Dungeon Crawl Stone Soup version 0.27-a0-1308-gc08437e49b (webtiles) character file. Game seed: 13449421134263906805 30 atabob the Grave Robber (level 3, -2/28 HPs) Began as a Deep Dwarf Necromancer on June 19, 2021. Killed by nerve-wracking pain ... invoked by an orc priest (6 damage) ... on level 2 of the Dungeon. The game lasted 00:04:00 (1183 turns). atabob the Grave Robber (Deep Dwarf Necromancer) Turns: 1183, Time: 00:04:01 Health: -2/28 AC: 2 Str: 11 XL: 3 Next: 3% Magic: 2/6 EV: 12 Int: 16 God: Gold: 36 SH: 0 Dex: 13 Spells: 4/6 levels left rFire . . . SeeInvis + c - +0 short sword rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.00/turn g - ring of see invisible MPRegen 0.10/turn (no ring) @: no status effects A: damage resistance, heal wounds, sense surroundings 1, no regeneration a: Heal Wounds You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 36 gold pieces. Inventory: Hand Weapons c - a +0 short sword (weapon) Armour a - a +0 robe (worn) Jewellery g - a ring of see invisible (left hand) Scrolls b - a scroll of brand weapon {unknown} d - a scroll of teleportation {unknown} e - a scroll of immolation {unknown} f - 2 scrolls of identify {unknown} Potions h - a potion of might {unknown} Skills: + Level 2.2 Dodging - Level 2.4 Stealth + Level 2.2 Spellcasting + Level 5.1 Necromancy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Pain Necr 72% 1d7 2% 1 b - Animate Skeleton Necr 36% N/A 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Vampiric Draining Necr 9% 2d7 8% 3 Animate Dead Necr 9% N/A 24% 4 Agony Necr 18% N/A 56% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You are resistant to damage. You can heal yourself by infusing magical energy. You passively map a small area around you. You do not regenerate. Message History Your frilled lizard skeleton closely misses the orc priest. You closely miss the orc. The orc is almost dead. The orc hits you but does no damage. You barely miss the orc. The orc is almost dead. The orc misses you. The orc priest hits you with a +0 whip. Your frilled lizard skeleton bites the orc priest but does no damage. The orc hits you with a +0 flail. You hit the orc. You kill the orc! Your frilled lizard skeleton crumbles into dust! The orc priest hits you but does no damage. The orc priest completely misses you. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. Found a stone staircase leading down. There is a stone staircase leading up here. The orc wizard mumbles some strange words. The orc wizard flickers and vanishes for a moment. The orc priest looks encouraged for a moment. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading down here. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! The orc priest looks encouraged for a moment. Aiming: Pain (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 whip (moderately wounded, chance to affect: 78%) The orc priest barely resists. The orc priest invokes the aid of Beogh against you. Beogh smites you! * * * LOW HITPOINT WARNING * * * Unknown command. The orc priest calls down the wrath of Beogh upon you. Pain shoots through your body! You die... ############ #...o......# , , #.#####.##.# * #.# #o##.# * ** #o# #.##.# ,, ,, #.# #.##.# *,# * * #.#####....#####.# , #.........o...@..# ,, * ####>#...######### , #...#.# *** ###...# **,,, ##.## * #.# , * #.# * , , , , , , , * , * * , * , ** You could see an orc priest. Vanquished Creatures An adder (D:2) 2 orcs (D:3) A ball python (D:1) 4 endoplasms A goblin (D:1) 2 hobgoblins (D:1) 2 quokkas A bat (D:1) 2 frilled lizards A rat (D:2) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | atabob the Deep Dwarf Necromancer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 186 | D:1 | Learned a level 1 spell: Animate Skeleton 486 | D:1 | Reached XP level 2. HP: 22/22 MP: 0/4 777 | D:2 | Reached skill level 5 in Necromancy 1020 | D:2 | Found a faded altar of an unknown god. 1078 | D:2 | You fall into a shaft and drop 1 floor! 1079 | D:3 | Noticed Terence 1155 | D:3 | Reached XP level 3. HP: 19/28 MP: 0/6 1183 | D:2 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_2, layout_basic, minmay_bisected D:2: layout_loops_cross, chequers_ecumenical_altar_simple, chequers_avenue D:3: layout_loops_cross, overflow_temple_1_default, general_overflow_altar, chequers_serial_rivers_marsh, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.2 Necromancy | 5 | 5.1 Dodging | | 2.2 Stealth | | 2.4 Action || total -------------------------++------- Melee: Short sword || 5 Cast: Pain || 33 Animate Skeleton || 4 Armor: Robe || 2 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1182 | 1148 | 34 | 0 | 898 | 3 | 394.0 | Dungeon | 1182 | 1148 | 34 | 0 | 898 | 3 | 394.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 769 daAuts D:2: 334 daAuts D:3: 79 daAuts