Seeded DCSS version 0.31-a0-846-gb3bcc0d938 (webtiles) character file. Game seed: 7170384339744960642 (custom seed) 46 audacious124 the Conjurer (level 3, -6/19 HPs) Began as a Tengu Conjurer on Oct 3, 2023. Killed by nerve-wracking pain ... invoked by Grinder (12 damage) ... on level 3 of the Dungeon. The game lasted 00:05:59 (1513 turns). audacious124 the Conjurer (Tengu Conjurer) Turns: 1513, Time: 00:06:03 Health: -6/19 AC: 2 Str: 7 XL: 3 Next: 66% Magic: 4/7 EV: 27 Int: 20 God: Gold: 130 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... d - amulet of magic regeneration Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.50/turn %: acrobat @: acrobatic A: beak, talons 3, acrobatic a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 130 gold pieces. Inventory: Missiles c - a throwing net Armour a - a +0 robe (worn) Jewellery d - an amulet of magic regeneration (around neck) i - a +6 ring of dexterity Scrolls e - a scroll of immolation {unknown} f - a scroll of identify {unknown} g - a scroll of revelation {unknown} h - a scroll of poison {unknown} j - a scroll of amnesia {unknown} Potions b - 2 potions of magic Skills: + Level 2.4 Dodging + Level 2.1 Stealth + Level 2.1 Spellcasting + Level 6.6 Conjurations * Level 0.1 Translocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 30% N/A 12% 3 Stone Arrow Conj/Erth 30% 3d8 12% 3 Sandblast Erth 4% 2d4 16% 1 Summon Small Mammal Summ 8% N/A 16% 1 Passwall Tmut/Erth 1% N/A 24% 2 Call Canine Familiar Summ 2% N/A 43% 3 Summon Guardian Golem Hex/Summ 2% N/A 43% 3 Brom's Barrelling Bould Conj/Erth 15% 2d4 36% 4 Fulminant Prism Conj/Hex 7% 3d6 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Grinder Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History You hear the slow rusting of a very distant drain. Grinder says, "Don't move a muscle." Grinder gestures at you. You resist with significant effort. There is a stone staircase leading up here. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Grinder Aim: Grinder (moderately wounded, 77% to hit) The searing ray hits Grinder. Grinder is moderately wounded. (Press . to maintain the ray.) The searing ray hits Grinder! Grinder is heavily wounded. Grinder gestures at you. You suddenly lose the ability to move! Grinder hits you. You writhe in agony. Grinder gestures at you. You shrug off the repeated paralysis! You can move again. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Grinder Aim: Grinder (heavily wounded, 77% to hit) The searing ray hits Grinder! Grinder is severely wounded. (Press . to maintain the ray.) Grinder hits you. The searing ray hits Grinder. Grinder is almost dead. Grinder closely misses you. The searing ray hits Grinder. Grinder is almost dead. Grinder gestures at you. Pain shoots through your body! Ouch! That really hurt! You die... Grinder says, "Now the real fun starts!" #. #. #.#### #....# #....# #....# #..5.#.# #..@...# #....### #...... #.##.### .. .. #.# ..# #. ..# #. ..# You could see Grinder. Vanquished Creatures A dart slug (D:1) 2 bats 5 endoplasms 2 giant cockroaches (D:2) 5 goblins 3 hobgoblins 4 jackals (D:2) 2 quokkas 6 ball pythons 3 frilled lizards 4 kobolds 3 rats (D:2) 40 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | audacious124 the Tengu Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 323 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/6 425 | D:1 | Reached skill level 6 in Conjurations 992 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/7 1033 | D:2 | Learned a level 2 spell: Searing Ray 1431 | D:3 | Noticed Grinder 1434 | D:3 | Paralysed by Grinder for 2 turns 1507 | D:3 | Paralysed by Grinder for 4 turns 1513 | D:3 | Killed from afar by Grinder Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_chambers_temple_mockup, layout_basic D:2: layout_basic D:3: layout_basic, gup_sewer_entry_bowl, dk_noncrumbling_3, uniq_grinder Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 6 | 6.6 Dodging | | 2.4 Stealth | | 2.1 Spellcasting | | 2.1 Translocations | | 0.1 Action || total ---------------------------++------- Melee: Unarmed || 1 Cast: Magic Dart || 66 Searing Ray || 2 Armour: Robe || 9 Dodge: Dodged || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1513 | 1411 | 102 | 0 | 1244 | 3 | 504.3 | Dungeon | 1513 | 1411 | 102 | 0 | 1244 | 3 | 504.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 875 daAuts D:2: 623 daAuts D:3: 15 daAuts