Dungeon Crawl Stone Soup version 0.28.0-53-g5a82cb258f (webtiles) character file. Game seed: 3835028068711379689 28 azobrab the Magician (level 3, 0/25 HPs) Began as a Djinni Fire Elementalist on Aug 11, 2022. Slain by a goblin ... wielding a +0 dagger (4 damage) ... on level 2 of the Dungeon. The game lasted 00:03:09 (1373 turns). azobrab the Magician (Djinni Fire Elementalist) Turns: 1373, Time: 00:03:10 Health: 0/25 AC: 2 Str: 7 XL: 3 Next: 27% Gold: 42 EV: 12 Int: 18 God: SH: 0 Dex: 13 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.00/turn (no ring) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 42 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery d - the ring of Isumeipe {Ice rElec rCorr MP+9 Int-3} (You acquired it on level 2 of the Dungeon) [ring of ice] It enhances your ice magic. Int: It affects your intelligence (-3). rF: It makes you vulnerable to fire. rC: It protects you from cold. rElec: It insulates you from electricity. MP: It affects your magic capacity (+9). rCorr: It protects you from acid and corrosion. Scrolls b - a scroll of amnesia e - a scroll of acquirement f - a scroll of torment {unknown} Potions c - a potion of berserk rage {unknown} Skills: + Level 2.3 Dodging + Level 1.9 Stealth + Level 0.3 Unarmed Combat + Level 3.0 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 52% 2x1d6 4% 1 b - Scorch Fire 26% 2d6 7% 2 c - Conjure Flame Conj/Fire 13% 6-21 14% 3 d - Inner Flame Hex/Fire 13% N/A 14% 3 e - Flame Wave Conj/Fire 13% 2d6 41% 4 f - Shock Conj/Air 52% 1d6 4% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (60% to hit) The zap hits the jackal. The jackal is heavily wounded. The kobold shouts! The jackal bites you. The jackal barely misses you. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the worm. The worm is moderately wounded. The worm's fire resistance burns away. The jackal bites you. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the worm. The worm is burned terribly! The worm is severely wounded. The jackal closely misses you. The goblin hits you with a +0 dagger. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Scorch. You are very lightly contaminated with residual magic. Nothing appears to happen. The jackal misses you. The goblin closely misses you. The jackal barely misses you. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the jackal. You kill the jackal! The goblin misses you. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Scorch. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * The goblin closely misses you. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the worm. The worm is burned terribly! You kill the worm! * * * LOW HITPOINT WARNING * * * The goblin hits you with a +0 dagger. You die... ..#......# ..###..### ....... #........# ....... ............. ....... ##........... .....). #........... ## ....... ##...........##. .>..... ................###†...... ##..##.#.....#..@g†K...... ...## .##........†###..... ##.# . ...##.....###.... ...### #....>.#......... ##...#####...###♣..∩..8.. #........#...# #......... #............# #......... #.........#..###∩.._..∩.. #.........#..##.......... You could see a goblin and a kobold. Vanquished Creatures A worm (D:2) 2 dart slugs A bat (D:2) An endoplasm (D:1) A giant cockroach (D:1) 3 goblins 2 hobgoblins 4 jackals A ball python (D:1) A frilled lizard (D:2) 4 kobolds 2 rats 23 creatures vanquished. Vanquished Creatures (others) 17 foxfires (D:1) 17 creatures vanquished. Grand Total: 40 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | azobrab the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 50 | D:1 | Reached XP level 2. HP: 6/21 MP: 0/0 740 | D:1 | Reached skill level 3 in Spellcasting 993 | D:2 | Reached XP level 3. HP: 17/25 MP: 0/0 993 | D:2 | Learned a level 1 spell: Shock 1234 | D:2 | Identified a scroll of acquirement 1234 | D:2 | Acquired the ring of Isumeipe {Ice rElec rCorr MP+9 Int-3} 1342 | D:2 | Found a faded altar of an unknown god. 1373 | D:2 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_peaceful_grave, layout_loops_ring, serial_park_tiny_pond D:2: layout_rooms, hellmonk_ecumenical_altar_arch_garden Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.0 Dodging | | 2.3 Stealth | | 1.9 Unarmed Combat | | 0.3 Action || total -------------------------++------- Melee: Unarmed || 2 Cast: Foxfire || 10 Scorch || 21 Shock || 3 Use: Scroll || 2 Armor: Robe || 4 Dodge: Dodged || 16