Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. asd the Conjurer (Octopode Conjurer) Turns: 627, Time: 00:07:32 Health: 15/17 AC: 1 Str: 6 XL: 2 Next: 45% Magic: 1/5 EV: 13 Int: 20 God: Gold: 18 SH: 0 Dex: 10 Spells: 4/5 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You are on level 1 of the Dungeon. You have visited 1 branch of the dungeon, and seen 1 of its levels. You have collected 18 gold pieces. Inventory: Hand Weapons j - a +0 sling Missiles c - 4 stones e - 4 poisoned darts i - 5 boomerangs Armour b - a +2 leather armour of poison resistance Scrolls f - a scroll labelled WELULO PIOQ g - a scroll labelled ULYIGR IGHASU h - a scroll labelled VUGYKO NOGET Potions a - 2 potions of magic d - an orange potion Skills: + Level 2.0 Dodging + Level 3.2 Stealth + Level 0.5 Unarmed Combat + Level 2.0 Spellcasting + Level 4.3 Conjurations You have 4 spell levels left. You know the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 Your spell library contains the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 38% 2d5 4% 2 Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The dart slug is severely wounded. You constrict the dart slug. The dart slug barely misses you. You tentacle-slap the dart slug but do no damage. You squeeze the dart slug. You kill the dart slug! Found a sling. A dart slug comes into view. Found 18 gold pieces. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - dart slug Aim: a dart slug (100% to hit) The magic dart hits the dart slug. The dart slug is moderately wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - dart slug Aim: a dart slug (moderately wounded, 100% to hit) The magic dart hits the dart slug. The dart slug is heavily wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - dart slug Aim: a dart slug (heavily wounded, 100% to hit) The magic dart hits the dart slug. The dart slug is almost dead. The dart slug launches a dart at you. The slug dart hits you. The dart slug launches a dart at you. The slug dart misses you. Found a robe. You barely miss the dart slug. You grab the dart slug. You squeeze the dart slug. You kill the dart slug! A ball python comes into view. You see here a +0 sling. j - a +0 sling .#[.# .#...#.# # ..#...### ##### .#...#...# ##...# ..#.....# #..... #####.$....########..... ......$................. #.......†.########..... +S....@...# #..... #........####### #..... #..........#...###..... #..........#........... ............#.........#. #####.##....#.........#. .##+##....#...###+###. .........#...# .........#!..###### You can see a ball python (asleep). Vanquished Creatures 2 dart slugs (D:1) A ball python (D:1) 2 hobgoblins (D:1) 2 quokkas (D:1) 2 bats (D:1) A rat (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | asd the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 570 | D:1 | Reached XP level 2. HP: 10/17 MP: 3/5 Illustrated notes Skill XL: | 1 | ---------------+----+----- Stealth | 3 | 3.2 Dodging | | 2.0 Unarmed Combat | | 0.5 Spellcasting | | 2.0 Conjurations | | 4.3 Action || total ---------------------------++------- Melee: Unarmed || 20 Tentacles || 9 Constrict || 5 Cast: Magic Dart || 12 Use: Scroll || 1 Stab: Sleeping || 2 Armour: Skin || 11 Dodge: Dodged || 16