Dungeon Sprint DCSS version 0.30.0-15-g856e2d3f33 (webtiles) character file. Game seed: 3704881485604348667 8 arandomgamer the Conjurer (level 2, -9/15 HPs) Began as a Deep Elf Conjurer on May 18, 2023. Was an Initiate of Sif Muna. Mangled by a merfolk ... wielding a +0 trident (24 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:02:10 (156 turns). arandomgamer the Conjurer (Deep Elf Conjurer) Turns: 156, Time: 00:02:10 Health: -9/15 AC: 2 Str: 4 XL: 2 Next: 0% Magic: 15/17 EV: 13 Int: 40 God: Sif Muna [......] Gold: 0 SH: 0 Dex: 13 Spells: 10/13 levels left rFire . . . A - +6 Majin-Bo {spellvamp, MP+6 Int+6} rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ v - +6 ring of intelligence HPRegen 0.22/turn w - +6 ring of intelligence MPRegen 0.15/turn %: no teleportation @: no status effects A: no striking features a: Renounce Religion You were in the Dungeon. You worshipped Sif Muna. Sif Muna was noncommittal. You visited 1 branch Inventory: Hand Weapons A - the +6 Majin-Bo (weapon) {spellvamp, MP+6 Int+6} (You found it in the Dungeon) Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). Armour a - a +0 robe (worn) Jewellery v - a +6 ring of intelligence (left hand) w - a +6 ring of intelligence (right hand) Wands q - a wand of mindburst (7) r - a wand of acid (7) z - a wand of paralysis (14) Scrolls g - 4 scrolls of blinking h - 4 scrolls of amnesia i - 7 scrolls of fog j - 5 scrolls of identify k - 2 scrolls of fear Potions b - 8 potions of magic c - 10 potions of curing d - 10 potions of heal wounds e - 6 potions of haste f - 3 potions of berserk rage l - 2 potions of brilliance m - 2 potions of invisibility n - 4 potions of resistance p - 5 potions of might Skills: + Level 4.2 Dodging + Level 4.5 Stealth + Level 6.3 Spellcasting + Level 6.4 Conjurations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 76% N/A 1% 3 Fulminant Prism Conj/Hex 19% 3d11 7% 4 Iskenderun's Mystic Bla Conj/Tloc 38% 2d9 7% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Jiyva Lugonu Annotations: D 1 transporter Message History Okay, then. Items here: ))) =====. Items here: )))). Okay, then. Things that are here: a +5 bardiche; a +5 demon trident Things that are here: a +5 executioner's axe; a +5 battleaxe; a +5 broad axe Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Okay, then. Memorise Searing Ray, consuming 2 spell levels and leaving 10? Okay, then. Memorise Searing Ray, consuming 2 spell levels and leaving 10? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. There is a transporter here. Welcome to arena 1. You enter the transporter and appear at another place. 2 merfolk come into view. The merfolk shouts! Found two items. Found a transporter. Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - merfolk Aim: a merfolk, wielding a +0 trident (wandering, hasn't noticed you, 79% to hit) The searing ray hits the merfolk! You feel better. The merfolk is moderately wounded. The searing ray hits the merfolk but does no damage. The merfolk shouts! (Press . to maintain the ray.) The merfolk hits you from afar with a +0 trident!! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓ ▓.8©8.▓ ▓.....▓ ▓.).:.▓ ▓.mm..▓ ▓.....▓ ▓..@..▓ ▓▓▓▓▓▓▓ You could see 2 merfolk. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | arandomgamer the Deep Elf Conjurer began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 2 | D | Found a blossoming altar of Fedhas. 2 | D | Found the +6 Majin-Bo {spellvamp, MP+6 Int+6} 2 | D | Found the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 2 | D | Found the +10 dark maul {heavy} 2 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | Will+ rCorr} 2 | D | Found the +18 shield of the Gong {Loud rN+ Will+ rCorr | EV-5} 2 | D | Found the +16 obsidian axe {drain, demonic, Mesm Drain Fly | SInv} 2 | D | Found the +7 great mace "Firestarter" {flame, immolate, | rFlCloud rF++} 2 | D | Found the +6 shillelagh "Devastator" {shatter} 2 | D | Found the +11 plutonium sword {Contam Stlth-} 2 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 2 | D | Found the +9 sword of Zonguldrok {reap} 2 | D | Found the +13 scythe of Curses {drain, curses, Drain} 2 | D | Found the +9 sword of Power {lifebolt} 2 | D | Found the +7 mace of Variability {chaos, chaos arc} 2 | D | Found the +11 Singing Sword {sonic wave} 2 | D | Found the +8 storm bow {elec, penet} 5 | D | Found a viscous altar of Jiyva. 5 | D | Found a hazy altar of Hepliaklqana. 5 | D | Found a transporter. 5 | D | Found an opulent altar of Gozag. 5 | D | Found an ancient bone altar of Kikubaaqudgha. 5 | D | Found a corrupted altar of Lugonu. 9 | D | Found a burning altar of Makhleb. 11 | D | Found a sacrificial altar of Ru. 11 | D | Found a stormy altar of Qazlal. 11 | D | Found a shimmering blue altar of Sif Muna. 11 | D | Found an iron altar of Okawaru. 11 | D | Found a bloodstained altar of Trog. 11 | D | Found a sparkling altar of Nemelex Xobeh. 37 | D | Became a worshipper of Sif Muna the Loreminder 114 | D | Reached XP level 2. HP: 15/15 MP: 11/11 148 | D | Learned a level 2 spell: Searing Ray 155 | D | Entered arena 2. 155 | D | Noticed a merfolk 155 | D | Noticed a merfolk 155 | D | Found a transporter. 156 | D | Mangled by a merfolk Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 | ---------------+----+----- Dodging | 4 | 4.2 Stealth | 4 | 4.5 Spellcasting | 6 | 6.3 Conjurations | 6 | 6.4 Action || total ---------------------------++------- Cast: Searing Ray || 1 Use: Potion || 1