Dungeon Crawl Stone Soup version 0.30-a0-1161-g0704695555 (webtiles) character file. Game seed: 5080568090574000692 34 avangion the Conjurer (level 3, -2/24 (25) HPs) Began as a Gnoll Conjurer on Apr 27, 2023. Succumbed to a scorpion's poison ... on level 2 of the Dungeon. The game lasted 00:01:59 (985 turns). avangion the Conjurer (Gnoll Conjurer) Turns: 985, Time: 00:01:59 HP: -2/24 (25) AC: 2 Str: 6 XL: 3 Next: 31% MP: 0/9 EV: 13 Int: 19 God: Gold: 51 SH: 0 Dex: 10 Spells: 9/12 levels left rFire . . . e - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: no passive effects @: lethally poisoned (-2 -> -29), lightly drained A: fangs 1, strong nose, distributed training a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 51 gold pieces. Inventory: Hand Weapons e - a +0 dagger (weapon) Armour a - a +0 robe (worn) l - the +0 robe "Vany" {Slay+2} (You found it on level 2 of the Dungeon) Slay: It affects your accuracy & damage with ranged weapons and melee (+2). Scrolls d - a scroll of enchant weapon {unknown} g - a scroll of noise {unknown} h - 2 scrolls of blinking {unknown} i - a scroll of magic mapping {unknown} j - a scroll of amnesia {unknown} k - a scroll of identify {unknown} Potions b - a potion of magic c - 2 potions of heal wounds {unknown} f - 2 potions of lignification {unknown} Skills: + Level 0.8 Fighting + Level 0.8 Short Blades + Level 0.8 Long Blades + Level 0.8 Axes + Level 0.8 Maces & Flails + Level 0.8 Polearms + Level 0.8 Staves + Level 0.8 Ranged Weapons + Level 0.8 Throwing + Level 0.8 Armour + Level 4.5 Dodging + Level 4.1 Stealth + Level 0.8 Shields + Level 0.8 Unarmed Combat + Level 5.0 Spellcasting + Level 7.1 Conjurations + Level 0.5 Hexes + Level 0.5 Summonings + Level 0.5 Necromancy + Level 0.5 Translocations + Level 0.5 Transmutations + Level 0.5 Fire Magic + Level 0.5 Ice Magic + Level 0.5 Air Magic + Level 0.5 Earth Magic + Level 0.5 Poison Magic + Level 1.0 Invocations + Level 0.8 Evocations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 38% N/A 8% 3 Stone Arrow Conj/Erth 38% 3d9 8% 3 Sandblast Erth 12% 2d6 10% 1 Sting Tmut/Pois 24% 1d4 10% 1 Passwall Tmut/Erth 5% N/A 14% 2 Poisonous Vapours Pois/Air 12% N/A 14% 2 Fulminant Prism Conj/Hex 9% 3d7 26% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 26% 4 Olgreb's Toxic Radiance Pois 6% N/A 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History The scorpion is moderately wounded. The scorpion stings you. You are poisoned. The scorpion poisons you! You closely miss the scorpion. The scorpion is moderately wounded. You feel very sick. The scorpion barely misses you. x2 You hit the scorpion but do no damage. The scorpion is moderately wounded. You feel very sick. The scorpion misses you. You closely miss the scorpion. The scorpion is lightly wounded. You feel sick. The scorpion misses you. You hit the scorpion but do no damage. The scorpion is lightly wounded. You feel sick. The scorpion misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (lightly wounded, 79% to hit) The searing ray hits the scorpion. The scorpion is heavily wounded. (Press . to maintain the ray.) You feel sick. The scorpion stings you. You are lethally poisoned! The scorpion poisons you! The searing ray hits the scorpion. The scorpion is severely wounded. You feel very sick. The scorpion stings you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The scorpion poisons you! Without enough magic to sustain it, your searing ray dissipates. You die... ♣..>..........# ♣.....#..#.#### ♣.....#..#.# ♣.....#..#.# ♣.....#..#.# ♣.....#..#.# ♣.....####.# ♣......s.#.# ∆ ♣....###@# ♣....# #.# ......###.# ...........# ...........# ............. ∆ ........##..# ........# #... .......)# ...# You could see a scorpion. Vanquished Creatures An adder (D:2) 4 endoplasms (D:1) A giant cockroach (D:1) 4 goblins 2 hobgoblins (D:1) 4 ball pythons (D:1) 2 bats (D:1) 3 frilled lizards 2 kobolds (D:1) A rat (D:2) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | avangion the Gnoll Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 237 | D:1 | Reached XP level 2. HP: 19/19 MP: 5/7 260 | D:1 | Learned a level 2 spell: Searing Ray 776 | D:2 | Found a faded altar of an unknown god. 904 | D:2 | Identified the +0 robe "Vany" {Slay+2} 909 | D:2 | Reached skill level 5 in Spellcasting 909 | D:2 | Reached XP level 3. HP: 25/25 MP: 4/9 918 | D:2 | Noticed a scorpion 931 | D:2 | Reached skill level 1 in Invocations 985 | D:2 | Succumbed to a scorpion's poison Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_miasma, layout_loops_ring D:2: layout_basic, serial_forest, infiniplex_forest_lined_3, infiniplex_forest_end_3, infiniplex_forest_straight_4, infiniplex_forest_straight_5, infiniplex_forest_straight_2, infiniplex_forest_zigzag_1, infiniplex_forest_straight_4, serial_shops, nicolae_shop_tiny_waterfront, nicolae_ecumenical_oubliette, minmay_quantized Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 5 | 5.0 Invocations | 1 | 1.0 Fighting | | 0.8 Short Blades | | 0.8 Long Blades | | 0.8 Axes | | 0.8 Maces & Flails | | 0.8 Polearms | | 0.8 Staves | | 0.8 Ranged Weapons | | 0.8 Throwing | | 0.8 Armour | | 0.8 Dodging | | 4.5 Stealth | | 4.1 Shields | | 0.8 Unarmed Combat | | 0.8 Conjurations | | 7.1 Hexes | | 0.5 Summonings | | 0.5 Necromancy | | 0.5 Translocations | | 0.5 Transmutations | | 0.5 Fire Magic | | 0.5 Ice Magic | | 0.5 Air Magic | | 0.5 Earth Magic | | 0.5 Poison Magic | | 0.5 Evocations | | 0.8 Action || total ---------------------------++------- Melee: Dagger || 4 Cast: Magic Dart || 34 Searing Ray || 3 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 984 | 929 | 55 | 66 | 754 | 2 | 492.0 | Dungeon | 984 | 929 | 55 | 66 | 754 | 2 | 492.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 822 daAuts D:2: 162 daAuts