Dungeon Crawl Stone Soup version 0.33-a0-496-g5daf8ae013 (webtiles) character file. Game seed: 188380717309246394 50655 anonymouscript the Scorcher (level 14, -1/104 (107) HPs) Began as a Mountain Dwarf Fire Elementalist on Nov 26, 2024. Was a High Priest of Vehumet. Slain by an orc knight ... wielding a +0 halberd (15 damage) ... on level 2 of the Orcish Mines on Nov 27, 2024. The game lasted 01:26:53 (22854 turns). anonymouscript the Scorcher (MDFE) Turns: 22854, Time: 01:26:54 HP: -1/104 (107) AC: 18 Str: 12 XL: 14 Next: 20% MP: 15/30 EV: 3 Int: 20 God: Vehumet [*****.] Gold: 1312 SH: 0 Dex: 12 Spells: 6/37 levels left rFire + . . Y - +9 war axe "Impslayer" {freeze, rPois Dex+2 Stlth-} rCold + . . c - orb {mayhem} rNeg + . . T - +0 plate armour rPois + (no helmet) rElec . y - scarf {rC+ rF+} rCorr . U - +0 pair of gloves SInv . j - +1 pair of boots Will +.... k - amulet of regeneration Stlth n - ring of positive energy HPRegen 1.17/turn (no ring) MPRegen 0.22/turn %: mayhem @: lightly drained A: runic magic, artefact enchanting a: Renounce Religion You were on level 2 of the Orcish Mines. You worshipped Vehumet. Vehumet was extremely pleased with you. You visited 4 branches of the dungeon, and saw 19 of its levels. You also visited: Sewer. You collected 1408 gold pieces. You spent 96 gold pieces at shops. Inventory: Hand Weapons H - the +1 mace of Inconvenience {flame, Int+2 SInv Stlth+} (You found it on level 8 of the Dungeon) Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. Y - the +9 war axe "Impslayer" (weapon) {freeze, rPois Dex+2 Stlth-} (You found it on level 4 of the Lair of Beasts) rPois: It protects you from poison. Dex+2: It affects your dexterity (+2). Stlth-: It makes you less stealthy. Missiles g - 5 atropa-tipped darts v - 29 poisoned darts B - 22 boomerangs D - 4 javelins L - 87 stones Armour c - an orb of mayhem (worn) j - a +1 pair of boots (worn) y - a scarf of resistance (worn) T - a +0 plate armour (worn) U - a +0 pair of gloves (worn) Magical Staves a - a staff of cold Jewellery k - an amulet of regeneration (around neck) l - a +6 ring of dexterity n - a ring of positive energy (left hand) V - an amulet of guardian spirit Wands u - a wand of charming (19) x - a wand of roots (11) M - a wand of quicksilver (9) Q - a wand of flame (28) R - a wand of polymorph (7) Scrolls f - 2 scrolls of amnesia h - 2 scrolls of brand weapon m - 4 scrolls of blinking p - 7 scrolls of identify w - 3 scrolls of teleportation A - 3 scrolls of fog F - 2 scrolls of noise G - 2 scrolls of torment J - 4 scrolls of revelation O - 2 scrolls of poison {unknown} P - 2 scrolls of vulnerability {unknown} Potions b - a potion of magic d - a potion of enlightenment e - a potion of mutation {unknown} i - a potion of heal wounds q - 2 potions of brilliance r - 6 potions of curing t - 4 potions of attraction {unknown} z - a potion of berserk rage C - 4 potions of cancellation E - a potion of invisibility {unknown} K - a potion of experience {unknown} N - 2 potions of lignification S - a potion of degeneration {unknown} W - 2 potions of haste {unknown} X - 3 potions of might {unknown} Miscellaneous s - a condenser vane Z - a lightning rod (4/4) Skills: + Level 5.1 Fighting + Level 2.7(4.3) Axes + Level 3.8(4.3) Maces & Flails + Level 2.5(3.0) Polearms + Level 0.5 Throwing + Level 9.9 Armour + Level 2.7 Dodging + Level 2.4 Stealth + Level 0.5 Unarmed Combat + Level 12.1 Spellcasting + Level 7.3 Conjurations + Level 4.3 Hexes + Level 1.0 Translocations + Level 5.1 Forgecraft + Level 16.3 Fire Magic + Level 1.0 Ice Magic + Level 0.6 Earth Magic + Level 0.1 Alchemy You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 100% 2x1d9 1% 1 b - Inner Flame Hex/Fire 52% N/A 1% 3 c - Scorch Fire 100% 2d9 1% 2 d - Fireball Conj/Fire 28% 3d12 1% 5 e - Freeze Ice 64% 1d7 3% 1 f - Flame Wave Conj/Fire 56% 2d13 1% 4 g - Mephitic Cloud Conj/Alch/Air 22% N/A 4% 3 h - Forge Blazeheart Gol Fire/Frge 53% N/A 1% 4 i - Brom's Barrelling Bo Conj/Erth 28% 2d6 9% 4 j - Iskenderun's Mystic Conj/Tloc 29% 2d7 (+2d3 8% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fortress Blast Frge 42% 6d9 58% 6 Static Discharge Conj/Air 52% 3-6/arc 1% 2 Volatile Blastmotes Fire/Tloc 92% 2d17 1% 3 Stone Arrow Conj/Erth 56% 3d10 2% 3 Sandblast Erth 28% 2d8 3% 1 Construct Spike Launche Frge 64% 2d5 3% 2 Iskenderun's Battlesphe Conj/Frge 37% 2d11 3% 4 Launch Clockwork Bee Frge 32% N/A 6% 3 Ensorcelled Hibernation Hex/Ice 44% N/A 9% 2 Summon Small Mammal Summ 48% N/A 16% 1 Call Imp Summ 24% N/A 24% 2 Forge Monarch Bomb Fire/Frge 26% 4d11 30% 6 Passwall Erth 14% N/A 36% 3 Call Canine Familiar Summ 12% N/A 43% 3 Swiftness Air 12% N/A 43% 3 Hoarfrost Cannonade Ice/Frge 12% 3d6/3d13 77% 5 Conjure Ball Lightning Conj/Air 13% 3x3d6 77% 6 Alistair's Walking Alem Alch/Frge 22% N/A 83% 5 Eringya's Surprising Cr Summ 12% N/A 85% 4 Permafrost Eruption Ice/Erth 7% 2x4d3 98% 6 Sculpt Simulacrum Ice/Alch 7% N/A 100% 6 Orb of Destruction Conj 20% 9d8 82% 7 Diamond Sawblades Frge 16% 4d7 100% 7 Splinterfrost Shell Ice/Frge 12% 6d7 100% 7 Fulsome Fusillade Conj/Alch 13% (3-5)d8 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (11/15) Temple (1/1) D:4 Lair (5/5) D:9 Swamp (0/4) Lair:2 Snake (0/4) Lair:3 Slime (0/5) Lair:4 Orc (2/2) D:9 Elf (0/3) Orc:2 Sewer (visited) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Shops: D:8 * Orc:2 : Annotations: D:4 2 transporters, Azoth's ghost, amateur DsSh D:5 Duvessa D:9 exclusion: downstairs Lair:2 exclusions: electric eel and 1 more exclusion Lair:3 1 runed translucent door, Itwulo's ghost, journeyman NaHs Lair:5 Kirke Innate Abilities, Weirdness & Mutations Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. Message History The orc sorcerer is moderately wounded. The orc knight is engulfed in blazing flames. Flame seeps out of the orc knight. The orc knight hits you but does no damage. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the rust devil. The rust devil completely resists. The orc knight hits you but does no damage. Unknown command. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The fireball explodes! The fireball engulfs the orc knight. Flame seeps out of the orc knight. The orc knight is moderately wounded. The fireball engulfs the orc sorcerer!!! The orc sorcerer is burned terribly! You kill the orc sorcerer! Vehumet accepts your kill. You feel your power returning. The orc knight flies into a frenzy! The rust devil disappears in a puff of smoke! The orc knight is engulfed in blazing flames. Flame seeps out of the orc knight. The orc knight hits you from afar with a +0 halberd!! An orc wizard comes into view. It is wielding a +0 dagger. The orc knight is engulfed in blazing flames. Flame seeps out of the orc knight. The orc knight hits you from afar with a +0 halberd!! The orc knight is engulfed in blazing flames. Flame seeps out of the orc knight. The orc knight attacks as it pursues you! The orc knight hits you from afar with a +0 halberd! The orc knight hits you from afar with a +0 halberd. * * * LOW HITPOINT WARNING * * * The orc knight hits you from afar with a +0 halberd!! * * * LOW HITPOINT WARNING * * * There is a stone staircase leading up, spattered with blood here. The orc knight hits you from afar with a +0 halberd! 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