::_M_construct (__end=0xffffffffffffffff , __beg=0x0, this=) at /usr/include/c++/9/bits/basic_string.tcc:206 __dnew = __dnew = #14 std::__cxx11::basic_string, std::allocator >::_M_construct_aux (__end=0xffffffffffffffff , __beg=0x0, this=) at /usr/include/c++/9/bits/basic_string.h:251 No locals. #15 std::__cxx11::basic_string, std::allocator >::_M_construct (__end=0xffffffffffffffff , __beg=0x0, this=) at /usr/include/c++/9/bits/basic_string.h:270 No locals. #16 std::__cxx11::basic_string, std::allocator >::basic_string (__a=..., __s=0x0, this=) at /usr/include/c++/9/bits/basic_string.h:531 No locals. #17 explode_blastmotes_at (p=...) at spl-clouds.cc:99 beam = {origin_spell = SPELL_BLASTMOTE, range = -2, glyph = 42 U'*', colour = 4 '\004', flavour = BEAM_FIRE, real_flavour = BEAM_FIRE, drop_item = false, item_mulches = false, item = 0x0, launcher = 0x0, source = {x = 51, y = 22}, target = {x = 51, y = 22}, damage = {num = 2, size = 12}, ench_power = 14, hit = 40, thrower = KILL_YOU_MISSILE, ex_size = 1, source_id = 4294967295, source_name = "", name = "concussive blast", short_name = "", hit_verb = "", loudness = 0, hit_noise_msg = "", explode_noise_msg = "", pierce = false, is_explosion = true, is_death_effect = false, aimed_at_spot = false, aux_source = "", affects_nothing = false, effect_known = true, effect_wanton = false, no_saving_throw = false, draw_delay = 15, explode_delay = 50, redraw_per_cell = true, special_explosion = 0x0, was_missile = false, animate = true, ac_rule = ac_type::normal, obvious_effect = false, seen = false, heard = false, path_taken = std::vector of length 0, capacity 0, extra_range_used = 0, is_tracer = false, is_targeting = false, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, attitude = ATT_FRIENDLY, foe_ratio = 0, hit_count = std::map with 0 elements, foe_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, chose_ray = false, beam_cancelled = false, dont_stop_player = false, overshoot_prompt = true, friendly_past_target = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = 0, can_see_invis = false, nightvision = false, can_trigger_bullseye = false, message_cache = std::set with 0 elements} boom = "The cloud of blastmotes explodes!" sanct = "By Zin's power, the fiery explosion is contained." #18 0x0000564c7f8c2969 in monster::apply_location_effects (this=0x564c80133440 , oldpos=..., killer=KILL_NONE, killernum=-1) at actor.h:72 cloud = ptrap = prop = #19 0x0000564c7f7ecda7 in _do_move_monster (mons=..., delta=...) at coord-def.h:33 orig_pos = {x = 52, y = 21} f = {x = 51, y = 22} #20 0x0000564c7f7ef054 in _monster_move (mons=, delta=...) at mon-act.cc:3770 good_move = {mData = {mData = {{mData = {false, true, true}}, {mData = {true, false, true}}, {mData = {true, true, true}}}}} habitat = deep_water_available = newpos = feat = burrows = flattens_trees = digs = false ret = false #21 0x0000564c7f7f273e in handle_monster_move (mons=) at mon-act.cc:1957 targ = entry = mmov = {x = -1, y = 1} disabled = old_energy = 80 non_move_energy = old_pos = new_pos = {x = 51, y = 22} #22 0x0000564c7f7f3a05 in handle_monsters (with_noise=) at mon-act.cc:2462 mon = 0x564c80133440 oldspeed = 80 tries = 5 #23 0x0000564c7fba23ed in world_reacts () at main.cc:2604 No locals. #24 0x0000564c7fba3935 in _input () at main.cc:1301 player_disabled = {was_disabled = false} #25 0x0000564c7fba47f5 in _launch_game () at main.cc:493 game_start = ccon = {cstate = false} #26 0x0000564c7f3ddecb in _launch_game_loop () at main.cc:392 game_ended = false game_ended = ge = fe = E = #27 main (argc=, argv=0x7ffc6bbfaae8) at main.cc:342 echo = {prev_state = {value = maybe_bool::mbool_t::maybe, static maybe = {value = maybe_bool::mbool_t::maybe, static maybe = , static t = {value = maybe_bool::mbool_t::t, static maybe = , static t = , static f = {value = maybe_bool::mbool_t::f, static maybe = , static t = , static f = }}, static f = }, static t = , static f = }} [Inferior 1 (process 1010653) detached] Compilation info: <<<<<<<<<<< Compiled with GCC 9.4.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-6c114678ce/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-6c114678ce/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-6c114678ce/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 1 Level id: D:1 Level build method = random_map_for_place, level layout type = rooms, absdepth0 = 0 Level vaults: minmay_arrival_five_plusses layout_rooms Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #0, type 0 at (24, 39): feature (stone_stairs_up_i) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Welcome, anonymouscript the Djinni Fire Elementalist. Are you destined to find the breathtaking Orb of Zot, or to die trying? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Welcome back, anonymouscript the Djinni Fire Elementalist. Press ? for a list of commands and other information. Welcome back, anonymouscript the Djinni Fire Elementalist. Press ? for a list of commands and other information. Welcome back, anonymouscript the Djinni Fire Elementalist. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Unknown command. Found an escape hatch in the floor. You now have 11 gold pieces. You now have 22 gold pieces (gained 11). b - a scroll labelled WUANUHYRUO An endoplasm comes into view. The endoplasm quivers. An endoplasm is nearby! Found 14 gold pieces. You conjure some foxfire! You conjure some foxfire! The foxfire hits the endoplasm but does no damage. Your foxfire is destroyed! The foxfire hits the endoplasm. The endoplasm is lightly wounded. Your foxfire is destroyed! You conjure some foxfire! The foxfire hits the endoplasm. The endoplasm is heavily wounded. Your foxfire is destroyed! The foxfire hits the endoplasm. You kill the endoplasm! Your foxfire is destroyed! Your foxfire is destroyed! x2 HP restored. A rat comes into view. Found 3 stones. You conjure some foxfire! The foxfire hits the rat. The rat is heavily wounded. The rat squeaks loudly. Your foxfire is destroyed! The foxfire hits the rat. You kill the rat! Your foxfire is destroyed! You now have 36 gold pieces (gained 14). A giant cockroach comes into view. You conjure some foxfire! The foxfire hits the giant cockroach. The giant cockroach is moderately wounded. The foxfire hits the giant cockroach. The giant cockroach is almost dead. Your foxfire is destroyed! You conjure some foxfire! The foxfire hits the giant cockroach. You kill the giant cockroach! Your foxfire is destroyed! Your foxfire is destroyed! A bat comes into view. A rat comes into view. Things that are here: 9 gold pieces; a giant cockroach corpse You now have 45 gold pieces (gained 9). You conjure some foxfire! The rat squeaks loudly. The foxfire hits the bat. The bat is moderately wounded. Your foxfire is destroyed! The foxfire hits the bat. You kill the bat! Your foxfire is destroyed! You conjure some foxfire! A ball python comes into view. The foxfire hits the rat. You kill the rat! Your foxfire is destroyed! A kobold comes into view. It is wielding a +0 dagger. You conjure some foxfire! Your foxfire is destroyed! A ball python comes into view. The foxfire hits the kobold but does no damage. You conjure some foxfire! The foxfire hits the kobold. The kobold is moderately wounded. Your foxfire is destroyed! The foxfire hits the kobold. The kobold is severely wounded. Your foxfire is destroyed! The foxfire hits the ball python. The ball python is moderately wounded. Your foxfire is destroyed! You conjure some foxfire! The foxfire hits the ball python. The ball python is severely wounded. Your foxfire is destroyed! The foxfire hits the ball python. You kill the ball python! Your foxfire is destroyed! You have reached level 2! You conjure some foxfire! The foxfire hits the kobold. You kill the kobold! Your foxfire is destroyed! Your Stealth skill increases to level 2! You conjure some foxfire! The ball python barely misses you. The ball python misses you. Your foxfire is destroyed! The foxfire hits the ball python. The ball python is moderately wounded. Your foxfire is destroyed! The foxfire hits the ball python. You kill the ball python! Your foxfire is destroyed! A bat comes into view. The bat moves out of view. A bat is nearby! A bat is nearby! You conjure some foxfire! The foxfire hits the bat. You kill the bat! Your foxfire is destroyed! A giant cockroach comes into view. You conjure some foxfire! The foxfire hits the giant cockroach. You kill the giant cockroach! Your foxfire is destroyed! Your foxfire is destroyed! c - 3 scrolls labelled GYULIM KIUDUGI d - a scroll labelled HOUNIL QAQUO A hobgoblin comes into view. The hobgoblin shouts! You conjure some foxfire! The foxfire hits the hobgoblin. You kill the hobgoblin! Your foxfire is destroyed! Your foxfire dissipates! You see here a hobgoblin corpse. A hobgoblin comes into view. You conjure some foxfire! The hobgoblin closely misses you. The foxfire hits the hobgoblin. The hobgoblin is heavily wounded. Your foxfire is destroyed! The foxfire hits the hobgoblin but does no damage. The hobgoblin is heavily wounded. Your foxfire is destroyed! You conjure some foxfire! The foxfire hits the hobgoblin. You kill the hobgoblin! Your foxfire is destroyed! Your foxfire is destroyed! You now have 53 gold pieces (gained 8). Found a stone. A giant cockroach comes into view. You conjure some foxfire! The foxfire hits the giant cockroach. The giant cockroach is heavily wounded. Your foxfire is destroyed! The foxfire hits the giant cockroach. You kill the giant cockroach! Your foxfire is destroyed! Found a pair of boots. A bat comes into view. You conjure some foxfire! The foxfire hits the bat. You kill the bat! Your foxfire is destroyed! Your foxfire is destroyed! e - a fuming grey potion b - 2 scrolls labelled WUANUHYRUO (gained 1) You now have 60 gold pieces (gained 7). f - 2 yellow potions A ball python comes into view. You conjure some foxfire! Your foxfire is destroyed! x2 You miscast Foxfire. You are very lightly contaminated with residual magic. Nothing appears to happen. You conjure some foxfire! You conjure some foxfire! The foxfire hits the ball python. You kill the ball python! Your foxfire is destroyed! Your magical contamination has completely faded away. Found a leather armour. A gnoll comes into view. It is wielding a +0 whip. Found a dagger. You see here 17 gold pieces. You now have 77 gold pieces (gained 17). The gnoll shouts! A hobgoblin comes into view. You conjure some foxfire! The hobgoblin shouts! A rat comes into view. A hobgoblin comes into view. You conjure some foxfire! The foxfire hits the gnoll. The gnoll is moderately wounded. Your foxfire is destroyed! A kobold comes into view. It is wielding a +0 whip. You conjure some foxfire! The foxfire hits the gnoll but does no damage. The gnoll is moderately wounded. Your foxfire is destroyed! The foxfire hits the gnoll. The gnoll is heavily wounded. Your foxfire is destroyed! The foxfire hits the gnoll. The gnoll is severely wounded. Your foxfire is destroyed! A quokka comes into view. You conjure some foxfire! You conjure some foxfire! The foxfire hits the gnoll but does no damage. The gnoll is severely wounded. Your foxfire is destroyed! The foxfire hits the gnoll. The gnoll is almost dead. Your foxfire is destroyed! The foxfire hits the gnoll. You kill the gnoll! Your foxfire is destroyed! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 The power to cast Apportation wells up from within. Spell assigned to 'f'. You miscast Foxfire. You are very lightly contaminated with residual magic. Nothing appears to happen. The foxfire hits the hobgoblin. The hobgoblin is severely wounded. Your foxfire is destroyed! The foxfire hits the hobgoblin. You kill the hobgoblin! Your foxfire is destroyed! The foxfire hits the rat. You kill the rat! Your foxfire is destroyed! A hobgoblin comes into view. You conjure some foxfire! The foxfire hits the hobgoblin. The hobgoblin is moderately wounded. You miscast Foxfire. Nothing appears to happen. The foxfire hits the hobgoblin. The hobgoblin is severely wounded. Your foxfire is destroyed! You conjure some foxfire! The hobgoblin hits you. Your foxfire dissipates! The foxfire hits the quokka but does no damage. Your foxfire is destroyed! You conjure some foxfire! The quokka barely misses you. The foxfire hits the quokka but does no damage. Your foxfire is destroyed! The foxfire hits the quokka but does no damage. Your foxfire is destroyed! The quokka attacks as it pursues you! The quokka bites you. You are too injured to fight recklessly! Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The quokka bites you but does no damage. The foxfire hits the hobgoblin but does no damage. The hobgoblin is severely wounded. Your foxfire is destroyed! The foxfire hits the quokka. The quokka is almost dead. Your foxfire is destroyed! The quokka attacks as it pursues you! The quokka barely misses you. The hobgoblin attacks as it pursues you! The hobgoblin hits you. The quokka closely misses you. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! * * * LOW HITPOINT WARNING * * * The quokka closely misses you. The hobgoblin closely misses you. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! * * * LOW HITPOINT WARNING * * * The foxfire hits the quokka. You kill the quokka! Your foxfire is destroyed! The foxfire hits the hobgoblin. You kill the hobgoblin! Your foxfire is destroyed! Your Dodging skill increases to level 3! Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! * * * LOW HITPOINT WARNING * * * The foxfire hits the kobold. The kobold is moderately wounded. Your foxfire is destroyed! The foxfire hits the kobold. You kill the kobold! Your foxfire is destroyed! The foxfire hits the hobgoblin. The hobgoblin is severely wounded. Your foxfire is destroyed! The foxfire hits the hobgoblin. You kill the hobgoblin! Your foxfire is destroyed! You start resting. Your magical contamination has completely faded away. You start resting. A rat comes into view. A rat is nearby! Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The rat squeaks loudly. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the rat. You kill the rat! Your foxfire is destroyed! You start resting. Your foxfire is destroyed! Your foxfire is destroyed! Your foxfire is destroyed! HP restored. Things that are here: a +0 whip; a hobgoblin corpse A rat comes into view. Saving game... please wait. Welcome back, anonymouscript the Djinni Fire Elementalist. Welcome back, anonymouscript the Djinni Fire Elementalist. Press ? for a list of commands and other information. Found a knobbly runed staff. Cast which spell? (? or * to list) A cloud of volatile blastmotes flares up around you! Run! The rat squeaks loudly. The rat bites you. Saving game... please wait. Welcome back, anonymouscript the Djinni Fire Elementalist. Welcome back, anonymouscript the Djinni Fire Elementalist. Press ? for a list of commands and other information. Unknown command. Saving game... please wait. Welcome back, anonymouscript the Djinni Fire Elementalist. Welcome back, anonymouscript the Djinni Fire Elementalist. Welcome back, anonymouscript the Djinni Fire Elementalist. Press ? for a list of commands and other information. Saving game... please wait. Welcome back, anonymouscript the Djinni Fire Elementalist. Press ? for a list of commands and other information. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.33-a0-199-g6c114678ce Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_MOVE_DOWN repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [anonymouscript] Species: Djinni Job: Fire Elementalist HP: 20/25; mods: 0/0 MP: 0/0; mod: 0 Stats: 7 (7) 18 (18) 13 (13) Position: (51, 23), god: No God (0), turn_is_over: 1, banished: 0 Standing on/in/over feature: floor Skills (mode: auto) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 6 | 0 | 4 | 4/50 Short Blades | X | 1 | 0 | 0 | 0 | 0/59 Long Blades | X | 1 | 0 | 0 | 0 | 0/59 Axes | X | 1 | 0 | 0 | 0 | 0/70 Maces & Flails | X | 1 | 0 | 0 | 0 | 0/70 Polearms | X | 1 | 0 | 0 | 0 | 0/70 Staves | X | 1 | 0 | 0 | 0 | 0/59 Ranged Weapons | X | 1 | 0 | 0 | 0 | 0/70 Throwing | X | 1 | 0 | 0 | 0 | 0/70 Armour | X | 1 | 0 | 0 | 0 | 0/50 Dodging | X | 1 | 40 | 3 | 290 | 38/168 Stealth | X | 1 | 30 | 2 | 254 | 76/178 Shields | X | 1 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 1 | 0 | 0 | 0 | 0/50 Spellcasting | X | 1 | 2 | 3 | 49 | 5/30 Conjurations | X | 1 | 2 | 3 | 49 | 5/30 Hexes | X | 1 | 2 | 3 | 49 | 5/30 Summonings | X | 1 | 2 | 3 | 49 | 5/30 Necromancy | X | 1 | 2 | 3 | 49 | 5/30 Translocations | X | 1 | 2 | 3 | 49 | 5/30 Fire Magic | X | 1 | 2 | 3 | 49 | 5/30 Ice Magic | X | 1 | 2 | 3 | 49 | 5/30 Air Magic | X | 1 | 2 | 3 | 49 | 5/30 Earth Magic | X | 1 | 2 | 3 | 49 | 5/30 Alchemy | X | 1 | 2 | 3 | 49 | 5/30 Invocations | X | 1 | 0 | 0 | 0 | 0/50 Evocations | X | 1 | 0 | 0 | 0 | 0/50 Shapeshifting | X | 1 | 0 | 0 | 0 | 0/70 Spell bugs: Durations: Attributes: #12: 77 #49: 77 Mutations: fire resistance: 2 (innate) cold vulnerability: 1 (innate) float: 1 (innate) innate caster: 1 (innate) HP casting: 1 (innate) extra vitality: 1 (innate) Inventory bugs: Equipment: eq slot #6, inv slot #0: +0 robe }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ......##### ....... #.........# ....).. ###.........####........ ...............#........ ###..................... ...............##....... ....(.######)†.#........ ...##.....##...#r)...... ....#####..#....@†...... #...§.## #.#.....?...... ..#.#...##.............. .....................[.. ..#####...##.#.......... ### ###....##........# # ##...†.........| # ##.......##...# # ######..####### .. clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>