Dungeon Crawl Stone Soup version 0.28.0 (webtiles) character file. Game seed: 2366106418409673541 23 arthad the Chiller (level 2, -3/19 HPs) Began as a Merfolk Ice Elementalist on Feb 14, 2022. Slain by a gnoll (7 damage) ... on level 2 of the Dungeon. The game lasted 00:05:40 (1153 turns). arthad the Chiller (Merfolk Ice Elementalist) Turns: 1153, Time: 00:05:41 Health: -3/19 AC: 2 Str: 8 XL: 2 Next: 95% Magic: 4/5 EV: 12 Int: 14 God: Gold: 26 SH: 0 Dex: 12 Spells: 4/5 levels left rFire . . . SeeInvis + i - +7 mace "Moaff" {freeze, rN+ Dex-2 SInv} rCold . . . Faith . (no shield) rNeg + . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 26 gold pieces. Inventory: Hand Weapons i - the +7 mace "Moaff" (weapon) {freeze, rN+ Dex-2 SInv} (You took it off a goblin on level 2 of the Dungeon) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Dex: It affects your dexterity (-2). rN: It protects you from negative energy. SInv: It lets you see invisible. Armour a - a +0 robe (worn) Scrolls c - a scroll of magic mapping {unknown} d - a scroll of teleportation {unknown} e - a scroll of noise {unknown} g - 3 scrolls of vulnerability {unknown} Potions b - a potion of heal wounds {unknown} f - a potion of lignification {unknown} h - a potion of invisibility {unknown} Skills: + Level 3.2 Dodging + Level 2.6 Stealth + Level 2.3 Spellcasting + Level 4.6 Ice Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 56% 1d7 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 28% 1d4 11% 3 Ozocubu's Armour Ice 14% N/A 11% 3 Inner Flame Hex/Fire 1% N/A 56% 3 Summon Guardian Golem Hex/Summ 1% N/A 56% 3 Hailstorm Conj/Ice 8% 3d4 65% 4 Cause Fear Hex 0% N/A 93% 4 Orb of Destruction Conj 0% 9d5 100% 7 Spellforged Servitor Conj/Summ 0% N/A 100% 7 Discord Hex 0% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History The +7 mace "Moaff" {freeze, rN+ Dex-2 SInv} glows with a cold blue light! i - the +7 mace "Moaff" (weapon) {freeze, rN+ Dex-2 SInv} The endoplasm quivers. You hit the endoplasm. You freeze the endoplasm. You kill the endoplasm! The bat hits you but does no damage. The bat barely misses you. The bat completely misses you. The bat closely misses you. You sock the bat! You freeze the bat. You kill the bat! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Magic restored. HP restored. g - 3 scrolls labelled PUNERA TULA (gained 2) A gnoll comes into view. It is wielding a +0 club. A gnoll is nearby! The gnoll shouts! The gnoll hits you with a +0 club. You barely miss the gnoll. The gnoll hits you with a +0 club. You barely miss the gnoll. The gnoll hits you with a +0 club. x2 * * * LOW HITPOINT WARNING * * * Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 club You freeze the gnoll! The gnoll is heavily wounded. The gnoll hits you with a +0 club! You die... .## .. #.## #... ..# #####.### #.......# #...@g## ####......# #............. #..........### .. #...........# #... #............. #....##............## ...................# ...................# You could see a gnoll. Vanquished Creatures A ball python (D:2) 4 endoplasms A giant cockroach (D:2) 2 hobgoblins (D:1) A bat (D:2) A frilled lizard (D:1) 4 goblins 3 kobolds 5 rats 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | arthad the Merfolk Ice Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 329 | D:1 | Found a faded altar of an unknown god. 433 | D:1 | Reached XP level 2. HP: 15/19 MP: 0/5 1044 | D:2 | Identified the +7 mace "Moaff" {freeze, rN+ Dex-2 SInv} 1153 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_4, layout_rooms, shapermc_ecumenical_altar_notcrosses D:2: layout_rooms, serial_corexii_hall, chequers_hall_statues_corner_a, chequers_hall_statues_corner_a, minmay_between Skill XL: | 1 | ---------------+----+----- Dodging | 3 | 3.2 Stealth | | 2.6 Spellcasting | | 2.3 Ice Magic | | 4.6 Action || total -------------------------++------- Melee: Unarmed || 16 Mace || 4 Cast: Freeze || 30 Armor: Robe || 4 Dodge: Dodged || 30