Dungeon Crawl Stone Soup version 0.30.2 (webtiles) character file.
Game seed: 15854424436787402140
625 araganzar the Magician (level 7, -4/50 HPs)
Began as a Djinni Conjurer on Apr 20, 2024.
Slain by a sleepcap (7 damage)
... on level 4 of the Dungeon.
The game lasted 00:19:12 (3498 turns).
araganzar the Magician (Djinni Conjurer) Turns: 3498, Time: 00:19:13
Health: -4/50 AC: 3 Str: 6 XL: 7 Next: 76%
Gold: 144 EV: 12 Int: 21 God:
SH: 0 Dex: 12
rFire + + . p - +3 whip (vamp)
rCold . . . (no shield)
rNeg . . . a - +0 robe
rPois ∞ s - +1 hat
rElec . (no cloak)
rCorr . (no gloves)
SInv . (boots unavailable)
Will ..... (no amulet)
Stlth ++ n - ring of protection from cold {rC+, !d}
HPRegen 0.28/turn (no ring)
MPRegen 0.00/turn
%: infuse magic (-5 HP)
@: flying
A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate
caster, HP casting, extra vitality 1
a: no special abilities
You were on level 4 of the Dungeon.
You visited 1 branch of the dungeon, and saw 4 of its levels.
You collected 144 gold pieces.
Innate Abilities, Weirdness & Mutations
You are immune to sickness and miasma.
You are immune to poison.
Your flesh is very heat resistant. (rF++)
You are vulnerable to cold. (rC-)
You float through the air rather than walking.
You learn spells naturally, not from books.
Your magical power is your life essence.
You have superior vitality. (+4 MHP)
Skills:
+ Level 3.2 Fighting
- Level 0.2 Ranged Weapons
- Level 2.1 Dodging
- Level 1.5 Stealth
* Level 6.3 Spellcasting
You knew the following spells:
Your Spells Type Power Damage Failure Level
a - Gell's Gravitas Tloc 33% N/A 2% 3
b - Searing Ray Conj 66% 2d6 1% 2
c - Dazzling Flash Conj/Hex 66% N/A 2% 3
d - Fulminant Prism Conj/Hex 16% 3d10 7% 4
e - Iskenderun's Mystic Conj/Tloc 33% 2d8 7% 4
f - Static Discharge Conj/Air 66% 2-5/arc 1% 2
s - Slow Hex 100% N/A 1% 1
z - Magic Dart Conj 100% 1d8 1% 1
Your spell library was empty.
Inventory:
Hand Weapons
d - a +0 dagger
(You took it off a goblin on level 1 of the Dungeon)
j - a +0 sling
(You found it on level 1 of the Dungeon)
o - a +0 short sword of venom
(You took it off a kobold on level 2 of the Dungeon)
p - a +3 vampiric whip (weapon)
(You took it off a kobold on level 2 of the Dungeon)
r - a +2 dagger of protection
(You took it off a kobold on level 2 of the Dungeon)
u - a +0 vampiric hand axe
(You took it off an orc on level 3 of the Dungeon)
Armour
a - a +0 robe (worn)
c - a +0 helmet
(You found it on level 1 of the Dungeon)
s - a +1 hat (worn)
(You found it on level 2 of the Dungeon)
Jewellery
h - a ring of ice {rC+, rF-}
(You found it on level 1 of the Dungeon)
n - a ring of protection from cold (left hand) {rC+, !d}
(You found it on level 2 of the Dungeon)
Scrolls
b - a scroll of identify
e - a scroll of enchant armour {unknown}
f - a scroll of teleportation {unknown}
g - a scroll of poison
i - a scroll of summoning
k - 2 scrolls of blinking {unknown}
Potions
l - 2 potions of attraction {!q}
v - a potion of lignification {!q}
##
.#
.####▓
.....▓ ▓▓# ###
.##..# #.####@#
####.## ###...##f#
# ##..###..###...#
###.......## ###.#
##........# #.#
..........### #..
##..........# ####
#...###.).#....
#..## f.### #.#
You could see a sleepcap.
Message History
You take 4 damage, and have 5/50 hp.
A sleepcap comes into view.
You start resting.
A sleepcap is nearby!
Unknown command.
Okay, then.
As you read the scroll of enchant weapon, it crumbles to dust.
Your +2 vampiric whip glows red for a moment.
You feel a sense of dread.
p - a +3 vampiric whip (weapon)
The sleepcap barely misses you.
You hit the sleepcap but do no damage. The sleepcap releases spores at you.
* * * LOW HITPOINT WARNING * * *
You take 4 damage, and have 6/50 hp.
Unknown command.
Unknown command.
You hit the sleepcap but do no damage.
The sleepcap releases spores at you but does no damage.
Unknown command.
You hit the sleepcap but do no damage. The sleepcap barely misses you.
You hit the sleepcap but do no damage.
You punch the sleepcap, but do no damage.
The sleepcap releases spores at you but does no damage.
You completely miss the sleepcap. The sleepcap closely misses you.
You hit the sleepcap. You feel better. The sleepcap releases spores at you.
* * * LOW HITPOINT WARNING * * *
You take 5 damage, and have 2/50 hp.
Unknown command.
You hit the sleepcap. The sleepcap releases spores at you!
You die...
Action | 1- 3 | 4- 6 | 7- 9 || total
---------------------------+-------+-------+-------++-------
Melee: Whip | | | 7 || 7
Punch | | | 1 || 1
Fire: Sling | 4 | | || 4
Cast: Magic Dart | 80 | 101 | 12 || 193
Searing Ray | 2 | 7 | 3 || 12
Iskenderun's Myst | | | 2 || 2
Fulminant Prism | | | 1 || 1
Use: Scroll | | 7 | 1 || 8
Armour: Robe | 2 | | 2 || 4
Dodge: Dodged | 1 | 7 | 5 || 13
Levels and vault maps discovered:
D:1: lightli_arrival_flooded_house, layout_basic, corexii_corridor_pit,
minmay_shallow_snake_nest
D:2: layout_basic, hellmonk_ecumenical_altar_leap_of_faith, basic_altar,
nicolae_eternal_life, chequers_serial_rivers_micro_a
D:3: cheibrodos_pilgrimage, layout_loops_ring, serial_shops, shop
D:4: minmay_opposing_rooms, layout_layer_cave,
mainiacjoe_overflow_alcove_3, uniq_menkaure, uniq_duvessa
Notes
Turn | Place | Note
-------+----------+-------------------------------------------
0 | D:1 | araganzar the Djinni Conjurer began the quest for the Orb.
0 | D:1 | araganzar set off with the following spells memorised:
| Magic Dart, Searing Ray, Dazzling Flash, Fulminant Prism,
| Iskenderun's Mystic Blast.
0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0
2 | D:1 | araganzar: ??autopickup
2 | D:1 | beem: autopickup[1/5]: Autopickup is a function which
| allows you to automatically pick up items when you pass
| over them. Items which will be picked up automatically have
| green boxes around them in tiles.
2 | D:1 | araganzar: ??autopickup[2]
2 | D:1 | beem: autopickup[2/5]: By default, only unidentified and
| useful potions, jewellery, wands, books and scrolls, used
| ammunition and gold will be picked up. This list can be
| changed (see [3] and [4]).
2 | D:1 | araganzar: ??autopickup[3]
2 | D:1 | beem: autopickup[3/5]: Which items are automatically picked
| up is defined in settings/autopickup_exceptions.txt, or by
| pressing 'o' to edit options on the server. The format for
| adding new rules is "autopickup_exceptions = <[item type/name fragment]" for items to be included and "ae = [item type/name fragment]" for items to be excluded from autopickup.>
| ERROR: string above had unterminated tag
2 | D:1 | araganzar: ??autopickup[4]
2 | D:1 | beem: autopickup[4/5]: Autopickup rules can use item type
| ('weapon', 'armour', etc.) or name fragments (such as
| 'dagger', 'scroll' etc). One use for this is automatically
| picking up items that are glowing, runed etc.
2 | D:1 | araganzar: ??autopickup[5]
2 | D:1 | beem: autopickup[5/5]: From lowest-priority to highest:
| autopickup (by symbol) option < autopickup_exceptions option < CLua add_autopickup_func < backslash menu < ctrl-a>
| ERROR: string above had unterminated tag
193 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0
476 | D:1 | Reached XP level 3. HP: 25/25 MP: 0/0
476 | D:1 | Learned a level 1 spell: Slow
781 | D:1 | Reached skill level 4 in Spellcasting
1446 | D:2 | Reached XP level 4. HP: 29/31 MP: 0/0
1532 | D:2 | Found a shadowy altar of Dithmenos.
1633 | D:2 | Found a faded altar of an unknown god.
2128 | D:3 | Reached XP level 5. HP: 23/35 MP: 0/0
2128 | D:3 | Learned a level 2 spell: Static Discharge
2311 | D:3 | Found Ririef's Book Shoppe.
2340 | D:3 | Reached skill level 5 in Spellcasting
2721 | D:4 | Reached skill level 1 in Fighting
2721 | D:4 | Reached XP level 6. HP: 27/42 MP: 0/0
3155 | D:4 | Noticed Menkaure
3160 | D:4 | Killed Menkaure
3161 | D:4 | Reached skill level 2 in Fighting
3166 | D:4 | Reached XP level 7. HP: 33/49 MP: 0/0
3166 | D:4 | Learned a level 3 spell: Gell's Gravitas
3221 | D:4 | araganzar: ??gravitas
3221 | D:4 | beem: gell's gravitas[1/1]: L3 Translocations spell in the
| books of the Warp and Spatial Translocation. Pulls
| creatures (excluding the caster) towards a target square
| (including where you're standing!), smashing them into each
| other. Affects a larger area with more spellpower.
| Removed/reworked into {Gell's Gravitambourine} in 0.32.
3404 | D:4 | Reached skill level 6 in Spellcasting
3467 | D:4 | Noticed Dowan
3467 | D:4 | Noticed Duvessa
3475 | D:4 | Killed Duvessa
3476 | D:4 | Reached skill level 3 in Fighting
3497 | D:4 | HP: 2/50 [sleepcap (6)]
3498 | D:4 | Slain by a sleepcap
Vanquished Creatures
Menkaure (D:4)
Duvessa (D:4)
An ogre (D:4)
A scorpion (D:4)
An orc priest (D:3)
2 iguanas (D:4)
An orc wizard (D:3)
4 gnolls (D:4)
An adder (D:3)
2 worms
4 dart slugs
9 orcs
10 endoplasms
3 giant cockroaches
11 hobgoblins
2 jackals (D:1)
A quokka (D:3)
9 ball pythons
8 bats
9 goblins
7 kobolds
6 rats
94 creatures vanquished.
Vanquished Creatures (others)
A fulminant prism (D:4)
1 creature vanquished.
Grand Total: 95 creatures vanquished