Crash caused by signal #6: Aborted Version: Dungeon Crawl Stone Soup 0.33-a0-199-g6c114678ce Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 5015342430798076439, deterministic pregen: 1 Command line: /usr/games/crawl-git-6c114678ce -name anonymouscript -rc /dgldir/rcfiles/crawl-git/anonymouscript.rc -macro /dgldir/rcfiles/crawl-git/anonymouscript.macro -morgue /dgldir/morgue/anonymouscript/ -webtiles-socket /crawl-master/webserver/sockets/anonymouscript:2024-10-04.00:07:19.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 23 stack frames. /usr/games/crawl-git-6c114678ce(_Z17write_stack_traceP8_IO_FILE+0x3f) [0x5575911caacf]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-6c114678ce(_Z13do_crash_dumpv+0x418) [0x5575911d4f58]: do_crash_dump() /usr/games/crawl-git-6c114678ce(_Z20crash_signal_handleri+0x1fa) [0x5575911caf5a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x46210) [0x7f7bef0eb210]: /lib/x86_64-linux-gnu/libc.so.6(gsignal+0xcb) [0x7f7bef0eb18b]: /lib/x86_64-linux-gnu/libc.so.6(abort+0x12b) [0x7f7bef0ca859]: /lib/x86_64-linux-gnu/libstdc++.so.6(+0x9e951) [0x7f7bef4c2951] /lib/x86_64-linux-gnu/libstdc++.so.6(+0xaa47c) [0x7f7bef4ce47c] /lib/x86_64-linux-gnu/libstdc++.so.6(+0xaa4e7) [0x7f7bef4ce4e7] /lib/x86_64-linux-gnu/libstdc++.so.6(+0xaa799) [0x7f7bef4ce799] /lib/x86_64-linux-gnu/libstdc++.so.6(_ZSt19__throw_logic_errorPKc+0x41) [0x7f7bef4c525e] /usr/games/crawl-git-6c114678ce(_Z21explode_blastmotes_at9coord_def+0x1dd) [0x557591720dbd]: explode_blastmotes_at(coord_def) /usr/games/crawl-git-6c114678ce(_ZN7monster22apply_location_effectsERK9coord_def11killer_typei+0x379) [0x5575915f6969]: monster::apply_location_effects(coord_def const&, killer_type, int) /usr/games/crawl-git-6c114678ce(+0x801da7) [0x557591520da7]: /usr/games/crawl-git-6c114678ce(+0x804054) [0x557591523054]: /usr/games/crawl-git-6c114678ce(_Z19handle_monster_moveP7monster+0x203e) [0x55759152673e]: handle_monster_move(monster*) /usr/games/crawl-git-6c114678ce(_Z15handle_monstersb+0xaa5) [0x557591527a05]: handle_monsters(bool) /usr/games/crawl-git-6c114678ce(_Z12world_reactsv+0x13d) [0x5575918d63ed]: world_reacts() /usr/games/crawl-git-6c114678ce(+0xbb8935) [0x5575918d7935]: /usr/games/crawl-git-6c114678ce(+0xbb97f5) [0x5575918d87f5]: /usr/games/crawl-git-6c114678ce(main+0x1ab) [0x557591111ecb]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf3) [0x7f7bef0cc0b3]: /usr/games/crawl-git-6c114678ce(_start+0x2e) [0x557591112a9e]: Trying to run gdb. GNU gdb (Ubuntu 9.1-0ubuntu1) 9.1 Copyright (C) 2020 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007f7bef18ac2a in __GI___wait4 (pid=1012327, stat_loc=stat_loc@entry=0x0, options=options@entry=0, usage=usage@entry=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:27 #0 0x00007f7bef18ac2a in __GI___wait4 (pid=1012327, stat_loc=stat_loc@entry=0x0, options=options@entry=0, usage=usage@entry=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:27 resultvar = 18446744073709551104 sc_ret = #1 0x00007f7bef18abeb in __GI___waitpid (pid=, stat_loc=stat_loc@entry=0x0, options=options@entry=0) at waitpid.c:38 No locals. #2 0x00005575911ca935 in call_gdb (file=file@entry=0x7f7bef2915c0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 1012011\000\000\000\000\000" #3 0x00005575911d4f76 in do_crash_dump () at dbg-asrt.cc:692 t = 1728000548 dir = "/dgldir/morgue/anonymouscript/" name = "/dgldir/morgue/anonymouscript/crash-anonymouscript-20241004-000908.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "Crash caused by signal #6: Aborted" file = 0x7f7bef2915c0 <_IO_2_1_stderr_> #4 0x00005575911caf5a in crash_signal_handler (sig_num=6) at crash.cc:198 No locals. #5 No locals. #6 __GI_raise (sig=sig@entry=6) at ../sysdeps/unix/sysv/linux/raise.c:50 set = {__val = {0, 140170270152259, 93963475429552, 10, 140731525247232, 4014969491, 895, 4014969491, 0, 281470681751456, 0, 0, 0, 0, 0, 0}} pid = tid = ret = #7 0x00007f7bef0ca859 in __GI_abort () at abort.c:79 save_stage = 1 act = {__sigaction_handler = {sa_handler = 0x0, sa_sigaction = 0x0}, sa_mask = {__val = {0, 0, 0, 0, 0, 1, 140170270152259, 3432, 140170268740305, 93963463670664, 10, 140170270152128, 93963477237744, 140170272588368, 140731525249128, 93963477208544}}, sa_flags = -280176988, sa_restorer = 0x557591efba40 } sigs = {__val = {32, 0 }} #8 0x00007f7bef4c2951 in ?? () from /lib/x86_64-linux-gnu/libstdc++.so.6 No symbol table info available. #9 0x00007f7bef4ce47c in ?? () from /lib/x86_64-linux-gnu/libstdc++.so.6 No symbol table info available. #10 0x00007f7bef4ce4e7 in std::terminate() () from /lib/x86_64-linux-gnu/libstdc++.so.6 No symbol table info available. #11 0x00007f7bef4ce799 in __cxa_throw () from /lib/x86_64-linux-gnu/libstdc++.so.6 No symbol table info available. #12 0x00007f7bef4c525e in std::__throw_logic_error(char const*) () from /lib/x86_64-linux-gnu/libstdc++.so.6 No symbol table info available. #13 0x0000557591720dbd in std::__cxx11::basic_string, std::allocator >::_M_construct (__end=0xffffffffffffffff , __beg=0x0, this=) at /usr/include/c++/9/bits/basic_string.tcc:206 __dnew = __dnew = #14 std::__cxx11::basic_string, std::allocator >::_M_construct_aux (__end=0xffffffffffffffff , __beg=0x0, this=) at /usr/include/c++/9/bits/basic_string.h:251 No locals. #15 std::__cxx11::basic_string, std::allocator >::_M_construct (__end=0xffffffffffffffff , __beg=0x0, this=) at /usr/include/c++/9/bits/basic_string.h:270 No locals. #16 std::__cxx11::basic_string, std::allocator >::basic_string (__a=..., __s=0x0, this=) at /usr/include/c++/9/bits/basic_string.h:531 No locals. #17 explode_blastmotes_at (p=...) at spl-clouds.cc:99 beam = {origin_spell = SPELL_BLASTMOTE, range = -2, glyph = 42 U'*', colour = 4 '\004', flavour = BEAM_FIRE, real_flavour = BEAM_FIRE, drop_item = false, item_mulches = false, item = 0x0, launcher = 0x0, source = {x = 40, y = 31}, target = {x = 40, y = 31}, damage = {num = 2, size = 12}, ench_power = 14, hit = 40, thrower = KILL_YOU_MISSILE, ex_size = 1, source_id = 4294967295, source_name = "", name = "concussive blast", short_name = "", hit_verb = "", loudness = 0, hit_noise_msg = "", explode_noise_msg = "", pierce = false, is_explosion = true, is_death_effect = false, aimed_at_spot = false, aux_source = "", affects_nothing = false, effect_known = true, effect_wanton = false, no_saving_throw = false, draw_delay = 15, explode_delay = 50, redraw_per_cell = true, special_explosion = 0x0, was_missile = false, animate = true, ac_rule = ac_type::normal, obvious_effect = false, seen = false, heard = false, path_taken = std::vector of length 0, capacity 0, extra_range_used = 0, is_tracer = false, is_targeting = false, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, attitude = ATT_FRIENDLY, foe_ratio = 0, hit_count = std::map with 0 elements, foe_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, chose_ray = false, beam_cancelled = false, dont_stop_player = false, overshoot_prompt = true, friendly_past_target = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = 0, can_see_invis = false, nightvision = false, can_trigger_bullseye = false, message_cache = std::set with 0 elements} boom = "The cloud of blastmotes explodes!" sanct = "By Zin's power, the fiery explosion is contained." #18 0x00005575915f6969 in monster::apply_location_effects (this=0x557591e66da0 , oldpos=..., killer=KILL_NONE, killernum=-1) at actor.h:72 cloud = ptrap = prop = #19 0x0000557591520da7 in _do_move_monster (mons=..., delta=...) at coord-def.h:33 orig_pos = {x = 39, y = 31} f = {x = 40, y = 31} #20 0x0000557591523054 in _monster_move (mons=, delta=...) at mon-act.cc:3770 good_move = {mData = {mData = {{mData = {false, true, false}}, {mData = {false, false, false}}, {mData = {false, true, false}}}}} habitat = deep_water_available = newpos = feat = burrows = flattens_trees = digs = false ret = false #21 0x000055759152673e in handle_monster_move (mons=) at mon-act.cc:1957 targ = entry = mmov = {x = 1, y = 0} disabled = old_energy = 92 non_move_energy = old_pos = new_pos = {x = 40, y = 30} #22 0x0000557591527a05 in handle_monsters (with_noise=) at mon-act.cc:2462 mon = 0x557591e66da0 oldspeed = 92 tries = 1 #23 0x00005575918d63ed in world_reacts () at main.cc:2604 No locals. #24 0x00005575918d7935 in _input () at main.cc:1301 player_disabled = {was_disabled = false} #25 0x00005575918d87f5 in _launch_game () at main.cc:493 game_start = ccon = {cstate = false} #26 0x0000557591111ecb in _launch_game_loop () at main.cc:392 game_ended = false game_ended = ge = fe = E = #27 main (argc=, argv=0x7ffe9c924df8) at main.cc:342 echo = {prev_state = {value = maybe_bool::mbool_t::maybe, static maybe = {value = maybe_bool::mbool_t::maybe, static maybe = , static t = {value = maybe_bool::mbool_t::t, static maybe = , static t = , static f = {value = maybe_bool::mbool_t::f, static maybe = , static t = , static f = }}, static f = }, static t = , static f = }} [Inferior 1 (process 1012011) detached] Compilation info: <<<<<<<<<<< Compiled with GCC 9.4.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-6c114678ce/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-6c114678ce/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-6c114678ce/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 2 Level id: D:2 Level build method = , level layout type = corridors, absdepth0 = 1 Level vaults: layout_loops_ring shapermc_ecumenical_altar_ellora minmay_diced_spiral Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Welcome, anonymouscript the Djinni Fire Elementalist. Everyone else who sought the Orb of Zot has failed. Will you be different? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following spells memorised: Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame Wave. You reach down and open the door. There is an open door here. You reach down and open the door. There is an open door here. You reach down and open the door. There is an open door here. A kobold comes into view. It is wielding a +0 whip. The kobold shouts! You conjure some foxfire! You conjure some foxfire! Found a scroll labelled MELA DUZUISEYM. The foxfire hits the kobold. The kobold is severely wounded. Your foxfire is destroyed! An endoplasm comes into view. The foxfire hits the kobold but does no damage. The kobold is severely wounded. Your foxfire is destroyed! The foxfire hits the kobold. You kill the kobold! You conjure some foxfire! Your foxfire is destroyed! A frilled lizard comes into view. You conjure some foxfire! The foxfire hits the endoplasm. The endoplasm is severely wounded. You conjure some foxfire! The foxfire hits the endoplasm. You kill the endoplasm! Your foxfire is destroyed! The foxfire hits the frilled lizard. The frilled lizard is heavily wounded. Your foxfire is destroyed! You conjure some foxfire! The foxfire hits the frilled lizard. You kill the frilled lizard! Your foxfire is destroyed! Your foxfire is destroyed! A frilled lizard comes into view. You conjure some foxfire! Your foxfire is destroyed! The foxfire hits the frilled lizard. The frilled lizard is heavily wounded. Your foxfire is destroyed! The foxfire hits the frilled lizard. You kill the frilled lizard! Your foxfire is destroyed! Your foxfire is destroyed! Your foxfire is destroyed! HP restored. b - a scroll labelled MELA DUZUISEYM c - a scroll labelled PUDGHO LUHUCW Found two stone staircases leading down. d - an amulet of reflection Found a stone staircase leading down. You start putting on your amulet. You continue putting on your amulet of reflection. x5 You finish putting on your amulet of reflection. You feel a shielding aura gather around you. d - an amulet of reflection (around neck) Found a ring mail. There is a stone staircase leading down here. Found an escape hatch in the floor. You now have 9 gold pieces. A quokka comes into view. Found a ring mail. A quokka is nearby! You conjure some foxfire! Your foxfire dissipates! The quokka closely misses you. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You aren't experienced enough to cast this spell. A quokka is nearby! You conjure some foxfire! The quokka bites you. You block the quokka's attack. The foxfire hits the quokka. The quokka is severely wounded. Your foxfire is destroyed! The foxfire hits the quokka. You kill the quokka! Your foxfire is destroyed! You see here a quokka corpse. e - a scroll labelled XEN WONUSHATZUI A goblin comes into view. It is wielding a +0 dagger. You conjure some foxfire! You miscast Foxfire. You are very lightly contaminated with residual magic. Nothing appears to happen. The foxfire hits the goblin. You kill the goblin! Your foxfire is destroyed! You have reached level 2! Your foxfire is destroyed! Your magical contamination has completely faded away. A malevolent force fills the Dungeon... You are sucked into a shaft and drop 1 floor! The shaft crumbles and collapses. Found a leather armour. You see here a +0 leather armour. A giant cockroach comes into view. You conjure some foxfire! The foxfire hits the giant cockroach but does no damage. Your foxfire is destroyed! You conjure some foxfire! The foxfire hits the giant cockroach but does no damage. Your foxfire is destroyed! The foxfire hits the giant cockroach. The giant cockroach is moderately wounded. Your foxfire is destroyed! The foxfire hits the giant cockroach. The giant cockroach is almost dead. You conjure some foxfire! The foxfire hits the giant cockroach but does no damage. The giant cockroach is almost dead. Your foxfire is destroyed! The foxfire hits the giant cockroach. You kill the giant cockroach! Your foxfire is destroyed! HP restored. A ball python comes into view. A ball python is nearby! You conjure some foxfire! The ball python hisses angrily. The foxfire hits the ball python. The ball python is heavily wounded. Your foxfire is destroyed! The ball python bites you. The ball python barely misses you. Your foxfire dissipates! The ball python attacks as it pursues you! The ball python closely misses you. The ball python grabs you. The ball python constricts you. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the ball python. You kill the ball python! You hear a shout! A goblin comes into view. It is wielding a +1 vampiric dagger. Your Stealth skill increases to level 2! You conjure some foxfire! Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the goblin. You kill the goblin! Your foxfire is destroyed! Your foxfire is destroyed! Things that are here: a +1 vampiric dagger; a goblin corpse Found a leather armour. You now have 15 gold pieces (gained 6). A quokka comes into view. A quokka is nearby! You conjure some foxfire! You conjure some foxfire! You conjure some foxfire! Your foxfire is destroyed! Your foxfire is destroyed! The foxfire hits the quokka. The quokka is heavily wounded. Your foxfire is destroyed! The foxfire hits the quokka. The quokka is severely wounded. Your foxfire is destroyed! The foxfire hits the quokka but does no damage. The quokka is heavily wounded. The foxfire hits the quokka but does no damage. The quokka is heavily wounded. Your foxfire is destroyed! You conjure some foxfire! The foxfire hits the quokka. You kill the quokka! Your foxfire is destroyed! f - a fizzy white potion A ribbon worm comes into view. A ribbon worm is nearby! Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You conjure some foxfire! Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You conjure some foxfire! Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You conjure some foxfire! The foxfire hits the ribbon worm. The ribbon worm is lightly wounded. Your foxfire is destroyed! The foxfire hits the ribbon worm. The ribbon worm is moderately wounded. Your foxfire is destroyed! The foxfire hits the ribbon worm. The ribbon worm is heavily wounded. The foxfire hits the ribbon worm. The ribbon worm is almost dead. Your foxfire is destroyed! Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Scorch. You are very lightly contaminated with residual magic. Nothing appears to happen. The foxfire hits the ribbon worm. You kill the ribbon worm! Your foxfire is destroyed! Your magical contamination has completely faded away. An endoplasm comes into view. Found 2 viscous inky potions. The endoplasm quivers. An adder comes into view. Found a book of Iron. Casting: Scorch (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the endoplasm. The endoplasm is severely wounded. The endoplasm's fire resistance burns away. Casting: Scorch (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the endoplasm. The endoplasm is burned terribly! You kill the endoplasm! An endoplasm comes into view. Casting: Scorch (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the endoplasm. The endoplasm is moderately wounded. The endoplasm's fire resistance burns away. You hear an angry hiss. Casting: Scorch (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Scorch. You are very lightly contaminated with residual magic. Nothing appears to happen. You conjure some foxfire! The endoplasm misses you. Your foxfire dissipates! The endoplasm is no longer more vulnerable to fire. The foxfire hits the endoplasm. You kill the endoplasm! Your foxfire is destroyed! An adder is nearby! You conjure some foxfire! Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the adder. The adder is moderately wounded. The adder's fire resistance burns away. The foxfire hits the adder. The adder is burned terribly! The adder is heavily wounded. Your foxfire is destroyed! The foxfire hits the adder! The adder is burned terribly! You kill the adder! Your foxfire is destroyed! Your magical contamination has completely faded away. Your Dodging skill increases to level 3! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 The power to cast Magic Dart wells up from within. Spell assigned to 'f'. You start resting. A bat comes into view. You conjure some foxfire! The foxfire hits the bat. The bat is heavily wounded. Your foxfire is destroyed! The foxfire hits the bat. You kill the bat! Your foxfire is destroyed! You start resting. A rat comes into view. You conjure some foxfire! The rat squeaks loudly. The foxfire hits the rat. The rat is moderately wounded. Your foxfire is destroyed! The foxfire hits the rat. You kill the rat! Your foxfire is destroyed! You start resting. HP restored. You see here an adder corpse. You see here a bat corpse. g - 2 viscous inky potions You now have 25 gold pieces (gained 10). h - a scroll labelled KEFESCH YCLEY A kobold comes into view. It is wielding a +0 dagger. You conjure some foxfire! You conjure some foxfire! The kobold shouts! The foxfire hits the kobold but does no damage. Your foxfire is destroyed! The foxfire hits the kobold but does no damage. Your foxfire is destroyed! Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You conjure some foxfire! Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the kobold. You kill the kobold! Your foxfire is destroyed! x2 Your foxfire is destroyed! i - a scroll labelled KUMAJE ISOJEDAM Found a chain mail. You see here a book of Iron. 3 jackals come into view. The jackal barks! x2 A jackal comes into view. The jackal moves out of view. The jackal barks! Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A cloud of volatile blastmotes flares up around you! Run! The jackal closely misses you. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.33-a0-199-g6c114678ce Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_MOVE_UP_RIGHT repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [anonymouscript] Species: Djinni Job: Fire Elementalist HP: 23/25; mods: 0/0 MP: 0/0; mod: 0 Stats: 7 (7) 18 (18) 13 (13) Position: (41, 30), god: No God (0), turn_is_over: 1, banished: 0 Standing on/in/over feature: floor Skills (mode: auto) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 6 | 0 | 7 | 7/50 Short Blades | X | 1 | 0 | 0 | 0 | 0/59 Long Blades | X | 1 | 0 | 0 | 0 | 0/59 Axes | X | 1 | 0 | 0 | 0 | 0/70 Maces & Flails | X | 1 | 0 | 0 | 0 | 0/70 Polearms | X | 1 | 0 | 0 | 0 | 0/70 Staves | X | 1 | 0 | 0 | 0 | 0/59 Ranged Weapons | X | 1 | 0 | 0 | 0 | 0/70 Throwing | X | 1 | 0 | 0 | 0 | 0/70 Armour | X | 1 | 0 | 0 | 0 | 0/50 Dodging | X | 1 | 30 | 3 | 254 | 2/168 Stealth | X | 1 | 42 | 2 | 238 | 60/178 Shields | X | 1 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 1 | 0 | 0 | 0 | 0/50 Spellcasting | X | 1 | 1 | 3 | 49 | 5/30 Conjurations | X | 1 | 1 | 3 | 49 | 5/30 Hexes | X | 1 | 1 | 3 | 49 | 5/30 Summonings | X | 1 | 1 | 3 | 49 | 5/30 Necromancy | X | 1 | 1 | 3 | 49 | 5/30 Translocations | X | 1 | 1 | 3 | 49 | 5/30 Fire Magic | X | 1 | 1 | 3 | 49 | 5/30 Ice Magic | X | 1 | 1 | 3 | 49 | 5/30 Air Magic | X | 1 | 1 | 3 | 49 | 5/30 Earth Magic | X | 1 | 1 | 3 | 49 | 5/30 Alchemy | X | 1 | 1 | 3 | 49 | 5/30 Invocations | X | 1 | 0 | 0 | 0 | 0/50 Evocations | X | 1 | 0 | 0 | 0 | 0/50 Shapeshifting | X | 1 | 0 | 0 | 0 | 0/70 Spell bugs: Durations: Attributes: #12: 25 #49: 49 Mutations: fire resistance: 2 (innate) cold vulnerability: 1 (innate) float: 1 (innate) innate caster: 1 (innate) HP casting: 1 (innate) extra vitality: 1 (innate) Inventory bugs: Equipment: eq slot #6, inv slot #0: +0 robe eq slot #9, inv slot #3: amulet of reflection }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: # #.# #.......##........# #.# #...###....#.#.:... #.# #..## #.##.#......# .# #..# #.##...#..... #..# #.##.#.#.#.## ...###..####....#....... .............##.#.#.##.# .######.###..##......... #.######@# ##.##.#.##.### #.hh.h.h.# #.##.#.##.### ########## #............ ##.#.###..### #.#.# ##.## #.#.# #..## #.#.#####... #.#.......#. #.#######... clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>