Dungeon Crawl Stone Soup version 0.32-a0-1030-g7194ef5473 (webtiles) character file. Game seed: 16380667223110456185 146 avangion the Magician (level 5, -1/38 HPs) Began as a Djinni Conjurer on Apr 29, 2024. Slain by an ice beast (12 damage) ... on level 3 of the Dungeon. The game lasted 00:02:31 (1469 turns). avangion the Magician (Djinni Conjurer) Turns: 1469, Time: 00:02:32 Health: -1/38 AC: 2 Str: 6 XL: 5 Next: 53% Gold: 66 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.26/turn (no ring) %: infuse magic (-2 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 66 gold pieces. Inventory: Missiles g - a throwing net Armour a - a +0 robe (worn) Scrolls b - 2 scrolls of amnesia {unknown} c - a scroll of noise {unknown} d - a scroll of blinking {unknown} e - 3 scrolls of identify {unknown} f - a scroll of fog {unknown} Potions h - a potion of might {unknown} Skills: + Level 1.9 Fighting + Level 3.2 Dodging + Level 2.5 Stealth * Level 4.2 Spellcasting * Level 4.2 Conjurations * Level 4.2 Hexes Level 0.0 Charms * Level 4.2 Summonings * Level 4.2 Necromancy * Level 4.2 Translocations Level 0.0 Transmutations * Level 4.2 Fire Magic * Level 4.2 Ice Magic * Level 4.2 Air Magic * Level 4.2 Earth Magic * Level 4.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 c - Fulminant Prism Conj/Alch 11% 3d9 19% 4 d - Kiss of Death Conj/Necr 92% 2d12 1% 1 e - Jinxbite Hex 46% N/A 2% 2 x - Iskenderun's Mystic Conj/Tloc 23% 2d6 (+2d3 19% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 16530 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You take 1 damage, and have 33/38 hp. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - ice beast Aim: an ice beast (lightly wounded, ally target, 100% to hit) The magic dart hits the ice beast. The ice beast is lightly wounded. Your fulminant prism explodes! The blast of energy engulfs the ice beast! The ice beast is severely wounded. You hear a shout! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast (severely wounded, 78% to hit) The searing ray hits the ice beast. The ice beast is almost dead. (Press . to maintain the ray.) You take 2 damage, and have 31/38 hp. The searing ray hits the ice beast but does no damage. The ice beast is almost dead. You take 1 damage, and have 30/38 hp. The searing ray misses the ice beast. The ice beast barely misses you. You take 1 damage, and have 29/38 hp. The searing ray misses the ice beast. You finish channelling your searing ray. The ice beast hits you. The ice beast freezes you! You feel a terrible chill! The giant cockroach waves its antennae. You take 11 damage, and have 18/38 hp. MASSIVE DAMAGE!! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast (almost dead, 78% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The ice beast hits you. * * * LOW HITPOINT WARNING * * * The ice beast freezes you! You feel a terrible chill! You die... . .....##"##..##.# # #.....#.#....#.# ###..#.##.##.#...# ##..####...#+##..# ##.##(...?.lrB##?# ##..####...####..####### ###..#.##.##.#.!Y....... ........#K#.....@..####>.. ###....##g##...........$.. # ####..###....#...####.# # ##..#...#.##.###.). # ##..)#..>.........# # ######.........### # #..######## # #...# # #..## You could see an ice beast, a quokka, a giant cockroach, a hobgoblin, a kobold and a frilled lizard. Vanquished Creatures 7 gnolls 2 adders (D:2) 2 ribbon worms (D:2) 4 orcs (D:2) 3 ball pythons 6 bats 8 endoplasms 3 goblins (D:2) 2 hobgoblins (D:2) 4 jackals (D:1) 2 kobolds A quokka (D:1) 3 rats 47 creatures vanquished. Vanquished Creatures (others) A fulminant prism (D:3) 1 creature vanquished. Grand Total: 48 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | avangion the Djinni Conjurer began the quest for the Orb. 0 | D:1 | avangion set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 164 | D:1 | Reached XP level 2. HP: 10/22 MP: 0/0 375 | D:1 | Reached XP level 3. HP: 21/26 MP: 0/0 375 | D:1 | Learned a level 1 spell: Kiss of Death 541 | D:1 | Reached skill level 1 in Fighting 876 | D:2 | Reached XP level 4. HP: 28/32 MP: 0/0 1125 | D:2 | Reached XP level 5. HP: 34/37 MP: 0/0 1125 | D:2 | Learned a level 2 spell: Jinxbite 1437 | D:3 | Found the Hermit's Pendant {Faith Invo=14 Evo=0 MP+5} 1450 | D:3 | Noticed an ice beast 1469 | D:3 | Slain by an ice beast Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_depleted_hourglass, layout_rooms D:2: layout_rooms, basic_altar, wad_orctagon D:3: layout_loops_ring, ebering_ecumenical_altar_rust, minmay_fractal_squares_gapless_5 Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 | 1.9 Stealth | 2 | 2.5 Spellcasting | 4 | 4.2 Conjurations | 4 | 4.2 Hexes | 4 | 4.2 Summonings | 4 | 4.2 Necromancy | 4 | 4.2 Translocations | 4 | 4.2 Fire Magic | 4 | 4.2 Ice Magic | 4 | 4.2 Air Magic | 4 | 4.2 Earth Magic | 4 | 4.2 Alchemy | 4 | 4.2 Dodging | 3 | 3.2 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 51 | 33 || 84 Searing Ray | 4 | 7 || 11 Fulminant Prism | | 1 || 1 Armour: Robe | 2 | 2 || 4 Dodge: Dodged | 3 | 2 || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1468 | 1434 | 34 | 0 | 1219 | 3 | 489.3 | Dungeon | 1468 | 1434 | 34 | 0 | 1219 | 3 | 489.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 755 daAuts D:1: 647 daAuts D:3: 65 daAuts