Dungeon Crawl Stone Soup version 0.26-a0-966-gd078a86f14 (webtiles) character file. Game seed: 16874894312208036615 35 ardl the Cutter (level 3, 20/20 HPs) Began as a Vine Stalker Monk on Dec 4, 2020. Quit the game on level 1 of the Dungeon. The game lasted 00:01:36 (684 turns). ardl the Cutter (Vine Stalker Monk) Turns: 684, Time: 00:01:36 Health: 20/20 AC: 5 Str: 14 XL: 3 Next: 33% Magic: 4/4 EV: 11 Int: 10 God: Gold: 38 SH: 0 Dex: 16 Spells: 2/2 levels left rFire . . . SeeInvis . a - +0 short sword rCold . . . Faith . (no shield) rNeg . . . Spirit + c - +0 ring mail rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr + Rampage . (no gloves) MR ..... (no boots) Stlth ++........ g - amulet of inaccuracy (curse) HPRegen 0.06/turn C - ring of resist corrosion MPRegen 0.09/turn (no ring) @: about to teleport A: fangs 2, magic shield, antimagic bite, no potion heal 3, rot immunity a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 38 gold pieces. Inventory: Hand Weapons a - a +0 short sword (weapon) Armour b - a +0 robe c - a +0 ring mail (worn) Jewellery g - a cursed amulet of inaccuracy (around neck) C - a ring of resist corrosion (left hand) Scrolls f - a scroll of noise i - a scroll of identify t - a scroll of teleportation Skills: - Level 3.0 Fighting * Level 3.7 Short Blades - Level 2.4 Dodging - Level 2.4 Stealth You had 2 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. You are immune to rotting. Message History Things that are here: a +0 club; a hobgoblin corpse; Health restored: 20 You now have 38 gold pieces (gained 15). d - 2 scrolls labelled GICU RAOTI (gained 1) Things that are here: a +0 club; a hobgoblin corpse e - 2 scrolls labelled GOKAKL CAYWN (gained 1) f - a scroll labelled ZUKI VOKIPIKK g - a lumpy bone amulet You finish putting on your cursed amulet of inaccuracy. Oops, that amulet feels deathly cold. g - a cursed amulet of inaccuracy (around neck) Found an escape hatch in the floor. As you read the scroll labelled GICU RAOTI, it crumbles to dust. It is a scroll of identify. f - a scroll of noise; i - a scroll of identify As you read the scroll labelled GOKAKL CAYWN, it crumbles to dust. You feel strangely unstable. It was a scroll of teleportation. t - a scroll of teleportation ## #. #.# #..## ##### ###### ## #..# .....###..... .## #.### ># #...#>#### ..#####...##### ..# #.†.# ..............####...#####..## ...######.###...@............## ...# #...######...##..##...### ..## ###). ..##.# ###..#. ))# ...... .... #.... #.#######.# ### #.##### #.##. #.##...... ..# #.#.. .....#..### #..# #...# #....#....## #.. ##..## ##.........## #.# #....# There were no monsters in sight! Vanquished Creatures A gnoll (D:1) 2 ball pythons (D:1) 5 bats (D:1) 2 giant cockroaches (D:1) A goblin (D:1) 3 hobgoblins (D:1) 3 kobolds (D:1) 5 frilled lizards (D:1) 2 rats (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ardl the Vine Stalker Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 2/2 166 | D:1 | Reached XP level 2. HP: 13/16 MP: 1/3 397 | D:1 | Reached XP level 3. HP: 18/20 MP: 2/4 684 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_funnel, layout_rooms, chequers_serial_rivers_small_3 Skill XL: | 1 2 | ---------------+-------+----- Short Blades | 3 | 3.7 Fighting | 3 | 3.0 Dodging | | 2.4 Stealth | | 2.4 Action || total -------------------------++------- Melee: Short sword || 71 Bite || 20 Use: Scroll || 2 Armor: Robe || 3 Ring mail || 21 Dodge: Dodged || 49 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 679 | 679 | 0 | 8 | 503 | 1 | 679.0 | Dungeon | 679 | 679 | 0 | 8 | 503 | 1 | 679.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 679 daAuts