Dungeon Crawl Stone Soup version 0.31-a0-4-gefa6de2278 (webtiles) character file. Game seed: 1081814710786536421 67 avangion the Magician (level 4, -5/32 HPs) Began as a Djinni Conjurer on May 3, 2023. Slain by Terence ... wielding a +0 morningstar (7 damage) ... on level 2 of the Dungeon. The game lasted 00:02:23 (1153 turns). avangion the Magician (Djinni Conjurer) Turns: 1153, Time: 00:02:24 Health: -5/32 AC: 3 Str: 6 XL: 4 Next: 38% Gold: 45 EV: 12 Int: 22 God: SH: 0 Dex: 11 rFire + + . c - +0 short sword rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . j - +0 cloak rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.00/turn %: infuse magic (-6 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 45 gold pieces. Inventory: Hand Weapons c - a +0 short sword (weapon) Armour a - a +0 robe (worn) j - a +0 cloak (worn) Scrolls f - a scroll of immolation {unknown} g - a scroll of brand weapon {unknown} h - a scroll of identify {unknown} i - a scroll of enchant armour {unknown} k - a scroll of blinking {unknown} l - a scroll of teleportation {unknown} Potions b - 2 potions of might {unknown} d - a potion of curing {unknown} e - 2 potions of degeneration {unknown} m - a potion of heal wounds {unknown} Skills: + Level 1.6 Fighting + Level 3.2 Dodging - Level 1.7 Stealth + Level 3.7 Spellcasting You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Dazzling Flash Conj/Hex 40% N/A 8% 3 d - Fulminant Prism Conj/Hex 10% 3d8 26% 4 e - Iskenderun's Mystic Conj/Tloc 20% 2d6 26% 4 f - Freeze Ice 80% 1d9 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Terence shouts! The magic dart hits Terence. Terence is moderately wounded. The magic dart hits Terence. Terence is heavily wounded. Terence says, "Don't bother to defend, it's senseless." Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 morningstar and wearing a +2 ring mail of poison resistance (heavily wounded, 81% to hit) The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) The searing ray hits Terence but does no damage. Terence is heavily wounded. The searing ray hits Terence. Terence is severely wounded. Terence hits you with a +0 morningstar! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 morningstar and wearing a +2 ring mail of poison resistance (severely wounded, 81% to hit) The searing ray misses Terence. (Press . to maintain the ray.) Terence closely misses you. The searing ray hits Terence but does no damage. Terence is severely wounded. Terence hits you with a +0 morningstar! * * * LOW HITPOINT WARNING * * * Without enough magic to sustain it, your searing ray dissipates. Terence closely misses you. You closely miss Terence. Terence is severely wounded. Terence misses you. You hit Terence but do no damage. Terence is severely wounded. Terence hits you with a +0 morningstar! You die... #...# #..........# ..#....# ##.........# ######... ##........# #.####........# #........>..# .##........# #........# #........# #....##@##### #.....@.# #......## #...(.. #...... #...... #...... #...... You could see Terence. Vanquished Creatures 2 adders (D:2) 4 dart slugs 4 ball pythons (D:1) 6 endoplasms 2 giant cockroaches (D:1) 3 goblins (D:1) 3 hobgoblins (D:1) 3 quokkas 4 bats A frilled lizard (D:1) 2 kobolds (D:1) 3 rats (D:1) 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | avangion the Djinni Conjurer began the quest for the Orb. 0 | D:1 | avangion set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 84 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 417 | D:1 | Reached XP level 3. HP: 13/26 MP: 0/0 417 | D:1 | Learned a level 1 spell: Freeze 440 | D:1 | Reached skill level 1 in Fighting 947 | D:2 | Reached XP level 4. HP: 29/32 MP: 0/0 1142 | D:2 | Noticed Terence 1150 | D:2 | HP: 1/32 [Terence/+0 morningstar (14)] 1153 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_flooded_fountain, layout_loops_ring, st_stairs_8, kennysheep_crisscross D:2: layout_rooms, hellmonk_ecumenical_altar_blasted, uniq_crazy_yiuf_cottage, uniq_terence, uniq_natasha Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.6 Dodging | 3 | 3.2 Stealth | | 1.7 Spellcasting | | 3.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | 2 | 2 || 4 Cast: Magic Dart | 75 | 21 || 96 Searing Ray | 1 | 4 || 5 Armour: Robe | 2 | || 2 Dodge: Dodged | 7 | 4 || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1152 | 1117 | 35 | 0 | 934 | 2 | 576.0 | Dungeon | 1152 | 1117 | 35 | 0 | 934 | 2 | 576.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 871 daAuts D:2: 280 daAuts