Dungeon Crawl Stone Soup version 0.27-a0-1456-gf5a116941d (webtiles) character file. Game seed: 5220174954566210 49 atabob the Conjurer (level 3, 0/26 HPs) Began as a Draconian Conjurer on July 6, 2021. Slain by a gnoll (3 damage) ... on level 2 of the Dungeon. The game lasted 00:02:22 (1046 turns). atabob the Conjurer (Draconian Conjurer) Turns: 1046, Time: 00:02:22 Health: 0/26 AC: 5 Str: 9 XL: 3 Next: 53% Magic: 0/6 EV: 12 Int: 19 God: Gold: 40 SH: 0 Dex: 9 Spells: 3/6 levels left rFire . . . SeeInvis . f - +0 spear rCold . . . Faith . (no shield) rNeg . . . Spirit . (armour unavailable) rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 40 gold pieces. Inventory: Hand Weapons f - a +0 spear (weapon) Missiles a - 11 poisoned darts Jewellery g - a ring of flight Scrolls d - a scroll of magic mapping Potions b - a potion of resistance {unknown} c - 2 potions of attraction {unknown} e - a potion of invisibility {unknown} Skills: - Level 0.3 Throwing + Level 2.3 Dodging - Level 1.9 Stealth + Level 2.2 Spellcasting + Level 4.7 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 3d4 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Animate Skeleton Necr 4% N/A 17% 1 Pain Necr 8% 1d4 17% 1 Dazzling Flash Conj/Hex 22% N/A 19% 3 Ozocubu's Armour Ice 2% N/A 45% 3 Vampiric Draining Necr 1% 2d6 45% 3 Fulminant Prism Conj/Hex 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 52% 4 Ozocubu's Refrigeration Ice 1% 4d5 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History The searing ray hits the gnoll! The gnoll is heavily wounded. The searing ray hits the gnoll! The gnoll is heavily wounded. (Press . to maintain the ray.) Without enough magic to sustain it, your searing ray dissipates. The gnoll hits you from afar with a +0 spear. You reach to attack! You hit the gnoll. The gnoll is almost dead. The gnoll hits you from afar with a +0 spear. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You closely miss the gnoll. The gnoll is heavily wounded. The gnoll barely misses you. You hit the gnoll but do no damage. The gnoll is heavily wounded. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * The gnoll hits you but does no damage. There is a stone staircase leading up here. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear (severely wounded, 81% to hit) The searing ray hits the gnoll. The gnoll is severely wounded. The searing ray hits the gnoll. You kill the gnoll! (Press . to maintain the ray.) The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You barely miss the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You hit the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 club. You die... .######...# #.######÷..# ......#...# ..####.....## # #..........# ..#######.....# #....# #...#..# #.....##.###..# #..PP....# #@.# #..[P....# #g.# #.....##.###..# #...........).### #####...........#### #..†...###.#.....# ###......###.......# #...........##.$...# #.#................# You could see a gnoll. Vanquished Creatures 2 gnolls (D:2) An adder (D:2) A dart slug (D:1) A bat (D:1) An endoplasm (D:2) A giant cockroach (D:1) 2 goblins 2 hobgoblins (D:1) A quokka (D:2) 2 ball pythons (D:1) A frilled lizard (D:1) 5 rats 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | atabob the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 554 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/5 557 | D:1 | Learned a level 2 spell: Searing Ray 1015 | D:2 | Reached XP level 3. HP: 26/26 MP: 1/6 1046 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_blinker_ship, layout_rooms D:2: layout_loops_ring, shapermc_ecumenical_altar_mp_vishouse, corexii_corridor_pit, kennysheep_doodads, serial_park_tiny_1, uniq_jessica Skill XL: | 1 2 | ---------------+-------+----- Dodging | 2 | 2.3 Throwing | | 0.3 Stealth | | 1.9 Spellcasting | | 2.2 Conjurations | | 4.7 Action || total -------------------------++------- Melee: Unarmed || 8 Tailslap || 1 Spear || 11 Throw: Dart || 15 Cast: Magic Dart || 7 Searing Ray || 11 Use: Scroll || 2 Armor: Skin || 6 Dodge: Dodged || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1046 | 1020 | 26 | 0 | 847 | 2 | 523.0 | Dungeon | 1046 | 1020 | 26 | 0 | 847 | 2 | 523.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 839 daAuts D:2: 207 daAuts