Dungeon Crawl Stone Soup version 0.32-a0-1074-g4fd57f6e19 (webtiles) character file. Game seed: 11052584297289175763 69 avangion the Magician (level 4, -2/32 HPs) Began as a Djinni Conjurer on May 7, 2024. Slain by a gnoll ... wielding a +0 flail (10 damage) ... on level 3 of the Dungeon. The game lasted 00:01:40 (1634 turns). avangion the Magician (Djinni Conjurer) Turns: 1634, Time: 00:01:41 Health: -2/32 AC: 2 Str: 6 XL: 4 Next: 42% Gold: 122 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . h - staff of death rCold x . . (no shield) rNeg + . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) %: infuse magic (-3 HP) @: untranslocatable, immotile, flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 122 gold pieces. Inventory: Missiles m - a throwing net Armour a - a +0 robe (worn) Magical Staves h - a staff of death (weapon) Scrolls b - 2 scrolls of fog {unknown} d - a scroll of teleportation {unknown} e - a scroll of revelation {unknown} f - a scroll of blinking {unknown} i - a scroll of immolation {unknown} j - a scroll of enchant weapon {unknown} k - a scroll of identify {unknown} Potions c - 2 potions of curing {unknown} g - 2 potions of lignification {unknown} l - a potion of heal wounds {unknown} Skills: + Level 1.4 Fighting + Level 2.9 Dodging + Level 2.2 Stealth * Level 4.0 Spellcasting * Level 4.0 Conjurations * Level 4.0 Hexes Level 0.0 Charms * Level 4.0 Summonings * Level 4.0 Necromancy * Level 4.0 Translocations Level 0.0 Transmutations * Level 4.0 Fire Magic * Level 4.0 Ice Magic * Level 4.0 Air Magic * Level 4.0 Earth Magic * Level 4.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Fulminant Prism Conj/Alch 10% 3d9 22% 4 d - Necrotise Necr 100% 1d9 2% 1 x - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 22% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 16366 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You take 1 damage, and have 31/32 hp. The magic dart hits the gnoll. The gnoll is moderately wounded. The endoplasm quivers. A gnoll comes into view. It is wielding a +0 flail. The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll shouts! You take 1 damage, and have 30/32 hp. The magic dart hits the gnoll but does no damage. You take 1 damage, and have 29/32 hp. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (81% to hit) The searing ray misses the gnoll. (Press . to maintain the ray.) You take 2 damage, and have 27/32 hp. The searing ray hits the gnoll. The gnoll is moderately wounded. The gnoll closely misses you. The searing ray hits the gnoll! The gnoll is almost dead. The gnoll barely misses you. The gnoll hits you with a +0 club. You take 4 damage, and have 23/32 hp. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. You are very lightly contaminated with residual magic. Nothing appears to happen. The gnoll hits you with a +0 flail. The gnoll hits you with a +0 club. You take 11 damage, and have 12/32 hp. MASSIVE DAMAGE!! Casting: Iskenderun's Mystic Blast (extremely dangerous; 22% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. You spin around. You are magically locked in place. * * * LOW HITPOINT WARNING * * * The endoplasm barely misses you. The gnoll hits you with a +0 flail! You die... #....†... ....#.......# .... #.......# .... #.......# .### ... #.......# ..... #.## #.......# .....#+#..###.......#### .......gg...#.....<..... .......@J...#.......##.. ....<...)...#........... ............#........... ............#......##### ............#.#........# .....#####)##.#........# #.... #.##.#........# ##### #.#..#........# #...##........# You could see 2 gnolls and an endoplasm. Vanquished Creatures A gnoll (D:3) 4 adders 3 bats 2 giant cockroaches A goblin (D:3) 2 hobgoblins (D:1) A quokka (D:1) 3 ball pythons 2 frilled lizards 4 kobolds A rat (D:2) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | avangion the Djinni Conjurer began the quest for the Orb. 0 | D:1 | avangion set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 173 | D:1 | Reached XP level 2. HP: 17/22 MP: 0/0 311 | D:1 | Found a faded altar of an unknown god. 733 | D:2 | Reached XP level 3. HP: 22/26 MP: 0/0 733 | D:2 | Learned a level 1 spell: Necrotise 1015 | D:2 | Reached skill level 1 in Fighting 1498 | D:3 | Reached XP level 4. HP: 29/32 MP: 0/0 1634 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: roadster_arrival_rocket_small, layout_basic, shapermc_ecumenical_altar_ellora, item_on_display_a D:2: layout_basic D:3: layout_basic, grunt_temple_overflow_growth_and_decay, hellmonk_ghost_happy_afterlife, uniq_robin Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 | 1.4 Stealth | 2 | 2.2 Spellcasting | 4 | 4.0 Conjurations | 4 | 4.0 Hexes | 4 | 4.0 Summonings | 4 | 4.0 Necromancy | 4 | 4.0 Translocations | 4 | 4.0 Fire Magic | 4 | 4.0 Ice Magic | 4 | 4.0 Air Magic | 4 | 4.0 Earth Magic | 4 | 4.0 Alchemy | 4 | 4.0 Dodging | | 2.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 49 | 10 || 59 Searing Ray | 1 | 3 || 4 Armour: Robe | 4 | 4 || 8 Dodge: Dodged | 9 | 3 || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1632 | 1600 | 32 | 0 | 1476 | 3 | 544.0 | Dungeon | 1632 | 1600 | 32 | 0 | 1476 | 3 | 544.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 821 daAuts D:1: 672 daAuts D:3: 139 daAuts