Dungeon Crawl Stone Soup version 0.31-a0-799-g6bc09d010c (webtiles) character file. Game seed: 2602485251572409945 861 arthad the Conjurer (level 7, -4/40 HPs) Began as a Deep Elf Conjurer on Sept 19, 2023. Slain by a gnoll sergeant ... wielding a +2 heavy trident (16 damage) ... on level 5 of the Dungeon. The game lasted 00:08:37 (5192 turns). arthad the Conjurer (Deep Elf Conjurer) Turns: 5192, Time: 00:08:37 Health: -4/40 AC: 5 Str: 4 XL: 7 Next: 71% Magic: 17/27 EV: 10 Int: 25 God: Gold: 290 SH: 0 Dex: 19 Spells: 12/18 levels left rFire + . . m - +2 dagger (venom) rCold + . . (no shield) rNeg . . . k - +0 ring mail of Recklessness {rF+ rC+ rCorr SInv} rPois . (no helmet) rElec . (no cloak) rCorr + (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ i - +6 ring of dexterity HPRegen 0.26/turn u - ring of magical power MPRegen 0.20/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 290 gold pieces. Inventory: Hand Weapons m - a +2 dagger of venom (weapon) v - a +0 short sword of electrocution y - a +2 whip of venom Missiles n - 3 boomerangs q - 3 poisoned darts A - 3 throwing nets Armour a - a +0 robe k - the +0 ring mail of Recklessness (worn) {rF+ rC+ rCorr SInv} (You found it on level 2 of the Dungeon) rF+: It protects you from fire. rC+: It protects you from cold. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. Jewellery i - a +6 ring of dexterity (left hand) s - a ring of fire u - a ring of magical power (right hand) Scrolls d - 6 scrolls of identify {unknown} e - 2 scrolls of vulnerability {unknown} f - a scroll of fear {unknown} j - a scroll of amnesia {unknown} l - a scroll of teleportation {unknown} r - a scroll of noise {unknown} t - a scroll of enchant weapon {unknown} Potions b - 2 potions of magic c - 4 potions of curing {unknown} g - a potion of attraction {unknown} h - a potion of heal wounds {unknown} o - 2 potions of might {unknown} p - 2 potions of lignification {unknown} w - a potion of mutation {unknown} x - a potion of invisibility {unknown} z - a potion of enlightenment {unknown} B - a potion of berserk rage {unknown} Skills: + Level 2.2 Fighting + Level 1.8 Armour + Level 4.1 Dodging + Level 4.4 Stealth * Level 6.2 Spellcasting * Level 6.4 Conjurations + Level 3.1 Hexes You had 12 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 2% 1 b - Searing Ray Conj 80% 2d7 4% 2 c - Dazzling Flash Conj/Hex 62% N/A 17% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 92% N/A 11% 1 Confusing Touch Hex 23% N/A 32% 3 Sigil of Binding Hex 23% N/A 32% 3 Fulminant Prism Conj/Hex 15% 3d11 50% 4 Iskenderun's Mystic Bla Conj/Tloc 24% 2d7 71% 4 Vampiric Draining Necr 7% 2d6 77% 3 Arcjolt Conj/Air 12% 1d22 96% 5 Vhi's Electric Charge Tloc/Air 14% N/A 99% 4 Simulacrum Ice/Necr 3% N/A 100% 6 Ozocubu's Refrigeration Ice 3% 4d8 100% 7 Maxwell's Capacitive Co Air 3% ∞ 100% 8 Polar Vortex Ice 3% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Hepliaklqana Uskayaw Shops: D:1 [::= Message History Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. The magic dart hits the gnoll sergeant but does no damage. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll sergeant Aim: a gnoll sergeant, wielding a +2 heavy trident and wearing a +0 scale mail (87% to hit) The searing ray hits the gnoll sergeant. The gnoll sergeant is lightly wounded. (Press . to maintain the ray.) The orc priest shouts! The searing ray hits the gnoll sergeant but does no damage. The gnoll sergeant is lightly wounded. The searing ray misses the gnoll sergeant. The gnoll sergeant closely misses you. The searing ray hits the gnoll sergeant. The gnoll sergeant is moderately wounded. You finish channelling your searing ray. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll sergeant Aim: a gnoll sergeant, wielding a +2 heavy trident and wearing a +0 scale mail (moderately wounded, 87% to hit) The searing ray hits the gnoll sergeant. The gnoll sergeant is moderately wounded. (Press . to maintain the ray.) The gnoll sergeant hits you from afar with a +2 heavy trident! The searing ray hits the gnoll sergeant. The gnoll sergeant is heavily wounded. The gnoll sergeant hits you from afar with a +2 heavy trident! * * * LOW HITPOINT WARNING * * * The searing ray hits the gnoll sergeant. The gnoll sergeant is severely wounded. The searing ray hits the gnoll sergeant. The gnoll sergeant is severely wounded. You finish channelling your searing ray. The gnoll sergeant hits you from afar with a +2 heavy trident! You die... ...# #.####.....####..# #.# # ...# #.# ##...##.$#..# #.# # ...# #.# ##.##..o#..# #.# # ...# #.## #.#...##..# #.# # ..†######..## +#.#'.##...####.# # .......##...###o..###......##.# # ...###.........w8g.......#....# # ...# ####...###...###...##....# # ...# #..## +#@#+ ##..##....### #### #.## #.# ##.##.....)) #.# ##.## #.#####..## #.# ##...## #......#... #.####.....####.......... #........................ ########.#######......... #................. #############..... You could see a gnoll sergeant, an orc priest and a dart slug. Vanquished Creatures 2 black bears 2 ogres A phantom (D:5) A scorpion (D:5) A gnoll bouda (D:5) 2 iguanas 3 orc wizards 6 adders 4 gnolls (D:5) A worm (D:3) 7 dart slugs 10 orcs 4 endoplasms 2 giant cockroaches 9 goblins 9 hobgoblins 6 quokkas 7 ball pythons 6 bats 5 frilled lizards 10 kobolds 28 rats 126 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | arthad the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 241 | D:1 | Reached XP level 2. HP: 12/16 MP: 0/8 420 | D:1 | Found Ruizoaph's Jewellery Shop. 603 | D:1 | Found Dilesat's Book Shoppe. 718 | D:1 | Found Jigoeton's Book Emporium. 758 | D:1 | Found Jealuel's Antique Armour Shop. 896 | D:1 | Reached XP level 3. HP: 20/20 MP: 7/10 1167 | D:2 | Learned a level 2 spell: Searing Ray 1171 | D:2 | Learned a level 3 spell: Dazzling Flash 1320 | D:2 | Reached skill level 5 in Conjurations 1504 | D:2 | Identified the +0 ring mail of Recklessness {rF+ rC+ rCorr | SInv} 1557 | D:2 | Reached XP level 4. HP: 24/24 MP: 8/11 1693 | D:2 | Reached skill level 1 in Hexes 1886 | D:2 | Reached skill level 1 in Fighting 2197 | D:3 | Found a hide-covered altar of Uskayaw. 2720 | D:3 | Found a faded altar of an unknown god. 3319 | D:4 | Reached XP level 5. HP: 25/29 MP: 4/13 3748 | D:4 | Found a hazy altar of Hepliaklqana. 3869 | D:4 | Noticed an ogre 3876 | D:4 | Killed an ogre 3877 | D:4 | Reached XP level 6. HP: 34/34 MP: 15/15 4183 | D:4 | Reached skill level 5 in Spellcasting 4219 | D:4 | Reached skill level 1 in Armour 4360 | D:5 | Entered Level 5 of the Dungeon 4723 | D:5 | Reached XP level 7. HP: 21/39 MP: 17/17 5192 | D:5 | Slain by a gnoll sergeant Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_loop, layout_loops_ring, serial_shops, shop, shop, shop, nicolae_shop_just_a_little_nook D:2: layout_basic, minmay_misc_feat_alley, corexii_item_surrounded_by_moat D:3: layout_basic, nicolae_uskayaw_murder_on_the_dancefloor, basic_ecumenical_altar, glass_columns_b D:4: layout_loops_ring, nicolae_hepliaklqana_hazy_memory, minmay_rat_hole D:5: cheibrodos_barr_body, layout_basic, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Conjurations | 5 6 | 6.4 Hexes | 1 2 3 | 3.1 Fighting | 1 2 | 2.2 Spellcasting | 4 5 6 | 6.2 Stealth | 3 4 | 4.4 Dodging | 3 4 | 4.1 Armour | 1 | 1.8 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Dagger | | 6 | || 6 Cast: Magic Dart | 82 | 147 | 5 || 234 Searing Ray | | 7 | 9 || 16 Armour: Robe | 3 | | || 3 Ring mail | | 24 | 7 || 31 Dodge: Dodged | 4 | 21 | 5 || 30 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 5189 | 5074 | 115 | 0 | 4549 | 5 | 1037.8 | Dungeon | 5189 | 5074 | 115 | 0 | 4549 | 5 | 1037.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 1164 daAuts D:3: 1113 daAuts D:1: 1091 daAuts D:2: 989 daAuts D:5: 831 daAuts