Dungeon Crawl Stone Soup version 0.31-a0-1611-g890cdf5628 (webtiles) character file. Game seed: 10572786336649485715 165 avangion the Magician (level 5, -2/28 HPs) Began as a Deep Elf Conjurer on Jan 8, 2024. Killed by divine providence ... invoked by an orc priest (15 damage) ... on level 3 of the Dungeon. The game lasted 00:04:18 (2515 turns). avangion the Magician (Deep Elf Conjurer) Turns: 2515, Time: 00:04:19 Health: -2/28 AC: 3 Str: 4 XL: 5 Next: 22% Magic: 0/15 EV: 13 Int: 25 God: Gold: 105 SH: 0 Dex: 19 Spells: 13/16 levels left rFire . . . h - +1 dagger (venom) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . c - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ n - +6 ring of dexterity HPRegen 0.24/turn (no ring) MPRegen 0.14/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 105 gold pieces. Inventory: Hand Weapons f - a +0 dagger h - a +1 dagger of venom (weapon) Armour a - a +0 robe (worn) c - a +0 pair of gloves (worn) Magical Staves m - a staff of earth q - a staff of cold Jewellery n - a +6 ring of dexterity (left hand) Scrolls d - 3 scrolls of acquirement {unknown} e - a scroll of blinking {unknown} g - 2 scrolls of identify {unknown} k - a scroll of immolation {unknown} p - a scroll of noise {unknown} r - a scroll of vulnerability {unknown} Potions b - a potion of magic i - 2 potions of heal wounds j - a potion of enlightenment {unknown} l - 2 potions of curing {unknown} o - a potion of mutation {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 6.0 Spellcasting + Level 5.2 Conjurations - Level 2.0 Alchemy You had 13 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sting Conj/Alch 100% 1d9 1% 1 Sandblast Erth 14% 2d6 8% 1 Mercury Vapours Alch/Air 24% N/A 8% 2 Stone Arrow Conj/Erth 40% 3d9 8% 3 Fulminant Prism Conj/Alch 12% 3d9 17% 4 Passwall Erth 7% N/A 22% 3 Summon Ice Beast Ice/Summ 7% N/A 22% 3 Brom's Barrelling Bould Conj/Erth 20% 2d4 26% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 26% 4 Olgreb's Toxic Radiance Alch 17% N/A 32% 4 Summon Mana Viper Hex/Summ 7% N/A 90% 5 Monstrous Menagerie Summ 3% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Message History Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 flail (81% to hit) The searing ray hits the orc! You kill the orc! The searing ray hits the orc but does no damage. The orc is almost dead. The searing ray misses the orc priest. (Press . to maintain the ray.) You feel sick. The searing ray hits the orc. You kill the orc! The searing ray hits the orc priest. The orc priest is moderately wounded. You feel sick. You feel sick. You are no longer poisoned. The orc priest begins to cast a cantrip, but forgets the words! Items here: )))) [[. You hit the orc priest but do no damage. The orc priest is poisoned. The orc priest is moderately wounded. The orc priest looks braver for a moment. You closely miss the orc priest. The orc priest is moderately wounded. The orc priest hits you with a +0 flail. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 flail (heavily wounded, very poisoned, 100% to hit) The magic dart hits the orc priest. The orc priest is almost dead. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! Ouch! That really hurt! You die... #.###.##.#...# #.# #.##.##..# #.# #..#.##..# #.# ##...##..# #.# .####..# #.# .# #..# #.# .## #..# #.###...# #..@o.# #####...# .## # You could see an orc priest (very poisoned). Vanquished Creatures A jelly (D:2) An orc priest (D:3) 4 adders (D:2) A dart slug (D:3) A ribbon worm (D:2) 3 orcs (D:3) 7 endoplasms 4 giant cockroaches 6 goblins 8 hobgoblins 3 jackals (D:2) 4 quokkas 4 ball pythons A bat (D:3) A frilled lizard (D:3) 4 kobolds A rat (D:3) 54 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | avangion the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 193 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 203 | D:1 | Learned a level 2 spell: Searing Ray 779 | D:2 | Reached skill level 4 in Spellcasting 861 | D:2 | Reached skill level 5 in Conjurations 861 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/10 1049 | D:2 | Reached skill level 5 in Spellcasting 1142 | D:2 | Reached XP level 4. HP: 24/24 MP: 10/13 1665 | D:2 | Reached skill level 6 in Spellcasting 2145 | D:3 | Reached skill level 1 in Alchemy 2502 | D:3 | Reached XP level 5. HP: 28/28 MP: 10/15 2515 | D:3 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_checkerplants, layout_rooms, minmay_misc_feat_chi, minivault_24 D:2: layout_basic D:3: layout_loops_ring, shapermc_ecumenical_altar_notcrosses Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 4 5 6 | 6.0 Conjurations | 5 | 5.2 Alchemy | 2 | 2.0 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | | 2 || 2 Cast: Magic Dart | 55 | 58 || 113 Searing Ray | | 2 || 2 Use: Potion | | 1 || 1 Armour: Robe | 1 | 4 || 5 Dodge: Dodged | | 5 || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2513 | 2459 | 54 | 0 | 2220 | 3 | 837.7 | Dungeon | 2513 | 2459 | 54 | 0 | 2220 | 3 | 837.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1341 daAuts D:1: 589 daAuts D:3: 582 daAuts