Dungeon Crawl Stone Soup version 0.28.0-53-g5a82cb258f (webtiles) character file. Game seed: 17981238550576217909 25 arlandor the Magician (level 3, 0/26 HPs) Began as a Djinni Fire Elementalist on June 10, 2022. Slain by a hobgoblin ... wielding a +0 whip (5 damage) ... on level 1 of the Dungeon. The game lasted 00:01:32 (734 turns). arlandor the Magician (Djinni Fire Elementalist) Turns: 734, Time: 00:01:32 Health: 0/26 AC: 2 Str: 7 XL: 3 Next: 17% Gold: 47 EV: 12 Int: 18 God: SH: 0 Dex: 13 rFire + + . SeeInvis . b - +0 club rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (helmet currently unavailable) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.00/turn (no ring) @: appendages (expiring), flying A: horns 2, flying, sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: End Transformation You were on level 1 of the Dungeon. You had temporarily grown beastly horns. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 47 gold pieces. Inventory: Hand Weapons b - a +0 club (weapon) Armour a - a +0 robe (worn) Skills: * Level 0.5 Fighting + Level 2.3 Dodging + Level 1.6 Stealth * Level 3.0 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 52% 2x1d6 4% 1 b - Scorch Fire 26% 2d6 7% 2 c - Conjure Flame Conj/Fire 13% 6-21 14% 3 d - Inner Flame Hex/Fire 13% N/A 14% 3 e - Flame Wave Conj/Fire 13% 2d6 41% 4 f - Beastly Appendage Tmut 26% N/A 4% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have temporarily grown beastly horns. You are flying. You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The frilled lizard hisses angrily. You hear a shout! The kobold shouts! Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the quokka. You kill the quokka! You hear a shout! An endoplasm comes into view. Enter note: Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You grow a pair of large bovine horns. The bat misses you. A hobgoblin comes into view. It is wielding a +0 whip. Casting: Beastly Appendage (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the endoplasm. You kill the endoplasm! The bat closely misses you. The bat hits you but does no damage. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the bat. You kill the bat! The goblin barely misses you. You hit the goblin. You headbutt the goblin. You kill the goblin! The kobold barely misses you. A goblin comes into view. It is wielding a +0 club. You hit the endoplasm but do no damage. The kobold hits you with a +0 club. The endoplasm hits you. The kobold barely misses you. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the goblin. You kill the goblin! Your transformation is almost over. The endoplasm freezes you. You are frozen. You feel a terrible chill! * * * LOW HITPOINT WARNING * * * The kobold hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The hobgoblin hits you with a +0 whip. You die... .(.# ...# .#. (### ... ## ##.. # ..# . ..# ## .###.###†####.# # .......KJg.)..# # ..# #@######## #.# #......... #.# ##.###### #.# #.# ####### #.# #.# ≈≈8≈≈.###.#### #.# .≈≈≈.........# #.# .....#.##.##.# #.# .....#.##.##.####.# You could see an endoplasm, a hobgoblin and a kobold. Vanquished Creatures 2 endoplasms (D:1) 4 goblins (D:1) 9 jackals (D:1) A kobold (D:1) A quokka (D:1) A ball python (D:1) 3 bats (D:1) 21 creatures vanquished. Vanquished Creatures (others) 23 foxfires (D:1) 23 creatures vanquished. Grand Total: 44 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | arlandor the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 219 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 680 | D:1 | Reached skill level 3 in Spellcasting 680 | D:1 | Reached XP level 3. HP: 23/26 MP: 0/0 680 | D:1 | Learned a level 1 spell: Beastly Appendage 734 | D:1 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_open_corners, layout_loops_ring, serial_shops, nicolae_shop_competitors_out_of_business, grunt_decor_fettered, st_stairs_14, moated_statue, dk_noncrumbling_4, minmay_octomino_c4 Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.0 Fighting | | 0.5 Dodging | | 2.3 Stealth | | 1.6 Action || total -------------------------++------- Melee: Unarmed || 1 Club || 3 Headbutt || 1 Cast: Foxfire || 13 Scorch || 10 Beastly Appendage || 1 Armor: Robe || 3 Dodge: Dodged || 18