Dungeon Crawl Stone Soup version 0.32.0-12-g91f736bfdd (webtiles) character file. Game seed: 5044813934577738271 119 backslashecho the Magician (level 4, -3/24 HPs) Began as a Deep Elf Earth Elementalist on Sept 13, 2024. Killed by divine providence ... invoked by an orc priest (12 damage) ... on level 4 of the Dungeon. The game lasted 00:04:43 (3747 turns). backslashecho the Magician (DEEE) Turns: 3747, Time: 00:04:43 Health: -3/24 AC: 2 Str: 5 XL: 4 Next: 73% Magic: 7/12 EV: 12 Int: 20 God: Gold: 135 SH: 0 Dex: 17 Spells: 8/12 levels left rFire . . . p - +1 dagger (vamp) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: Convert to Beogh You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 135 gold pieces. Inventory: Hand Weapons h - a +0 short sword of holy wrath p - a +1 vampiric dagger (weapon) Armour a - a +0 robe (worn) Jewellery r - the ring "Zuinij" {rCorr Int+4 Dex+6 Slay-6} (You found it on level 4 of the Dungeon) [ring of dexterity] Int+4: It affects your intelligence (+4). Dex+6: It affects your dexterity (+6). Slay-6: It affects your accuracy & damage with ranged weapons and melee (-6). rCorr: It protects you from acid and corrosion. Scrolls c - 4 scrolls of teleportation {unknown} f - a scroll of fog {unknown} k - 3 scrolls of identify {unknown} m - a scroll of noise {unknown} n - a scroll of vulnerability {unknown} o - a scroll of enchant armour {unknown} q - a scroll of revelation {unknown} Potions b - 2 potions of magic d - a potion of haste {unknown} e - a potion of curing {unknown} g - a potion of attraction {unknown} i - 2 potions of lignification {unknown} j - a potion of invisibility {unknown} l - a potion of brilliance {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.6 Spellcasting + Level 3.6 Conjurations + Level 3.8 Earth Magic You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 38% 2d10 2% 1 g - Stone Arrow Conj/Erth 38% 3d9 8% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Passwall Erth 19% N/A 8% 3 Ensorcelled Hibernation Hex/Ice 8% N/A 19% 2 Sublimation of Blood Necr 4% N/A 19% 2 Brom's Barrelling Bould Conj/Erth 19% 2d5 26% 4 Fugue of the Fallen Necr 4% N/A 36% 3 Petrify Alch/Erth 12% N/A 50% 4 Anguish Hex/Necr 2% N/A 77% 4 Ignite Poison Fire/Alch 4% N/A 77% 4 Summon Forest Summ/Tloc 2% N/A 98% 5 Summon Mana Viper Hex/Summ 4% N/A 98% 5 Summon Cactus Giant Summ 2% N/A 100% 6 Summon Hydra Summ 2% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Cheibriados Elyvilon Hepliaklqana Sif Muna Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Casting: Stone Arrow (quite dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (severely wounded, 77% to hit) The blast of sand hits the jackal. The jackal is almost dead. The jackal misses you. Casting: Sandblast (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (almost dead, 77% to hit) The blast of sand hits the jackal! You kill the jackal! The jackal bites you. x3 You take 4 damage, and have 16/24 hp. You now have 10/12 mp. A jackal comes into view. The jackal bites you but does no damage. The jackal barely misses you. Casting: Sandblast (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (almost dead, 77% to hit) The blast of sand misses the jackal. The blast of sand hits the endoplasm. The endoplasm is heavily wounded. The jackal bites you. x2; The jackal barely misses you. The jackal closely misses you. You take 3 damage, and have 13/24 hp. You now have 10/12 mp. The jackal attacks as it pursues you! The jackal closely misses you. The jackal attacks as it pursues you! The jackal closely misses you. Casting: Sandblast (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (almost dead, 77% to hit) The blast of sand hits the jackal. You kill the jackal! The jackal closely misses you. The jackal barely misses you. Casting: Sandblast (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (77% to hit) The blast of sand hits the jackal! You kill the jackal! The jackal bites you. You take 1 damage, and have 13/24 hp. You now have 9/12 mp. Casting: Sandblast (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (77% to hit) The blast of sand hits the jackal. The jackal is almost dead. The jackal barely misses you. The jackal bites you but does no damage. Casting: Sandblast (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (almost dead, 77% to hit) The blast of sand hits the jackal! You kill the jackal! The orc hits you with a +0 dagger. The endoplasm jiggles. You take 2 damage, and have 11/24 hp. You now have 8/12 mp. The orc priest shouts, "The Pantheon deserves no one's loyalty. Let us show you the true path!" (press Y on the ability menu to convert to Beogh) The orc attacks as it pursues you! The orc closely misses you. Casting: Sandblast (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 dagger and wearing a +0 ring mail (84% to hit) The blast of sand hits the orc! You kill the orc! You now have 8/12 mp. Casting: Sandblast (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (heavily wounded, 98% to hit) The blast of sand hits the endoplasm. You kill the endoplasm! The orc priest shouts, "Beogh offers mercy even to people such as you. Join us and be reborn!" Casting: Sandblast (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 club (82% to hit) The blast of sand hits the orc priest. The orc priest is heavily wounded. The orc priest shouts, "Surrender to Beogh and we'll let you live!" The orc priest hits you with a +0 club. The orc priest invokes the aid of Beogh against you. Beogh smites you! Ouch! That really hurt! You die... .# #.........# .# #.........# .# #.........# .# #......#### '# #......# .# #....######## .## #.....o.....+ ..# #.....###o### ..## #.....# #@# ...# #...h.# #.# ...### #.....# #.# ß....###....)###.#### #......###...)....... ##ß....._###.###.#### #......###.... ... ß....### #######.# ...### You could see an orc priest. Vanquished Creatures An orc wizard (D:3) A gnoll (D:1) A ribbon worm (D:2) A dart slug (D:1) 9 orcs 4 endoplasms 3 giant cockroaches 5 hobgoblins 4 jackals (D:4) 2 quokkas 3 ball pythons 9 bats 7 frilled lizards 7 goblins 6 kobolds 4 rats A spectral hobgoblin (D:3) 68 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | backslashecho the Deep Elf Earth Elementalist began the | quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 93 | D:1 | You fall into a shaft and drop 1 floor! 318 | D:2 | Noticed Terence 477 | D:2 | Reached XP level 2. HP: 15/15 MP: 6/8 1029 | D:1 | Reached XP level 3. HP: 19/19 MP: 7/10 1049 | D:1 | Learned a level 3 spell: Stone Arrow 1304 | D:1 | Reached skill level 4 in Spellcasting 1796 | D:2 | Found a faded altar of an unknown god. 2825 | D:3 | Reached XP level 4. HP: 2/24 MP: 2/12 3291 | D:3 | Found a hazy altar of Hepliaklqana. 3581 | D:4 | Found a shimmering blue altar of Sif Muna. 3587 | D:4 | Found a white marble altar of Elyvilon. 3592 | D:4 | Found a snail-covered altar of Cheibriados. 3723 | D:4 | Identified the ring "Zuinij" {rCorr Int+4 Dex+6 Slay-6} 3747 | D:4 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_pointy, layout_loops_corners D:2: layout_basic, basic_ecumenical_altar, uniq_terence D:3: layout_basic, nicolae_hepliaklqana_monster_ancestors, serial_bayou_pond_d D:4: layout_basic, mainiacjoe_overflow_paths, marbit_many_paths, vehumet_altar_wand_db, minmay_overflow_temple_star_quad, minmay_temple_entry_glassed_door, nrook_uturn, uniq_grinder Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 2 3 | 3.6 Spellcasting | 4 | 4.6 Dodging | | 2.4 Stealth | | 2.4 Earth Magic | | 3.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | 7 | || 7 Dagger | | 3 || 3 Cast: Sandblast | 68 | 41 || 109 Stone Arrow | 2 | || 2 Armour: Robe | 17 | 26 || 43 Dodge: Dodged | 14 | 28 || 42