Dungeon Crawl Stone Soup version 0.32-a0-913-g739538afd8 (webtiles) character file. Game seed: 10924863657101145068 29 avangion the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on Apr 9, 2024. Slain by Terence ... wielding a +1 mace of protection (5 damage) ... on level 2 of the Dungeon. The game lasted 00:01:23 (1176 turns). avangion the Conjurer (Deep Elf Conjurer) Turns: 1176, Time: 00:01:23 Health: 0/19 AC: 2 Str: 4 XL: 3 Next: 1% Magic: 10/10 EV: 11 Int: 24 God: Gold: 84 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 84 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls e - a scroll of enchant weapon {unknown} f - a scroll of amnesia {unknown} g - a scroll of noise {unknown} h - a scroll of torment {unknown} j - 2 scrolls of identify {unknown} l - a scroll of brand weapon {unknown} Potions c - a potion of might {unknown} d - a potion of brilliance {unknown} i - a potion of curing {unknown} k - 2 potions of ambrosia {unknown} Skills: - Level 3.0 Dodging - Level 3.0 Stealth + Level 3.6 Spellcasting + Level 4.7 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d6 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10823 Altars: Annotations: D:2 1 runed translucent door, exclusion: door, Crazy Yiuf, Terence Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +1 mace of protection and wearing a +1 chain mail of willpower (lightly wounded, 85% to hit) The searing ray hits Terence but does no damage. Terence is lightly wounded. (Press . to maintain the ray.) You now have 6/10 mp. The searing ray hits Terence but does no damage. Terence is lightly wounded. You now have 5/10 mp. The searing ray misses Terence. You now have 4/10 mp. The searing ray misses Terence. You finish channelling your searing ray. Terence hits you with a +1 mace of protection. You take 6 damage, and have 13/19 hp. MASSIVE DAMAGE!! You now have 3/10 mp. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +1 mace of protection and wearing a +1 chain mail of willpower (lightly wounded, 85% to hit) The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) Terence hits you with a +1 mace of protection. You take 3 damage, and have 10/19 hp. You now have 1/10 mp. The searing ray hits Terence but does no damage. Terence is moderately wounded. Terence hits you with a +1 mace of protection. * * * LOW HITPOINT WARNING * * * Your magical contamination has completely faded away. You take 6 damage, and have 4/19 hp. MASSIVE DAMAGE!! You now have 0/10 mp. Without enough magic to sustain it, your searing ray dissipates. Terence barely misses you. Magic courses through your body. Terence hits you with a +1 mace of protection. You die... Terence says, "Time to find some more victims." #..######.##..... #.........#.....# ######.#########...## #......# ##.## #.####†## #.# ##...# #.# #....# #+# #....# #@#.## #@#..# ......# ##....... #.#...### #.##.## ... ## ... You could see Terence. Vanquished Creatures 2 ball pythons (D:1) 3 bats (D:1) 5 endoplasms 3 goblins (D:1) 3 hobgoblins 4 kobolds 2 quokkas (D:1) 4 rats 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | avangion the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 252 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 274 | D:1 | Learned a level 2 spell: Searing Ray 322 | D:1 | Found a faded altar of an unknown god. 980 | D:2 | Found a runed translucent door. 981 | D:2 | Noticed Crazy Yiuf 1130 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/10 1166 | D:2 | Noticed Terence 1176 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_refuge, layout_rooms, shapermc_ecumenical_altar_notcrosses, serial_curves, eino_curves_02, eino_curves_03 D:2: layout_loops_corners, uniq_crazy_yiuf_cottage, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.0 Dodging | 3 | 3.0 Spellcasting | | 3.6 Conjurations | | 4.7 Action || total ---------------------------++------- Cast: Magic Dart || 51 Searing Ray || 2 Use: Potion || 1 Armour: Robe || 7 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1175 | 1163 | 12 | 0 | 1057 | 2 | 587.5 | Dungeon | 1175 | 1163 | 12 | 0 | 1057 | 2 | 587.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 847 daAuts D:2: 328 daAuts