Seeded DCSS version 0.30.2 (webtiles) character file. Game seed: 20240415 (custom seed) 0 badhabdad the Magician (level 1, 15/15 HPs) Began as a Djinni Hedge Wizard on Apr 15, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:39 (55 turns). badhabdad the Magician (Djinni Hedge Wizard) Turns: 55, Time: 00:00:39 Health: 15/15 AC: 2 Str: 9 XL: 1 Next: 0% Gold: 7 EV: 12 Int: 15 God: SH: 0 Dex: 12 rFire + + . a - +0 dagger rCold x . . (no shield) rNeg . . . b - +0 robe rPois ∞ c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.00/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 7 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Potions d - a potion of curing {unknown} Skills: + Level 2.1 Dodging + Level 1.5 Stealth + Level 2.4 Spellcasting You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 36% 1d4 8% 1 b - Slow Hex 36% N/A 8% 1 c - Blink Tloc 18% N/A 12% 2 d - Call Imp Summ 18% N/A 12% 2 e - Mephitic Cloud Conj/Pois/Air 9% N/A 24% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Qazlal Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Welcome, badhabdad the Djinni Hedge Wizard. Game seed: 20240415 (custom seed); Press ? for a list of commands and other information. Found 7 gold pieces. Found a staircase leading out of the dungeon. You begin with the following spells memorised: Magic Dart, Slow, Blink, Call Imp, Mephitic Cloud. You now have 7 gold pieces. Found a stormy altar of Qazlal. Found a fuming blue potion. Found an escape hatch in the floor. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Okay, then. d - a fuming blue potion Number of times to repeat, then command key: You must enter the number of times for the command to repeat. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ## #. #.### #...## #.#..######## #~..........# #≈≈~~~~.....#### #≈≈≈≈≈≈~~....@.# #≈≈≈≈≈≈≈≈~..#<.# #≈≈≈≈≈≈≈≈~~.##.## #≈≈≈≈≈≈≈≈≈~.....###.# #≈≈≈≈≈≈≈≈≈≈~........# #≈≈≈≈≈≈≈≈≈≈~...####... #≈≈≈≈≈≈≈≈≈≈~~..# # #~≈~≈≈≈≈≈≈≈≈≈..### #~_~≈≈≈≈≈≈≈≈~~...# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | badhabdad the Djinni Hedge Wizard began the quest for the | Orb. 0 | D:1 | badhabdad set off with the following spells memorised: | Magic Dart, Slow, Blink, Call Imp, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 13 | D:1 | Found a stormy altar of Qazlal. 55 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_water_altar, layout_loops_ring, minmay_strange_pillars