Dungeon Crawl Stone Soup version 0.26.0-11-g8f856b5395 (webtiles) character file. Game seed: 828330471381091816 0 ardl the Sneak (level 1, 7/18 HPs) Began as a Formicid Delver on Jan 15, 2021. Quit the game on level 15 of the Dungeon. The game lasted 00:01:01 (77 turns). ardl the Sneak (Formicid Delver) Turns: 77, Time: 00:01:02 Health: 7/18 AC: 3 Str: 16 XL: 1 Next: 0% Magic: 1/1 EV: 12 Int: 9 God: Gold: 0 SH: 0 Dex: 12 Spells: 0/0 levels left rFire . . . SeeInvis + a - +0 falchion rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 leather armour rPois . Reflect . (helmet unavailable) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +++....... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.07/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self You were on level 15 of the Dungeon. You visited 1 branch of the dungeon, and saw 7 of its levels. Inventory: Hand Weapons a - a +0 falchion (weapon) Armour b - a +0 leather armour (worn) Wands D - a wand of digging (3) Scrolls c - a scroll of fog g - a scroll of fear Skills: + Level 3.2 Fighting + Level 2.0 Long Blades + Level 1.7 Dodging + Level 6.0 Stealth You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (12/15) Depths (0/5) D:15 Temple: D:4-7 Lair: D:8-11 Orc: D:9-12 Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History You dig through the rock wall. You dig through the rock wall. You dig through the rock wall. You dig through the rock wall. You retract your mandibles. You extend your mandibles. You dig through the rock wall. You dig through the rock wall. You dig through the rock wall. You dig through the rock wall. You dig through the rock wall. You dig through the rock wall. You dig through the rock wall. You can't dig through that. You open the door. A black bear and a harpy come into view. The black bear moves out of view. The black bear bites you! The black bear claws you. x2 You take 11 damage, and have 7/18 hp. MASSIVE DAMAGE!! ,,* #.##....#**,,,,*,,* ,,* #..##,.##**,****,,* ,,* #.#.####**,{,***,,* ,,* #.##...#*,,{,,**,,* ,,* #.####.#{{{,,,{*,,* ,,* #.####.##,{{,,***,* ,,* #.......###>### *,* ,,* #.........###.# *,* ,,* #........h@...##*,******** ,,* #.######..####.##,,,,,,,,* ,,* #,* #..# ##.#...,,,,,* ,,* *,* #..# #.#..#****### ,,* *,* #..# #.#<.# ##.# ,,* *,* #..# #.#..# ##..# ,,* *,* #..# #.#..# ##.##. ,,* *,* #..# #.#..###.###. ,,* *,* *,,* #.#..##.## #. You could see a black bear. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:5 | ardl the Formicid Delver began the quest for the Orb. 0 | D:5 | Reached XP level 1. HP: 18/18 MP: 1/1 3 | D:5 | You fall into a shaft and drop 1 floor! 6 | D:6 | You fall into a shaft and drop 1 floor! 6 | D:7 | Noticed an orc wizard 6 | D:7 | Noticed an orc priest 9 | D:7 | You fall into a shaft and drop 2 floors! 12 | D:9 | You fall into a shaft and drop 2 floors! 12 | D:11 | Noticed a killer bee 12 | D:11 | Noticed a killer bee 15 | D:11 | You fall into a shaft and drop 1 floor! 18 | D:12 | You fall into a shaft and drop 3 floors! 18 | D:15 | Entered Level 15 of the Dungeon 63 | D:15 | Noticed a harpy 63 | D:15 | Noticed a black bear 77 | D:15 | Quit the game Illustrated notes Levels and vault maps discovered: D:5: layout_basic, nicolae_overflow_quartered_altars, interstate_on_off, uniq_pikel, uniq_prince_ribbit1 D:6: layout_layer_cave D:7: layout_basic, minmay_temple_entry_junction_2, amcnicky_mini_rare_corridor_liquid D:9: layout_loops_corners, serial_aquarium, aquarium_bridge_square [aquarium_subvault_wall, aquarium_subvault_wall, aquarium_subvault_bridge, aquarium_subvault_wall], aquarium_bridge_long_joined [aquarium_subvault_balcony, aquarium_subvault_balcony, aquarium_subvault_bridge, aquarium_subvault_bridge, aquarium_subvault_window, aquarium_subvault_balcony], aquarium_window_1, aquarium_window_corner, aquarium_window_1, aquarium_window_2, aquarium_view_2a, aquarium_pool_2, serial_shops, nicolae_shop_stone, uniq_psyche D:11: layout_gridville, minmay_lair_entry_grove, enter_trove_6, serial_ice, serial_ice_m, serial_ice_g, serial_ice_a, serial_ice_i, portal_ice_cave_rime, enter_bailey_2, chequers_serial_rivers_room_a, minmay_misc_feat_rugged D:12: layout_irregular_city, serial_shops, shop_statue D:15: gammafunk_enter_depths_forms, layout_long_grid, roderic_roman_lattice, minmay_shop_grid_forest Action || total -------------------------++------- Abil: Shaft Self || 6 Dig || 5 Use: Scroll || 1 Dodge: Dodged || 1