Seeded DCSS version 0.31-a0-960-g0fca184906 (webtiles) character file. Game seed: 10722880613972005160 (custom seed) 4 arvidsem the Conjurer (level 1, 10/10 HPs) Began as a Deep Elf Conjurer on Oct 23, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:00:37 (126 turns). arvidsem the Conjurer (Deep Elf Conjurer) Turns: 126, Time: 00:00:38 Health: 10/10 AC: 2 Str: 4 XL: 1 Next: 50% Magic: 6/6 EV: 12 Int: 22 God: Gold: 2 SH: 0 Dex: 13 Spells: 5/6 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 2 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves e - a staff of conjuration Scrolls c - a scroll of noise d - 2 scrolls of revelation {unknown} Potions b - a potion of magic Skills: + Level 2.5 Dodging + Level 2.5 Stealth * Level 3.1 Spellcasting * Level 4.4 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 46% 2d6 3% 2 Dazzling Flash Conj/Hex 26% N/A 14% 3 Fulminant Prism Conj/Hex 6% 3d6 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History There is an open door here. c - a red potion Found a stone staircase leading down. It was a potion of curing. You feel better. A rat comes into view. Found a scroll labelled HOURCH ZAIHI. The magic dart hits the rat. You kill the rat! Magic restored. You now have 2 gold pieces. A dart slug comes into view. The magic dart hits the dart slug. The dart slug is lightly wounded. The magic dart hits the dart slug. The dart slug is severely wounded. The magic dart hits the dart slug. The dart slug is almost dead. The magic dart hits the dart slug but does no damage. The dart slug is almost dead. The magic dart hits the dart slug. The dart slug is almost dead. The magic dart hits the dart slug. You kill the dart slug! A frilled lizard comes into view. The frilled lizard hisses angrily. The magic dart hits the frilled lizard. You kill the frilled lizard! You can't see any susceptible monsters within range! (Use Z to cast anyway.) c - a scroll labelled HOURCH ZAIHI Okay, then. d - a scroll labelled OSMY MANEWEEJI As you read the scroll labelled OSMY MANEWEEJI, it crumbles to dust. It is a scroll of identify. c - a scroll of noise d - 2 scrolls labelled ESEOSY YZUAXOF e - a scroll labelled SEAL KIGEVO This is a scroll of acquirement! Something appears at your feet! e - a staff of conjuration Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #...........# #######........#.# #.....#........#.. #............... #............... #............... #.............. #.............. #...@.#........ #.....##......? #.....# ###.... ###.#.# #...# #..## #.## #.# There were no monsters in sight! Vanquished Creatures A dart slug (D:1) A frilled lizard (D:1) A rat (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | arvidsem the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 123 | D:1 | Identified a scroll of acquirement 123 | D:1 | Acquired a staff of conjuration 126 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_shelter, layout_rooms Action || total ---------------------------++------- Cast: Magic Dart || 8 Use: Scroll || 2 Potion || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 126 | 126 | 0 | 0 | 104 | 1 | 126.0 | Dungeon | 126 | 126 | 0 | 0 | 104 | 1 | 126.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 126 daAuts