Dungeon Crawl Stone Soup version 0.30.0-5-g1a98f26d00 (webtiles) character file. Game seed: 15985872285265570722 126 arandomgamer the Conjurer (level 5, -2/28 HPs) Began as a Tengu Conjurer on May 12, 2023. Slain by a water moccasin (8 damage) ... on level 3 of the Dungeon. The game lasted 00:05:23 (1811 turns). arandomgamer the Conjurer (Tengu Conjurer) Turns: 1811, Time: 00:05:23 Health: -2/28 AC: 3 Str: 7 XL: 5 Next: 9% Magic: 4/10 EV: 15 Int: 21 God: Gold: 64 SH: 0 Dex: 12 Spells: 6/9 levels left rFire . . . g - +0 dagger rCold . . . e - orb {light} rNeg . . . a - +1 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.12/turn %: no passive effects @: lethally poisoned (-2 -> -3), flying quickly and evasively, glowing, quick A: beak, talons 3, nimble flight a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 106 gold pieces. You spent 42 gold pieces at shops. Inventory: Hand Weapons g - a +0 dagger (weapon) Missiles j - 3 throwing nets Armour a - a +1 robe (worn) e - an orb of light (worn) Jewellery c - a ring of fire f - an amulet of guardian spirit Scrolls d - a scroll of poison i - 2 scrolls of teleportation Potions b - a potion of magic h - a potion of curing {unknown} Skills: + Level 2.7 Dodging + Level 2.2 Stealth + Level 1.0 Unarmed Combat + Level 2.7 Spellcasting + Level 7.1 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 34% N/A 10% 3 Fulminant Prism Conj/Hex 8% 3d6 30% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 30% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Yredelemnul Shops: D:1 ( Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Your magical nature lets you fly swiftly and evasively. Message History The jackal closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin, p - jackal Aim: a water moccasin (haloed, 76% to hit) The searing ray hits the jackal! You kill the jackal! The searing ray misses the water moccasin. (Press . to maintain the ray.) The water moccasin bites you. You are poisoned. The water moccasin poisons you! The searing ray hits the water moccasin. The water moccasin is moderately wounded. The searing ray hits the jackal! You kill the jackal! You feel very sick. The water moccasin bites you. The searing ray misses the water moccasin. You feel very sick. The water moccasin closely misses you. The water moccasin misses you. The searing ray misses the water moccasin. You finish channelling your searing ray. You feel sick. The water moccasin misses you. You feel sick. The water moccasin bites you but does no damage. You closely miss the water moccasin. The water moccasin is moderately wounded. You feel sick. The water moccasin bites you. The water moccasin misses you. You barely miss the water moccasin. Your kick misses the water moccasin. The water moccasin is moderately wounded. You feel sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * Really read the scroll of poison? You can't even see any enemies this would affect. Okay, then. You hit the water moccasin. The water moccasin is moderately wounded. You feel sick. The water moccasin bites you! You die... .. .. .# ## .# ####. .# .... ##.# ...## #..# ....# #.# #S## ....# #.# #@# ....######.#####.# .....>...........# ....####>........# #.#.###(.........# #................# ..#.#.###..##..### .##...##..# #.## . ##...#.####.# You could see a water moccasin. Vanquished Creatures 4 gnolls (D:2) 4 adders A worm (D:3) A dart slug (D:2) 2 endoplasms 2 giant cockroaches (D:1) 4 goblins 3 hobgoblins 5 jackals 2 quokkas 3 ball pythons 2 bats 3 frilled lizards 5 kobolds 8 rats 49 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | arandomgamer the Tengu Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 279 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/6 346 | D:1 | Reached skill level 6 in Conjurations 614 | D:1 | Reached XP level 3. HP: 12/19 MP: 2/7 617 | D:1 | Learned a level 2 spell: Searing Ray 668 | D:1 | Found Caing's Antique Weapon Shoppe. 672 | D:1 | Bought a dagger for 42 gold pieces 1030 | D:2 | Found a basalt altar of Yredelemnul. 1118 | D:2 | Reached XP level 4. HP: 9/24 MP: 0/8 1452 | D:2 | Reached skill level 7 in Conjurations 1626 | D:3 | Gained mutation: Your magical nature lets you fly swiftly | and evasively. [Tengu growth] 1626 | D:3 | Reached XP level 5. HP: 21/28 MP: 7/10 1688 | D:3 | Reached skill level 1 in Unarmed Combat 1795 | D:3 | Noticed a water moccasin 1811 | D:3 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_isolated_outpost, layout_basic, serial_shops, shop, minmay_hexomino_p4 D:2: layout_rooms, basic_altar D:3: layout_rooms Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Conjurations | 6 7 | 7.1 Unarmed Combat | 1 | 1.0 Dodging | | 2.7 Stealth | | 2.2 Spellcasting | | 2.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 21 | || 21 Kick | 10 | 1 || 11 Peck | 1 | || 1 Dagger | | 12 || 12 Cast: Magic Dart | 50 | 27 || 77 Searing Ray | 2 | 4 || 6 Use: Scroll | 2 | 4 || 6 Potion | 2 | || 2 Armour: Robe | 6 | 3 || 9 Dodge: Dodged | 20 | 13 || 33