Dungeon Crawl Stone Soup version 0.32-a0-995-gb4a59205af (webtiles) character file. Game seed: 15247433143814963747 12 avangion the Magician (level 2, 22/22 HPs) Began as a Djinni Conjurer on Apr 22, 2024. Quit the game on level 2 of the Dungeon. The game lasted 00:01:16 (543 turns). avangion the Magician (Djinni Conjurer) Turns: 543, Time: 00:01:16 Health: 22/22 AC: 2 Str: 6 XL: 2 Next: 45% Gold: 18 EV: 11 Int: 19 God: SH: 5 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... g - amulet of reflection Stlth ++ (no ring) HPRegen 0.23/turn (no ring) %: reflection @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 18 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves d - a staff of conjuration Jewellery g - an amulet of reflection (around neck) Scrolls c - 2 scrolls of enchant armour {unknown} Potions b - a potion of curing {unknown} e - a potion of heal wounds {unknown} f - a potion of cancellation {unknown} Skills: + Level 0.4 Fighting + Level 2.3 Dodging * Level 1.9 Stealth * Level 3.7 Spellcasting * Level 3.7 Conjurations * Level 3.7 Hexes Level 0.0 Charms * Level 3.7 Summonings * Level 3.7 Necromancy * Level 3.7 Translocations Level 0.0 Transmutations * Level 3.7 Fire Magic * Level 3.7 Ice Magic * Level 3.7 Air Magic * Level 3.7 Earth Magic * Level 3.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 c - Fulminant Prism Conj/Alch 8% 3d6 30% 4 x - Iskenderun's Mystic Conj/Tloc 17% 2d5 (+2d2 30% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11457 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) Things that are here: a +0 club; a kobold corpse An endoplasm comes into view. Health restored: 22 The magic dart hits the endoplasm. The endoplasm is lightly wounded. You take 1 damage, and have 21/22 hp. The magic dart hits the endoplasm. The endoplasm is moderately wounded. The magic dart hits the endoplasm. The endoplasm is heavily wounded. You take 1 damage, and have 20/22 hp. The magic dart hits the endoplasm. The endoplasm is heavily wounded. You take 1 damage, and have 19/22 hp. The magic dart hits the endoplasm. The endoplasm is severely wounded. You take 1 damage, and have 18/22 hp. The magic dart hits the endoplasm. You kill the endoplasm! You can't see any susceptible monsters within range! (Use Z to cast anyway.) g - an amulet of reflection Health restored: 22 You start putting on your amulet. You continue putting on your amulet of reflection. x5 You finish putting on your amulet of reflection. You feel a shielding aura gather around you. g - an amulet of reflection (around neck) c - 2 scrolls labelled TAUVAUB OFU (gained 1) Things that are here: a +0 whip; 2 stones Found a stone staircase leading down. Done exploring. Done exploring. There is an escape hatch in the floor here. There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ### #.# #@# #.# #.# #.# #.# #.# #.# #.# There were no monsters in sight! Vanquished Creatures An endoplasm (D:1) A giant cockroach (D:1) A goblin (D:1) 3 jackals (D:1) 2 kobolds (D:1) 3 rats (D:1) 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | avangion the Djinni Conjurer began the quest for the Orb. 0 | D:1 | avangion set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 144 | D:1 | Reached XP level 2. HP: 16/21 MP: 0/0 543 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_a, layout_rooms D:2: layout_basic, serial_shops, nicolae_shop_bloodbath_and_beyond, uniq_natasha, uniq_sigmund Action || total ---------------------------++------- Cast: Magic Dart || 26 Armour: Robe || 3 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 542 | 513 | 29 | 0 | 463 | 2 | 271.0 | Dungeon | 542 | 513 | 29 | 0 | 463 | 2 | 271.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 542 daAuts D:2: 0 daAuts