Dungeon Crawl Stone Soup version 0.32.0-5-gee5d4526aa (webtiles) character file. Game seed: 12816828293434183528 4 backslashecho the Apothecary (level 1, 0/10 HPs) Began as a Deep Elf Alchemist on Sept 4, 2024. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:32 (443 turns). backslashecho the Apothecary (Deep Elf Alchemist) Turns: 443, Time: 00:00:33 Health: 0/10 AC: 2 Str: 5 XL: 1 Next: 58% Magic: 3/6 EV: 11 Int: 19 God: Gold: 0 SH: 0 Dex: 15 Spells: 5/6 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.20/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Scrolls c - 4 scrolls of identify {unknown} Potions b - a potion of magic Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.2 Spellcasting + Level 1.3 Conjurations + Level 3.4 Alchemy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 48% 1d6 5% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 18% N/A 11% 2 Mephitic Cloud Conj/Alch/Air 9% N/A 24% 3 Olgreb's Toxic Radiance Alch 16% N/A 36% 4 Sticky Flame Fire/Alch 9% 2d5 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You see here a +0 ring mail. You open the door. There is an open door here. c - a scroll labelled TUROLUI GIASHRY A rat comes into view. A rat is nearby! Casting: Sting (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Sting (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (asleep, 100% to hit) The sting hits the rat. The rat is poisoned. The rat is moderately wounded. The rat squeaks loudly. You kill the rat! You now have 5/6 mp. Magic restored. You see here a rat corpse. Found 2 stones. MP restored: 6 Found a stone staircase leading down. You see here 2 stones. A goblin comes into view. It is wielding a +0 club. A goblin is nearby! Casting: Sting (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Sting (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 club (asleep, 100% to hit) The sting hits the goblin. The goblin is poisoned. You kill the goblin! You now have 5/6 mp. Casting: Sting (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) c - 2 scrolls labelled TUROLUI GIASHRY (gained 1) c - 3 scrolls labelled TUROLUI GIASHRY (gained 1) Found a stone staircase leading down. MP restored: 6 c - 4 scrolls labelled TUROLUI GIASHRY (gained 1) A jackal, a kobold, a dart slug, a goblin, 2 rats and a frilled lizard come into view. Found a scroll labelled TUROLUI GIASHRY and 23 gold pieces. The kobold shouts! The jackal barks! The rat squeaks loudly. The frilled lizard hisses angrily. You hear a shout! A bat comes into view. The dart slug moves out of view. The rat moves out of view. Casting: Sting (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - frilled lizard Aim: a frilled lizard (53% to hit) The sting hits the frilled lizard. The frilled lizard is poisoned. You kill the frilled lizard! The goblin shouts! You now have 5/6 mp. Casting: Sting (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (64% to hit) The sting misses the jackal. The sting hits the rat. The rat is poisoned. You kill the rat! The jackal bites you. The bat closely misses you. You take 2 damage, and have 8/10 hp. You now have 4/6 mp. Casting: Sting (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (64% to hit) The sting misses the jackal. The sting hits the goblin. The goblin is poisoned. The goblin is moderately wounded. The bat misses you. The jackal bites you. The jackal barely misses you. You take 1 damage, and have 7/10 hp. You now have 3/6 mp. You barely miss the jackal. You feel a bit more experienced. The jackal bites you. You take 3 damage, and have 4/10 hp. MASSIVE DAMAGE!! You hit the jackal but do no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. You take 1 damage, and have 3/10 hp. Casting: Sting (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (64% to hit) The sting hits the jackal. The jackal is poisoned. The jackal is heavily wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 1/10 hp. You now have 3/6 mp. You hit the jackal but do no damage. The jackal is almost dead. The jackal bites you. You die... #..######.# ## #.........# #. ########### #.######### #.........####.# #.#######......###### #.# #..###......# # #.#######..#?#...##.#... ...........##.##........ ...######....#.#@...#.## #..## #.... #h##....# #...#####.##.br#†#...... #.#.......###.. #g####.# ..#.... ##. #K. # ###.#..# #. ..$ ### ....#.## #. .$# ..# ..###.# .. ## #.# ......# .. # #.# You could see a jackal (poisoned), a bat and a rat. Vanquished Creatures 2 goblins (D:1) A frilled lizard (D:1) 2 rats (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | backslashecho the Deep Elf Alchemist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 443 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: lightli_iron_boxes, layout_loops_corners, hangedman_abyss_or_decor_stabs, kennysheep_doodads, minmay_vboxes Action || total ---------------------------++------- Melee: Unarmed || 3 Cast: Sting || 6 Armour: Robe || 7 Dodge: Dodged || 3