Dungeon Crawl Stone Soup version 0.31-a0-4-gefa6de2278 (webtiles) character file. Game seed: 13176454772431306353 39 avangion the Magician (level 3, 0/27 HPs) Began as a Djinni Conjurer on May 3, 2023. Slain by a goblin ... wielding a +0 dagger ... led by Robin (6 damage) ... on level 2 of the Dungeon. The game lasted 00:02:06 (784 turns). avangion the Magician (Djinni Conjurer) Turns: 784, Time: 00:02:06 Health: 0/27 AC: 2 Str: 6 XL: 3 Next: 67% Gold: 47 EV: 12 Int: 21 God: SH: 0 Dex: 11 rFire + + . c - +2 dagger (drain) rCold x . . e - orb {light} rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.00/turn %: infuse magic (-1 HP) @: flying, glowing A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 47 gold pieces. Inventory: Hand Weapons c - a +2 dagger of draining (weapon) Armour a - a +0 robe (worn) d - a +2 kite shield e - an orb of light (worn) Potions b - a potion of mutation {unknown} Skills: + Level 1.2 Fighting + Level 1.2 Armour + Level 2.8 Dodging - Level 1.5 Stealth + Level 3.5 Spellcasting You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 2d5 4% 2 c - Dazzling Flash Conj/Hex 36% N/A 9% 3 d - Fulminant Prism Conj/Hex 9% 3d7 30% 4 e - Iskenderun's Mystic Conj/Tloc 18% 2d6 30% 4 f - Freeze Ice 72% 1d8 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Robin Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The searing ray hits the hobgoblin! You kill the hobgoblin! You hear a shout! A rat comes into view. The goblin barely misses you. The goblin hits you but does no damage. A hobgoblin comes into view. You hear a shout! You closely miss the goblin. You hear a shout! The goblin closely misses you. x2 You barely miss the goblin. Robin roars a battlecry! The goblins go into a battle-frenzy! The goblin closely misses you. The goblin hits you with a +0 dagger. You hit the goblin. You drain the goblin. The goblin is severely wounded. A goblin comes into view. It is wielding a +0 club. The goblin barely misses you. The goblin misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Robin Aim: Robin, wielding a +0 dagger, wearing a +2 animal skin and wearing a +0 helmet (84% to hit) The searing ray hits the rat. You kill the rat! The searing ray hits the hobgoblin! You kill the hobgoblin! The searing ray hits Robin but does no damage. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The goblin closely misses you. The goblin hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * The searing ray misses Robin. * * * LOW HITPOINT WARNING * * * The goblin closely misses you. The goblin misses you. The searing ray hits Robin. Robin is moderately wounded. * * * LOW HITPOINT WARNING * * * The goblin barely misses you. The goblin hits you with a +0 dagger. You die... ... .#.### ..... #^.. #..### # # #.... #...#.#.g## #..†))g@g.# #...#.###.### # #....<..# #######g# ... .... ..... .... .... You could see Robin and 3 goblins. Vanquished Creatures 2 bats (D:1) 2 endoplasms (D:1) 8 goblins 6 hobgoblins 3 kobolds (D:1) 2 quokkas (D:1) 5 ball pythons (D:1) 4 rats 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | avangion the Djinni Conjurer began the quest for the Orb. 0 | D:1 | avangion set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 120 | D:1 | Reached XP level 2. HP: 19/22 MP: 0/0 269 | D:1 | Reached skill level 1 in Armour 269 | D:1 | Reached XP level 3. HP: 23/26 MP: 0/0 269 | D:1 | Learned a level 1 spell: Freeze 398 | D:1 | Reached skill level 1 in Fighting 775 | D:2 | Noticed Robin 784 | D:2 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_basics, layout_loops_ring, minmay_misc_feat_secret_circle D:2: cheibrodos_pilgrimage, layout_basic, minmay_misc_feat_plants, fountainhead, uniq_jessica, uniq_robin Skill XL: | 1 2 3 | ---------------+----------+----- Armour | 1 | 1.2 Fighting | 1 | 1.2 Dodging | | 2.8 Stealth | | 1.5 Spellcasting | | 3.5 Action || total ---------------------------++------- Melee: Dagger || 3 Cast: Magic Dart || 39 Searing Ray || 6 Armour: Robe || 5 Dodge: Dodged || 17 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 783 | 763 | 20 | 0 | 664 | 2 | 391.5 | Dungeon | 783 | 763 | 20 | 0 | 664 | 2 | 391.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 770 daAuts D:2: 12 daAuts