Dungeon Crawl Stone Soup version 0.31-a0-845-g9abc20d24f (webtiles) character file. Game seed: 13359893489409137670 323 arglypuff the Ducker (level 6, -1/41 HPs) Began as a Djinni Hedge Wizard on Oct 2, 2023. Slain by Edmund ... wielding a +3 heavy flail (18 damage) ... on level 4 of the Dungeon. The game lasted 00:05:18 (2933 turns). arglypuff the Ducker (Djinni Hedge Wizard) Turns: 2933, Time: 00:05:20 Health: -1/41 AC: 3 Str: 9 XL: 6 Next: 77% Gold: 127 EV: 14 Int: 23 God: SH: 5 Dex: 13 rFire + + + j - +0 dagger (freeze) rCold . . . (no shield) rNeg . . . a - +1 robe {rC+ rF+} rPois ∞ c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... f - amulet of reflection Stlth ++ b - +6 ring of intelligence HPRegen 0.26/turn (no ring) MPRegen 0.00/turn %: reflection, infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 127 gold pieces. Inventory: Hand Weapons j - a +0 dagger of freezing (weapon) Armour a - a +1 robe of resistance (worn) c - a +0 hat (worn) Jewellery b - a +6 ring of intelligence (left hand) f - an amulet of reflection (around neck) Wands s - a wand of charming (6) Scrolls g - 2 scrolls of teleportation {unknown} i - 2 scrolls of immolation {unknown} l - a scroll of enchant armour {unknown} m - a scroll of vulnerability {unknown} o - a scroll of blinking {unknown} p - a scroll of identify {unknown} q - a scroll of poison {unknown} r - a scroll of fog {unknown} Potions d - 2 potions of heal wounds {unknown} e - 2 potions of curing {unknown} h - 3 potions of degeneration {unknown} k - a potion of magic {unknown} n - a potion of mutation {unknown} t - a potion of brilliance {unknown} u - a potion of enlightenment {unknown} Skills: + Level 0.8 Fighting + Level 5.2 Dodging + Level 3.5 Stealth + Level 0.6 Shields + Level 3.3 Spellcasting + Level 3.3 Conjurations + Level 3.3 Hexes + Level 3.3 Summonings + Level 3.3 Necromancy + Level 3.3 Translocations + Level 3.3 Transmutations + Level 3.3 Fire Magic + Level 3.3 Ice Magic + Level 3.3 Air Magic + Level 3.3 Earth Magic + Level 3.3 Poison Magic You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Slow Hex 76% N/A 2% 1 c - Blink Tloc 38% N/A 4% 2 d - Call Imp Summ 38% N/A 4% 2 e - Mephitic Cloud Conj/Pois/Air 19% N/A 9% 3 f - Necrotise Necr 76% 1d7 2% 1 g - Searing Ray Conj 38% 2d5 4% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Dithmenos Annotations: D:4 Edmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - centaur zombie Aim: a centaur zombie (severely damaged, ally target, 100% to hit) The searing ray hits the centaur zombie. The centaur zombie is severely damaged. The searing ray hits Edmund. Edmund is heavily wounded. (Press . to maintain the ray.) The centaur zombie hits you. The centaur zombie kicks you. Your cerulean imp hits the centaur zombie from afar with a -3 spear. Your magical contamination has completely faded away. The searing ray hits Edmund. Edmund is severely wounded. The searing ray hits the centaur zombie! You destroy the centaur zombie! Your cerulean imp barely misses Edmund. The searing ray hits Edmund. Edmund is severely wounded. Your cerulean imp hits Edmund but does no damage. Edmund barely misses you. The searing ray hits Edmund. Edmund is severely wounded. You finish channelling your searing ray. Your cerulean imp closely misses Edmund. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You are too injured to fight recklessly! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Edmund Aim: Edmund, wielding a +3 heavy flail and wearing a +1 leather armour of willpower (severely wounded, ally target, 100% to hit) The magic dart hits Edmund. Edmund is severely wounded. Edmund hits you with a +3 heavy flail!! You die... Edmund says, "That'll show my brother!" #..# #..# ################ #..# #@@............# #..# #.############.# ...# #5# #.# #..# #.# ..# #..# #########.# Z... #.<#####.........# ....# .........######### .Z.... #.###.#### #...... #. #.# #.@.... You could see Edmund (ally target) and a friendly cerulean imp (summoned). Vanquished Creatures A scorpion (D:3) A centaur zombie (D:4) Jessica (D:2) Natasha (thrice) (D:2) A hound zombie (D:4) 4 adders An adder zombie (D:4) An orc (D:3) 3 ball pythons 8 endoplasms 6 giant cockroaches 8 goblins 6 hobgoblins 6 jackals 4 quokkas 4 bats 5 frilled lizards 8 kobolds 5 rats 76 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | arglypuff the Djinni Hedge Wizard began the quest for the | Orb. 0 | D:1 | arglypuff set off with the following spells memorised: | Magic Dart, Slow, Blink, Call Imp, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 55 | D:1 | Reached XP level 2. HP: 7/21 MP: 0/0 330 | D:1 | Reached skill level 3 in Dodging 381 | D:1 | Reached XP level 3. HP: 22/25 MP: 0/0 381 | D:1 | Learned a level 1 spell: Necrotise 977 | D:2 | Found a faded altar of an unknown god. 988 | D:2 | Noticed Natasha 996 | D:2 | Killed Natasha 997 | D:2 | Reached XP level 4. HP: 24/31 MP: 0/0 1089 | D:2 | Noticed Natasha 1100 | D:2 | Killed Natasha 1221 | D:2 | Noticed Jessica 1227 | D:2 | Killed Jessica 1228 | D:2 | Reached skill level 4 in Dodging 1228 | D:2 | Reached XP level 5. HP: 21/36 MP: 0/0 1228 | D:2 | Learned a level 2 spell: Searing Ray 1495 | D:2 | Noticed Natasha 1501 | D:2 | Killed Natasha 2060 | D:3 | Reached XP level 6. HP: 30/41 MP: 0/0 2327 | D:3 | Reached skill level 5 in Dodging 2547 | D:3 | Found a shadowy altar of Dithmenos. 2908 | D:4 | Noticed Edmund 2933 | D:4 | Slain by Edmund Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_four_houses, layout_loops_cross, serial_glass, glass_columns_a, glass_columns_a, glass_columns_a, glass_columns_b, glass_columns_b, glass_columns_b, item_on_display_a, minmay_hexomino_u4 D:2: layout_basic, basic_ecumenical_altar, dreamdust_princess_bridge, due_unseen_surprise, uniq_jessica, uniq_natasha D:3: layout_basic, general_overflow_altar, nrook_loot_triangle, minmay_vboxes D:4: layout_loops_ring, serial_undead, serial_undead_f, serial_undead_a, serial_undead_c, serial_undead_d, minmay_fractal_squares_gapless_5, uniq_edmund Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Stealth | 2 3 | 3.5 Dodging | 3 4 5 | 5.2 Spellcasting | 3 | 3.3 Conjurations | 3 | 3.3 Hexes | 3 | 3.3 Summonings | 3 | 3.3 Necromancy | 3 | 3.3 Translocations | 3 | 3.3 Transmutations | 3 | 3.3 Fire Magic | 3 | 3.3 Ice Magic | 3 | 3.3 Air Magic | 3 | 3.3 Earth Magic | 3 | 3.3 Poison Magic | 3 | 3.3 Fighting | | 0.8 Shields | | 0.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 75 | 106 || 181 Searing Ray | | 6 || 6 Call Imp | | 1 || 1 Armour: Robe | 8 | 28 || 36 Dodge: Dodged | 12 | 36 || 48 Block: Other | 1 | 13 || 14 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2931 | 2826 | 105 | 160 | 2289 | 4 | 732.8 | Dungeon | 2931 | 2826 | 105 | 160 | 2289 | 4 | 732.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1013 daAuts D:1: 946 daAuts D:2: 886 daAuts D:4: 84 daAuts