Dungeon Crawl Stone Soup version 0.32.1-1-g848d7226f3 (webtiles) character file. Game seed: 1127297807267214165 35 arrvik the Grave Robber (level 3, -1/24 HPs) Began as a Mummy Necromancer on Oct 17, 2024. Slain by Terence ... wielding a +0 mace (7 damage) ... on level 2 of the Dungeon. The game lasted 00:07:51 (1632 turns). arrvik the Grave Robber (Mummy Necromancer) Turns: 1632, Time: 00:07:51 Health: -1/24 AC: 2 Str: 11 XL: 3 Next: 16% Magic: 5/7 EV: 11 Int: 16 God: Gold: 41 SH: 0 Dex: 12 Spells: 5/8 levels left rFire x . . a - +0 dagger rCold + . . (no shield) rNeg + + + b - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: faith @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 41 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) Scrolls c - a scroll of poison {unknown} d - a scroll of amnesia {unknown} e - a scroll of identify {unknown} Skills: + Level 2.1 Dodging - Level 1.5 Stealth + Level 3.4 Spellcasting + Level 4.3 Necromancy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 100% N/A 3% 1 b - Grave Claw Necr 50% 2d10 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Vampiric Draining Necr 25% 2d7 9% 3 Freeze Ice 8% 1d3 19% 1 Animate Dead Necr 25% N/A 30% 4 Frozen Ramparts Ice 4% 1d1 47% 3 Hailstorm Conj/Ice 2% 3d5 47% 3 Curse of Agony Necr 25% N/A 63% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund, Terence Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You do not drink. You have a special connection with the divine. (Faith) Message History The jagged bones skewer Terence. Terence is moderately wounded. Terence is pinned in place! The last of your harvested death is exhausted. Terence throws a stone. The stone hits you. Your soul wisp closely misses Terence. Casting: Grave Claw (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You must harvest more living souls to recharge this spell. Terence throws a stone. The stone hits you. Your soul wisp closely misses Terence. You see here 3 stones. Terence misses you. Your soul wisp touches Terence but does no damage. Terence barely misses you. Your soul wisp touches Terence but does no damage. You hit Terence. Terence is moderately wounded. Terence screams, "Get out, before I make you get out!" Terence barely misses you. Your soul wisp completely misses Terence. You barely miss Terence. Terence is moderately wounded. Terence is no longer weakened. Terence screams, "I fought strong elephant-riders! You're not strong!" Terence completely misses you. Your soul wisp touches Terence. You hit Terence but do no damage. Terence is heavily wounded. Terence closely misses you. Your soul wisp touches Terence. You hit Terence. Terence is severely wounded. Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * Your soul wisp touches Terence. You barely miss Terence. Terence is severely wounded. Your soul wisp returns to where it belongs. Terence hits you with a +0 mace! You die... Terence says, "And stay out!" ....## ##.........)..... .#.#.###..........# ... ##.##.##..........# #.# ........<.........# #.########## .#!##.##....##.#.†####..<........ .#.#b##.....[...(.......######### ...<###..#####.........## o[.## .#.## #..####.........## .oß.# .#.####.........@@...## ....# .#.......######.....## @..# ......#..######....#### ### ##.# .####.#...........#..)###.##''##. .# #.#.#######....###@'.#......# .####.#.# #..##...###.##''##. ........# #..#.#### ### ##.# #####.### #..#..## ...# #.# #......## ....# You could see Terence. Vanquished Creatures An adder (D:2) A bat (D:1) 2 endoplasms A hobgoblin (D:2) 2 jackals (D:2) A quokka (D:1) A rat (D:1) 9 creatures vanquished. Vanquished Creatures (collateral kills) A dart slug (D:1) An orc (D:2) 2 hobgoblins (D:1) 2 jackals (D:2) A quokka (D:1) A ball python (D:2) 3 bats 11 creatures vanquished. Grand Total: 20 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | arrvik the Mummy Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 246 | D:1 | Reached XP level 2. HP: 19/19 MP: 6/6 754 | D:2 | Noticed Terence 1343 | D:2 | Noticed Sigmund 1451 | D:2 | Reached XP level 3. HP: 24/24 MP: 5/7 1482 | D:2 | Learned a level 2 spell: Grave Claw 1632 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_wind_blow, layout_loops_ring D:2: layout_loops_ring, serial_shops, shop, wad_orctagon, uniq_terence, uniq_crazy_yiuf_cottage, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.4 Dodging | 2 | 2.1 Stealth | | 1.5 Necromancy | | 4.3 Action || total ---------------------------++------- Melee: Dagger || 60 Cast: Soul Splinter || 25 Grave Claw || 1 Armour: Robe || 53 Dodge: Dodged || 58