Dungeon Crawl Stone Soup version 0.27-a0-1140-g099f9bb0e8 (webtiles) character file. Game seed: 14579665511380241360 28 avis the Grave Robber (level 3, 0/28 HPs) Began as a Deep Dwarf Necromancer on May 9, 2021. Slain by a water moccasin (3 damage) ... on level 1 of the Dungeon. The game lasted 00:09:36 (1641 turns). avis the Grave Robber (Deep Dwarf Necromancer) Turns: 1641, Time: 00:09:36 Health: 0/28 AC: 2 Str: 11 XL: 3 Next: 0% Magic: 3/6 EV: 12 Int: 16 God: Gold: 78 SH: 0 Dex: 13 Spells: 4/6 levels left rFire . . . SeeInvis . i - +0 short sword rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.10/turn (no ring) @: lethally poisoned (0 -> 0) A: damage resistance, heal wounds, sense surroundings 1, no regeneration a: Heal Wounds You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 78 gold pieces. Inventory: Hand Weapons i - a +0 short sword (weapon) Missiles b - 24 bolts e - 20 stones Armour a - a +0 robe (worn) h - a +0 leather armour Jewellery f - a ring of wizardry Scrolls g - a scroll of magic mapping {unknown} j - 2 scrolls of blinking {unknown} l - a scroll of vulnerability {unknown} Potions c - 2 potions of curing {unknown} d - a potion of haste {unknown} k - a potion of ambrosia {unknown} Skills: - Level 2.1 Dodging + Level 3.1 Stealth + Level 2.1 Spellcasting * Level 5.0 Necromancy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Pain Necr 68% 1d7 2% 1 b - Animate Skeleton Necr 34% N/A 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Vampiric Draining Necr 8% 2d7 8% 3 Animate Dead Necr 8% N/A 26% 4 Agony Necr 17% N/A 58% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Natasha Innate Abilities, Weirdness & Mutations You are resistant to damage. You can heal yourself by infusing magical energy. You passively map a small area around you. You do not regenerate. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (lightly wounded, chance to affect: 76%) The water moccasin writhes in agony. The water moccasin bites you. You are poisoned. The water moccasin poisons you! Casting: Pain (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (moderately wounded, chance to affect: 76%) The water moccasin writhes in agony. The water moccasin bites you. x2 Casting: Pain (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (heavily wounded, chance to affect: 76%) The water moccasin writhes in agony. The water moccasin barely misses you. There is a stone staircase leading up here. The water moccasin bites you but does no damage. The water moccasin misses you. You climb upwards. There is a stone staircase leading down here. The water moccasin misses you. You are no longer poisoned. The water moccasin bites you! The water moccasin barely misses you. The water moccasin barely misses you. The water moccasin bites you. You are poisoned. The water moccasin poisons you! The water moccasin closely misses you. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * Casting: Pain (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. The water moccasin bites you. You die... #....####.#......#.......#.##..# #..........#.....#...###.#.###.# #..........##.#................# ##..........#....##......#.##### ##########.#.##.##......#.....# ####### #.#.##.##......#####.# #.....# #.#....##......# #.# #.....#####.#.##.##......#####.# ............#.##@#...........#.# #..............S........####.#.# #......#####.......#.#### #...# #......#####.>....##.##### ##### #......##.........##.....# #.....###.###.##########.# #.....# #.# #.# #.# ####### #.# #.# #.# #.###.##########.# You could see a water moccasin. Vanquished Creatures A worm (D:1) 2 endoplasms (D:1) 2 goblins 2 hobgoblins (D:1) A quokka (D:2) 9 ball pythons A bat (D:2) 6 frilled lizards A kobold (D:1) 2 rats (D:1) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | avis the Deep Dwarf Necromancer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 228 | D:1 | Learned a level 1 spell: Animate Skeleton 467 | D:1 | Reached XP level 2. HP: 17/22 MP: 0/4 1203 | D:2 | Noticed Natasha 1204 | D:2 | Noticed a water moccasin 1515 | D:1 | Reached skill level 5 in Necromancy 1515 | D:1 | Reached XP level 3. HP: 18/28 MP: 0/6 1641 | D:1 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_a, layout_basic, serial_curves, eino_curves_01, eino_curves_03 D:2: layout_basic, serial_aquarium, aquarium_bridge_straight [aquarium_subvault_bridge, aquarium_subvault_wall, aquarium_subvault_bridge, aquarium_subvault_wall], aquarium_bridge_long_joined [aquarium_subvault_window, aquarium_subvault_window, aquarium_subvault_bridge, aquarium_subvault_wall, aquarium_subvault_wall, aquarium_subvault_bridge], aquarium_window_1, aquarium_window_fake, aquarium_view_2d, aquarium_balcony_double_4, aquarium_pool_2, minmay_misc_feat_five, minmay_pentomino_o4, uniq_natasha Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.1 Stealth | 3 | 3.1 Necromancy | 5 | 5.0 Dodging | | 2.1 Action || total -------------------------++------- Melee: Short sword || 8 Cast: Pain || 57 Animate Skeleton || 10 Armor: Robe || 2 Dodge: Dodged || 18 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1647 | 1504 | 143 | 570 | 479 | 2 | 823.5 | Dungeon | 1647 | 1504 | 143 | 570 | 479 | 2 | 823.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1501 daAuts D:2: 145 daAuts