Dungeon Crawl Stone Soup version 0.28.0-47-ge53b351184 (webtiles) character file. Game seed: 14783199292712232540 43 atprogue the Conjurer (level 3, 0/23 (24) HPs) Began as a Human Conjurer on Apr 27, 2022. Slain by Crazy Yiuf ... wielding a +4 quarterstaff of chaos (1 damage) ... on level 2 of the Dungeon. The game lasted 00:16:28 (1520 turns). atprogue the Conjurer (Human Conjurer) Turns: 1520, Time: 00:16:29 HP: 0/23 (24) AC: 2 Str: 3 XL: 3 Next: 82% MP: 2/6 EV: 12 Int: 20 God: Gold: 92 SH: 0 Dex: 18 Spells: 3/6 levels left rFire . . . SeeInvis . o - +4 mace "Eniura" {freeze, Str-4 Dex+7} rCold . . . Faith . (no shield) rNeg + . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.07/turn n - ring of positive energy MPRegen 0.10/turn (no ring) @: lightly drained A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 92 gold pieces. Inventory: Hand Weapons b - a +0 dagger f - a +0 falchion i - a +0 dagger j - a +0 short sword of draining o - the +4 mace "Eniura" (weapon) {freeze, Str-4 Dex+7} (You found it on level 2 of the Dungeon) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (-4). Dex: It affects your dexterity (+7). Missiles e - 14 sling bullets h - 34 stones Armour a - a +0 robe (worn) Magical Staves g - a staff of air Jewellery n - a ring of positive energy (left hand) Scrolls d - 2 scrolls of silence k - a scroll of blinking l - a scroll of holy word {unknown} m - a scroll of identify Potions c - 2 potions of curing {unknown} Skills: + Level 0.1 Short Blades + Level 2.0 Dodging + Level 2.2 Stealth + Level 0.2 Unarmed Combat + Level 2.2 Spellcasting + Level 4.9 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 1% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 17% 3 Fulminant Prism Conj/Hex 6% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 * Annotations: D:2 Crazy Yiuf Message History Found a mace. You see here the +4 mace "Eniura" {freeze, Str-4 Dex+7}. You see here the +4 mace "Eniura" {freeze, Str-4 Dex+7}. o - the +4 mace "Eniura" {freeze, Str-4 Dex+7} You feel weaker. You feel agile. The +4 mace "Eniura" {freeze, Str-4 Dex+7} glows with a cold blue light! o - the +4 mace "Eniura" (weapon) {freeze, Str-4 Dex+7} You see here a +0 mace. Found a runed mace and six maces. Found a runed translucent door. You see here a +0 mace. Found a mace. Crazy Yiuf shouts! Crazy Yiuf cries, "Gnoll!" You see here a +1 mace of protection. You see here a +0 mace. Found two maces and a runed mace. You see here a +0 mace. You open the door. Crazy Yiuf cries, "Shower! Announcement bag tired." Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Crazy Yiuf Aim: Crazy Yiuf, wielding a +4 quarterstaff of chaos and wearing a +2 cloak (81% to hit) The searing ray hits Crazy Yiuf. Crazy Yiuf is lightly wounded. (Press . to maintain the ray.) Crazy Yiuf hits you with a +4 quarterstaff of chaos! Ouch! That really hurt! The searing ray hits Crazy Yiuf! Crazy Yiuf is severely wounded. Crazy Yiuf hits you with a +4 quarterstaff of chaos! * * * LOW HITPOINT WARNING * * * You partially resist. You feel drained. * * * LOW HITPOINT WARNING * * * The searing ray hits Crazy Yiuf. Crazy Yiuf is severely wounded. Crazy Yiuf hits you with a +4 quarterstaff of chaos. You die... ...# #.# #....### ...# #.##### #....# ...# #.....# ♣....♣ ..## ####### ♣♣...♣ ..# ♣♣)♣♣ ### ♣♣)♣ ♣)♣♣ ♣♣)♣ ♣@♣♣ #g# ))) #)))# #).)# ##### You could see Crazy Yiuf. Vanquished Creatures 2 worms (D:2) A dart slug (D:2) 7 ball pythons 3 bats 4 endoplasms 2 giant cockroaches 2 goblins (D:1) 2 hobgoblins 4 kobolds A quokka (D:1) 2 frilled lizards (D:2) 2 rats 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | atprogue the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 306 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 1020 | D:2 | Reached XP level 3. HP: 24/24 MP: 0/6 1155 | D:2 | Learned a level 2 spell: Searing Ray 1416 | D:2 | Found Pake's General Store. 1506 | D:2 | Identified the +4 mace "Eniura" {freeze, Str-4 Dex+7} 1513 | D:2 | Found a runed translucent door. 1514 | D:2 | Noticed Crazy Yiuf 1519 | D:2 | HP: 1/23 [Crazy Yiuf/+4 quarterstaff of chaos (1)] 1520 | D:2 | Slain by Crazy Yiuf Illustrated notes Levels and vault maps discovered: D:1: doesnt_arrival_eight_statues, layout_loops_ring, minivault_27, chequers_serial_rivers_room_b D:2: layout_basic, serial_shops, shop, uniq_crazy_yiuf_cottage, uniq_natasha Action || total -------------------------++------- Melee: Unarmed || 7 Dagger || 6 Staff || 8 Short sword || 6 Cast: Magic Dart || 33 Searing Ray || 12 Use: Scroll || 4 Stab: Sleeping || 1 Armor: Robe || 9 Dodge: Dodged || 15