Dungeon Crawl Stone Soup version 0.27-a0-1332-g84bddb5ca7 (webtiles) character file. Game seed: 6520567994070720438 0 atabob the Shield-Bearer (level 1, 20/20 HPs) Began as a Gnoll Wanderer on June 25, 2021. Got out of the dungeon alive. The game lasted 00:00:43 (46 turns). atabob the Shield-Bearer (Gnoll Wanderer) Turns: 46, Time: 00:00:44 Health: 20/20 AC: 2 Str: 10 XL: 1 Next: 0% Magic: 4/4 EV: 11 Int: 14 God: Gold: 0 SH: 0 Dex: 9 Spells: 4/5 levels left rFire . . . SeeInvis . a - +0 club rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: fangs 1, strong nose, distributed training a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour b - a +0 robe (worn) Skills: + Level 4.4 Fighting + Level 0.0 Short Blades + Level 0.0 Long Blades + Level 0.0 Axes + Level 2.3 Maces & Flails + Level 0.0 Polearms + Level 0.0 Staves + Level 0.0 Slings + Level 0.0 Bows + Level 0.0 Crossbows + Level 0.0 Throwing + Level 4.4 Armour + Level 0.0 Dodging + Level 0.0 Stealth + Level 4.4 Shields + Level 0.0 Unarmed Combat + Level 2.6 Spellcasting + Level 0.0 Conjurations + Level 0.0 Hexes + Level 3.6 Summonings + Level 0.0 Necromancy + Level 0.0 Translocations + Level 0.0 Transmutations + Level 0.0 Fire Magic + Level 0.0 Ice Magic + Level 0.0 Air Magic + Level 0.0 Earth Magic + Level 0.0 Poison Magic + Level 0.0 Invocations + Level 0.0 Evocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 4% 1d3 22% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 12% N/A 8% 2 Blink Tloc N/A N/A 34% 2 Corpse Rot Necr/Air N/A N/A 34% 2 Searing Ray Conj 2% 3d3 34% 2 Slow Hex 1% N/A 34% 2 Static Discharge Conj/Air 1% N/A 34% 2 Conjure Flame Conj/Fire 1% 6-21 56% 3 Mephitic Cloud Conj/Pois/Air 1% N/A 56% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History You add the spells Magic Dart, Blink, Call Imp, Slow, Conjure Flame and Mephitic Cloud to your library. You add the spells Static Discharge and Corpse Rot to your library. You add the spell Searing Ray to your library. Welcome, atabob the Gnoll Wanderer. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found a whip. Found two stairs. You begin with the following items: a +0 club, a +0 robe; and the following spell memorised: Magic Dart; and the following spells available to memorise: Call Imp, Blink, Corpse Rot, Searing Ray, Slow, Static Discharge, Conjure Flame, Mephitic Cloud. Okay, then. There is a fountain of clear blue water here. There is a fountain of clear blue water here. There is a fountain of clear blue water here. There is a fountain of clear blue water here. Partly explored, can't reach some places. Partly explored, can't reach some places. Sorry, I don't know how to get there. Unknown command. There is a fountain of clear blue water here. Why would you want to do that? Casting: Magic Dart (safe; 22% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Magic Dart (safe; 22% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Save game and exit? Okay, then. Why would you want to do that? Why would you want to do that? There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! Alright, then stay! There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! Uppercase [Y]es or [N]o only, please. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ∆ #.## ##..### ##≈...≈## ##≈♣≈.≈♣≈## #≈♣⌠♣≈♣⌠♣≈# #≈♣...♣≈# ∆ ##≈...≈## #≈...≈# #≈.@.≈# #≈...≈# ##≈...≈## #≈♣...P≈## #≈♣⌠♣≈P⌠P≈# #.....≈♣≈.≈P≈## #.>##.)≈...≈## # ##....### ###### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | atabob the Gnoll Wanderer began the quest for the Orb. 0 | D:1 | atabob set off with the following items: a +0 club, a +0 | robe; and the following spell memorised: Magic Dart; and | the following spells available to memorise: Call Imp, | Blink, Corpse Rot, Searing Ray, Slow, Static Discharge, | Conjure Flame, Mephitic Cloud 0 | D:1 | Reached XP level 1. HP: 20/20 MP: 4/4 46 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: ldierk_water_garden, layout_basic, ebering_ecumenical_altar_hall, serial_shops, nicolae_shop_stone, nicolae_shop_crystal, minmay_rat_gold_closets Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 46 | 46 | 0 | 0 | 26 | 1 | 46.0 | Dungeon | 46 | 46 | 0 | 0 | 26 | 1 | 46.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 46 daAuts