Dungeon Crawl Stone Soup version 0.26.0-16-gc1dbca0489 (webtiles) character file. Game seed: 12687255117580610969 1 ardl the Conjurer (level 1, 2/13 HPs) Began as a Formicid Conjurer on Jan 19, 2021. Quit the game on level 1 of the Dungeon. The game lasted 00:00:15 (46 turns). ardl the Conjurer (Formicid Conjurer) Turns: 46, Time: 00:00:16 Health: 2/13 AC: 2 Str: 11 XL: 1 Next: 22% Magic: 0/3 EV: 12 Int: 17 God: Gold: 27 SH: 0 Dex: 9 Spells: 3/4 levels left rFire . . . SeeInvis + (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet unavailable) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 27 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of magic mapping {unknown} Potions c - a potion of lignification {unknown} d - a potion of flight {unknown} Skills: - Level 1.7 Dodging - Level 2.4 Stealth - Level 2.1 Spellcasting + Level 3.6 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level a - Magic Dart Conj 56% 4% 1 Your spell library contained the following spells: Spells Type Power Failure Level Searing Ray Conj 28% 6% 2 Dazzling Flash Conj/Hex 16% 26% 3 Fulminant Prism Conj/Hex 4% 65% 4 Iskenderun's Mystic Bla Conj/Tloc 8% 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History The jackal closely misses you. You barely miss the jackal. The jackal bites you. You take 1 damage, and have 8/13 hp. The leopard gecko hisses angrily. You hit the jackal. The jackal barely misses you. The jackal bites you. You take 3 damage, and have 5/13 hp. MASSIVE DAMAGE!! You are too injured to fight recklessly! Aim: a jackal (severely wounded, 0% to evade) The magic dart hits the jackal but does no damage. The jackal bites you but does no damage. You now have 0/3 mp. Unknown command. You barely miss the jackal. The jackal misses you. You hit the jackal but do no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * You take 3 damage, and have 2/13 hp. MASSIVE DAMAGE!! ### ## #.. ..# #.# #.# #.# #.# #.# #.# #.# ##.## #.# #.# .##...#####.###.#####.#. ...>............@h.l†... ###...###...##..#####.#. ...##.....[.....# #..##...#...##..##### >...##>............... #.<.###..........##### #....#..##.#####.# ##...##.##.# .# #....#....# .# You could see a leopard gecko and a jackal. Vanquished Creatures A jackal (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ardl the Formicid Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 46 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_long_road, layout_loops_ring Action || total -------------------------++------- Melee: Unarmed || 9 Cast: Magic Dart || 4 Armor: Robe || 2 Dodge: Dodged || 6