Dungeon Crawl Stone Soup version 0.32-a0-975-g85d4e5bfdb (webtiles) character file. Game seed: 10596503271686293457 168 avangion the Magician (level 5, 0/38 HPs) Began as a Djinni Conjurer on Apr 18, 2024. Slain by an adder (4 damage) ... in a sewer. The game lasted 00:03:17 (2317 turns). avangion the Magician (Djinni Conjurer) Turns: 2317, Time: 00:03:18 Health: 0/38 AC: 3 Str: 6 XL: 5 Next: 78% Gold: 137 EV: 12 Int: 24 God: SH: 0 Dex: 16 rFire + + . j - +1 long sword of Winter {protect, Int+3 Dex+4} rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . f - +0 pair of gloves SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.26/turn (no ring) %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 137 gold pieces. Inventory: Hand Weapons j - the +1 long sword of Winter (weapon) {protect, Int+3 Dex+4} (You found it on level 2 of the Dungeon) Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). Missiles g - 3 curare-tipped darts Armour a - a +0 robe (worn) f - a +0 pair of gloves (worn) Scrolls b - a scroll of teleportation {unknown} d - a scroll of blinking {unknown} e - 3 scrolls of fog l - a scroll of butterflies {unknown} Potions c - a potion of ambrosia {unknown} h - 2 potions of haste {unknown} i - a potion of brilliance {unknown} k - a potion of invisibility {unknown} Skills: + Level 2.0 Fighting + Level 3.3 Dodging + Level 2.5 Stealth * Level 4.3 Spellcasting * Level 4.3 Conjurations * Level 4.3 Hexes Level 0.0 Charms * Level 4.3 Summonings * Level 4.3 Necromancy * Level 4.3 Translocations Level 0.0 Transmutations * Level 4.3 Fire Magic * Level 4.3 Ice Magic * Level 4.3 Air Magic * Level 4.3 Earth Magic * Level 4.3 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 c - Fulminant Prism Conj/Alch 13% 3d8 16% 4 d - Sandblast Erth 52% 2d12 1% 1 e - Call Imp Summ 52% N/A 2% 2 x - Iskenderun's Mystic Conj/Tloc 26% 2d7 (+2d3 16% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 15827 Sewer (1/1) Zot: 5856 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The searing ray hits the adder. The adder is almost dead. The adder bites you. x3; The adder barely misses you. You take 9 damage, and have 14/38 hp. MASSIVE DAMAGE!! The searing ray misses the adder. You finish channelling your searing ray. The adder closely misses you. The adder bites you. You take 2 damage, and have 12/38 hp. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (water, 66% to hit) The searing ray hits the adder. The adder is heavily wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The adder barely misses you. The adder misses you. You take 1 damage, and have 11/38 hp. The searing ray misses the adder. * * * LOW HITPOINT WARNING * * * The adder closely misses you. The adder misses you. You take 1 damage, and have 10/38 hp. The searing ray hits the adder! You kill the adder! * * * LOW HITPOINT WARNING * * * The adder bites you. * * * LOW HITPOINT WARNING * * * The adder closely misses you. You take 4 damage, and have 6/38 hp. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (water, almost dead, 66% to hit) The searing ray misses the adder. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The adder bites you. You die... #.≈≈# #~≈≈# #.≈≈# ~ #~≈≈# ~≈ #~≈≈# ~≈~###~≈≈# ~~~~~~~≈≈# ≈≈≈≈≈≈≈≈≈# ~~~~~~≈@≈# #####~S≈≈# #~~≈≈# #~~~≈≈# #†.~≈≈# .~.~≈≈# #†.~≈≈≈# ...#≈≈≈# You could see an adder. Vanquished Creatures 4 gnolls 4 adders 2 river rats (Sewer) A dart slug (D:2) 10 bats 6 endoplasms 5 giant cockroaches 7 goblins 6 hobgoblins 5 jackals 4 quokkas 6 ball pythons 3 frilled lizards 5 kobolds 6 rats 74 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | avangion the Djinni Conjurer began the quest for the Orb. 0 | D:1 | avangion set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 145 | D:1 | Reached XP level 2. HP: 18/22 MP: 0/0 542 | D:1 | Reached XP level 3. HP: 25/26 MP: 0/0 542 | D:1 | Learned a level 1 spell: Sandblast 708 | D:1 | Reached skill level 1 in Fighting 1032 | D:2 | Reached XP level 4. HP: 26/32 MP: 0/0 1214 | D:2 | Identified the +1 long sword of Winter {protect, Int+3 | Dex+4} 1322 | D:2 | Reached XP level 5. HP: 35/37 MP: 0/0 1322 | D:2 | Learned a level 2 spell: Call Imp 2154 | D:3 | Found a glowing drain. 2174 | Sewer | Entered a sewer 2317 | Sewer | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_lonely_grave, layout_loops_corners D:2: layout_basic D:3: layout_basic, nicolae_overflow_hidden_temple, cheibrodos_sewer_entry_drain, shapermc_ecumenical_altar_petra, interstate_on_off, guppyfry_early_lair_pool Sewer: sewer_fruit_machine Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fighting | 1 2 | 2.0 Stealth | 2 | 2.5 Spellcasting | 4 | 4.3 Conjurations | 4 | 4.3 Hexes | 4 | 4.3 Summonings | 4 | 4.3 Necromancy | 4 | 4.3 Translocations | 4 | 4.3 Fire Magic | 4 | 4.3 Ice Magic | 4 | 4.3 Air Magic | 4 | 4.3 Earth Magic | 4 | 4.3 Alchemy | 4 | 4.3 Dodging | 3 | 3.3 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 65 | 76 || 141 Searing Ray | 1 | 5 || 6 Use: Scroll | | 1 || 1 Armour: Robe | 1 | 16 || 17 Dodge: Dodged | 5 | 22 || 27 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2315 | 2271 | 44 | 8 | 2007 | 4 | 578.8 | Dungeon | 2173 | 2129 | 44 | 8 | 1900 | 3 | 724.3 | Sewer | 142 | 142 | 0 | 0 | 107 | 1 | 142.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 986 daAuts D:2: 941 daAuts D:3: 245 daAuts Sewer: 142 daAuts