Dungeon Crawl Stone Soup version 0.29-a0-91-gdebf4667c2 (webtiles) character file. Game seed: 1846103116049796524 18 axecop the Ducker (level 2, -1/20 HPs) Began as a Hill Orc Wanderer on Feb 8, 2022. Slain by a jackal (3 damage) ... on level 2 of the Dungeon. The game lasted 00:00:37 (960 turns). axecop the Ducker (Hill Orc Wanderer) Turns: 960, Time: 00:00:38 Health: -1/20 AC: 4 Str: 17 XL: 2 Next: 66% Magic: 3/3 EV: 12 Int: 12 God: Gold: 79 SH: 0 Dex: 7 Spells: 2/3 levels left rFire . . . SeeInvis . a - +0 mace rCold . . . Faith . (no shield) rNeg . . . Spirit . c - +0 leather armour rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . b - +0 pair of gloves Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: deterioration 1, MP-powered wands, sturdy frame 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 79 gold pieces. Inventory: Hand Weapons a - a +0 mace (weapon) Missiles h - 3 poisoned darts Armour b - a +0 pair of gloves (worn) c - a +0 leather armour (worn) g - a +0 chain mail Scrolls d - a scroll of noise {unknown} e - a scroll of fear {unknown} f - 2 scrolls of enchant weapon {unknown} i - a scroll of enchant armour {unknown} Skills: + Level 1.4 Maces & Flails + Level 1.5 Armour + Level 3.3 Dodging + Level 1.2 Spellcasting + Level 2.4 Fire Magic + Level 1.3 Evocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 12% 2x1d4 19% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 12% 2d6 17% 2 Inner Flame Hex/Fire 3% N/A 50% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your body sometimes deteriorates upon taking damage. You expend magic power (3 MP) to strengthen your wands. Your movements are slightly less encumbered by armour. (ER -2) Message History The jackal closely misses you. You are too injured to fight recklessly! You closely miss the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. You are too injured to fight recklessly! You closely miss the jackal. The jackal completely misses you. The jackal barely misses you. You are too injured to fight recklessly! You closely miss the jackal. The jackal bites you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * You completely miss the jackal. The jackal barely misses you. The jackal bites you but does no damage. You closely miss the jackal. The jackal barely misses you. The jackal closely misses you. You barely miss the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. You hit the jackal. You kill the jackal! The jackal misses you. It was a potion of mutation. You feel extremely strange. You feel less encumbered by your armour. You feel yourself wasting away. You feel your magical essence link to the dungeon's wands. The jackal bites you but does no damage. You hit the jackal. You kill the jackal! A jackal comes into view. Things that are here: a jackal corpse; a jackal corpse Found 27 arrows and a scroll labelled TOCEVV YCIZ. The jackal barks! Things that are here: a jackal corpse; a jackal corpse There is a stone staircase leading up here. The jackal bites you. You die... # ..# # .#### ... #.#.#....# .....#.#..##.### ..........#.... ...(...#†##..# ......###.#..### ......####.....## # ...?. #...h.....#.# #.... #.##@.##..#.#### #... # #.#........... #... ..#####........ #.# #..##..... ## #<## #### #.# #.# #.# #.# You could see a jackal. Vanquished Creatures A ball python (D:1) 2 endoplasms A giant cockroach (D:1) A hobgoblin (D:1) 3 jackals (D:2) A kobold (D:1) A quokka (D:1) 2 bats (D:1) A frilled lizard (D:1) 2 rats (D:1) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | axecop the Hill Orc Wanderer began the quest for the Orb. 0 | D:1 | axecop set off with the following items: a +0 mace, a +0 | pair of gloves, a +0 leather armour; and the following | spell memorised: Foxfire; and the following spells | available to memorise: Scorch, Inner Flame 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 2/2 590 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/3 949 | D:2 | HP: 1/20 [jackal (3)] 951 | D:2 | Gained mutation: Your movements are slightly less | encumbered by armour. (ER -2) [potion of mutation] 951 | D:2 | Gained mutation: Your body sometimes deteriorates upon | taking damage. [potion of mutation] 951 | D:2 | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 960 | D:2 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_round_b, layout_loops_ring, grunt_decor_fettered, hangedman_decor_growths D:2: layout_loops_cross, chequers_ecumenical_altar_simple_redux Action || total -------------------------++------- Melee: Mace || 69 Use: Potion || 1 Armor: Leather armour || 32 Dodge: Dodged || 52 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 982 | 954 | 28 | 0 | 758 | 2 | 491.0 | Dungeon | 982 | 954 | 28 | 0 | 758 | 2 | 491.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 928 daAuts D:2: 54 daAuts