Dungeon Crawl Stone Soup version 0.27-a0-1299-g1ab19c6527 (webtiles) character file. Game seed: 555314079378626704 39 atabob the Grave Robber (level 3, 0/28 HPs) Began as a Deep Dwarf Necromancer on June 16, 2021. Slain by a water moccasin skeleton (5 damage) ... on level 2 of the Dungeon. The game lasted 00:06:28 (1297 turns). atabob the Grave Robber (Deep Dwarf Necromancer) Turns: 1297, Time: 00:06:30 Health: 0/28 AC: 2 Str: 11 XL: 3 Next: 26% Magic: 6/6 EV: 12 Int: 16 God: Gold: 65 SH: 0 Dex: 13 Spells: 4/6 levels left rFire . . . SeeInvis . g - +0 spear rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: damage resistance, heal wounds, sense surroundings 1, no regeneration a: Heal Wounds You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 65 gold pieces. Inventory: Hand Weapons g - a +0 spear (weapon) Missiles b - 4 atropa-tipped darts e - a throwing net Armour a - a +0 robe (worn) Scrolls c - a scroll of silence {unknown} d - a scroll of magic mapping {unknown} f - a scroll of fear Potions h - a potion of flight {unknown} i - a potion of lignification {unknown} Skills: + Level 0.2 Fighting + Level 0.2 Polearms + Level 2.3 Dodging + Level 2.9 Stealth + Level 2.1 Spellcasting + Level 5.0 Necromancy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Pain Necr 68% 1d7 2% 1 b - Animate Skeleton Necr 34% N/A 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Vampiric Draining Necr 8% 2d7 8% 3 Animate Dead Necr 8% N/A 26% 4 Agony Necr 17% N/A 56% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Hepliaklqana Shops: D:1 * D:2 ( Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are resistant to damage. You can heal yourself by infusing magical energy. You passively map a small area around you. You do not regenerate. Message History The water moccasin skeleton misses you. Casting: Animate Skeleton (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You feel much better. The water moccasin skeleton bites you. A ball python comes into view. The water moccasin skeleton bites you. The water moccasin skeleton misses you. A frilled lizard and a jackal come into view. The water moccasin skeleton bites you. * * * LOW HITPOINT WARNING * * * Found Xybbin's Weapon Boutique. The water moccasin skeleton bites you. * * * LOW HITPOINT WARNING * * * You hit the water moccasin skeleton. The water moccasin skeleton is moderately damaged. The water moccasin skeleton misses you. You barely miss the water moccasin skeleton. The water moccasin skeleton is moderately damaged. The water moccasin skeleton barely misses you. You barely miss the water moccasin skeleton. The water moccasin skeleton is moderately damaged. The water moccasin skeleton bites you. * * * LOW HITPOINT WARNING * * * The water moccasin skeleton closely misses you. You barely miss the water moccasin skeleton. The water moccasin skeleton is moderately damaged. The water moccasin skeleton barely misses you. The ball python hisses angrily. You hit the water moccasin skeleton but do no damage. The water moccasin skeleton is moderately damaged. The water moccasin skeleton barely misses you. You hit the ball python. The ball python is severely wounded. The jackal barks! You hear an angry hiss. An adder comes into view. The water moccasin skeleton closely misses you. The ball python misses you. The ball python closely misses you. The water moccasin skeleton bites you! You die... , , #..._..##.#.......... ... #.....##...#........ * .∩.l #?....###..#......## * .Sh.##.#..##...........# * ......................# , ....##.#....##)......## , . #.##.#.#####........# .####..#Z..####.........# ........@S............... .#####...######.###.##### * ** *#.### #...# #..# * #..* ##.######.#### #.# #..####....... ,, #. #####.......####.# , , #.##......###### #.. #........## ### #.####.#..##### You could see an adder (wandering), a jackal, a ball python and a water moccasin skeleton. Vanquished Creatures An adder (D:2) A worm (D:2) A dart slug (D:1) An endoplasm (D:2) A goblin (D:1) 2 hobgoblins (D:1) A quokka (D:1) 4 ball pythons 3 bats (D:1) 4 kobolds 4 rats 23 creatures vanquished. Vanquished Creatures (collateral kills) A giant cockroach (D:2) A rat (D:2) 2 creatures vanquished. Grand Total: 25 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | atabob the Deep Dwarf Necromancer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 141 | D:1 | Reached XP level 2. HP: 22/22 MP: 0/4 152 | D:1 | Learned a level 1 spell: Animate Skeleton 312 | D:1 | Found Catechuc's General Store. 1043 | D:2 | Noticed Terence 1164 | D:2 | Reached XP level 3. HP: 15/28 MP: 6/6 1174 | D:2 | Reached skill level 5 in Necromancy 1274 | D:2 | Found a hazy altar of Hepliaklqana. 1290 | D:2 | Found Xybbin's Weapon Boutique. 1297 | D:2 | Slain by a water moccasin skeleton Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_checkered_box, layout_loops_ring, serial_shops, shop_statue D:2: layout_rooms, serial_shops, shop, basic_altar, uniq_terence, uniq_robin Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 2 | 2.1 Necromancy | 5 | 5.0 Fighting | | 0.2 Polearms | | 0.2 Dodging | | 2.3 Stealth | | 2.9 Action || total -------------------------++------- Melee: Unarmed || 4 Spear || 43 Cast: Pain || 34 Animate Skeleton || 10 Abil: Heal Wounds || 1 Use: Scroll || 2 Stab: Sleeping || 1 Armor: Robe || 13 Dodge: Dodged || 42 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1300 | 1300 | 0 | 0 | 743 | 2 | 650.0 | Dungeon | 1300 | 1300 | 0 | 0 | 743 | 2 | 650.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 901 daAuts D:2: 398 daAuts