Dungeon Crawl Stone Soup version 0.32-a0-1039-ge5262815a4 (webtiles) character file. Game seed: 758180515929994872 118 avangion the Magician (level 5, -1/38 HPs) Began as a Djinni Conjurer on May 2, 2024. Slain by a crocodile (12 damage) ... in a sewer. The game lasted 00:03:49 (1696 turns). avangion the Magician (Djinni Conjurer) Turns: 1696, Time: 00:03:49 Health: -1/38 AC: 2 Str: 6 XL: 5 Next: 23% Gold: 117 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . d - staff of death rCold x . . (no shield) rNeg + + . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr + (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ C - ring of resist corrosion HPRegen 0.26/turn N - ring of positive energy %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 117 gold pieces. Inventory: Armour a - a +0 robe (worn) l - the +3 buckler of Anarchy {Dex+5} (You found it on level 2 of the Dungeon) Dex+5: It affects your dexterity (+5). Magical Staves d - a staff of death (weapon) Jewellery C - a ring of resist corrosion (left hand) F - a ring of protection from fire N - a ring of positive energy (right hand) Scrolls c - 3 scrolls of identify {unknown} e - 2 scrolls of enchant armour {unknown} h - a scroll of teleportation {unknown} j - a scroll of vulnerability {unknown} Potions b - a potion of haste {unknown} f - 2 potions of brilliance {unknown} g - a potion of invisibility {unknown} i - 5 potions of curing {unknown} k - a potion of mutation {unknown} m - a potion of lignification {unknown} Skills: + Level 1.7 Fighting + Level 3.1 Dodging + Level 2.4 Stealth * Level 4.2 Spellcasting * Level 4.2 Conjurations * Level 4.2 Hexes Level 0.0 Charms * Level 4.2 Summonings * Level 4.2 Necromancy * Level 4.2 Translocations Level 0.0 Transmutations * Level 4.2 Fire Magic * Level 4.2 Ice Magic * Level 4.2 Air Magic * Level 4.2 Earth Magic * Level 4.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 c - Fulminant Prism Conj/Alch 11% 3d8 21% 4 d - Foxfire Conj/Fire 88% 2x1d8 1% 1 e - Scorch Fire 44% 2d6 3% 2 x - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 21% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 16339 Sewer (1/1) Zot: 5966 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The searing ray hits the river rat. The river rat is heavily wounded. The searing ray hits the frilled lizard! You kill the frilled lizard! The searing ray hits the crocodile! The crocodile is moderately wounded. (Press . to maintain the ray.) The river rat misses you. You take 2 damage, and have 34/38 hp. The searing ray hits the river rat. The river rat is severely wounded. The searing ray misses the crocodile. The river rat bites you. You take 5 damage, and have 29/38 hp. The searing ray hits the river rat! You kill the river rat! The searing ray hits the crocodile. The crocodile is heavily wounded. The searing ray hits the crocodile! The crocodile is severely wounded. You finish channelling your searing ray. The crocodile bites you. The crocodile drags you backwards! You take 4 damage, and have 25/38 hp. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - crocodile Aim: a crocodile (severely wounded, 72% to hit) The searing ray hits the crocodile. The crocodile is almost dead. (Press . to maintain the ray.) The crocodile closely misses you. You take 2 damage, and have 23/38 hp. The searing ray hits the crocodile. The crocodile is almost dead. The crocodile bites you! * * * LOW HITPOINT WARNING * * * The crocodile drags you backwards! You take 13 damage, and have 10/38 hp. MASSIVE DAMAGE!! The crocodile bites you! You die... ###### ≈~~..## #≈~≈~.### #l†≈≈~.~~ #@..≈≈≈≈≈ #.################ #.##...........~~~ #..#..~########.~~ #....~~# ##.~ ######## ### You could see a crocodile. Vanquished Creatures An orc priest (D:3) An adder (D:2) A river rat (Sewer) 2 dart slugs (D:1) 2 ribbon worms 3 orcs (D:3) 9 endoplasms 3 giant cockroaches 4 hobgoblins 5 kobolds 2 quokkas (D:1) 8 ball pythons 2 bats 8 frilled lizards 3 goblins 6 rats 60 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | avangion the Djinni Conjurer began the quest for the Orb. 0 | D:1 | avangion set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 104 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 284 | D:1 | Reached XP level 3. HP: 23/26 MP: 0/0 284 | D:1 | Learned a level 1 spell: Foxfire 481 | D:1 | Reached skill level 1 in Fighting 979 | D:2 | Reached XP level 4. HP: 28/32 MP: 0/0 1249 | D:2 | Identified the +3 buckler of Anarchy {Dex+5} 1450 | D:3 | Found a faded altar of an unknown god. 1558 | D:3 | Reached XP level 5. HP: 28/37 MP: 0/0 1558 | D:3 | Learned a level 2 spell: Scorch 1644 | D:3 | Found a glowing drain. 1663 | Sewer | Entered a sewer 1687 | Sewer | Noticed a crocodile 1696 | Sewer | Slain by a crocodile Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_plants_in_alcoves, layout_basic, st_stairs_11, hangedman_abyss_or_decor_lesser_grid D:2: layout_loops_ring D:3: layout_basic, cheibrodos_sewer_entry_drain, shapermc_ecumenical_altar_gd, chequers_serial_rivers_small_b, chequers_avenue, uniq_natasha, uniq_crazy_yiuf_cottage Sewer: sewer_sea Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 | 1.7 Stealth | 2 | 2.4 Spellcasting | 4 | 4.2 Conjurations | 4 | 4.2 Hexes | 4 | 4.2 Summonings | 4 | 4.2 Necromancy | 4 | 4.2 Translocations | 4 | 4.2 Fire Magic | 4 | 4.2 Ice Magic | 4 | 4.2 Air Magic | 4 | 4.2 Earth Magic | 4 | 4.2 Alchemy | 4 | 4.2 Dodging | 3 | 3.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 81 | 30 || 111 Searing Ray | 1 | 4 || 5 Armour: Robe | 4 | 4 || 8 Dodge: Dodged | 5 | 3 || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1693 | 1623 | 70 | 8 | 1379 | 4 | 423.2 | Dungeon | 1661 | 1591 | 70 | 8 | 1360 | 3 | 553.7 | Sewer | 32 | 32 | 0 | 0 | 19 | 1 | 32.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 775 daAuts D:1: 647 daAuts D:3: 238 daAuts Sewer: 32 daAuts