Dungeon Crawl Stone Soup version 0.29-a0-23-ga79f92ac9c (webtiles) character file. Game seed: 108857551345633416 148 badtown22 the Conjurer (level 5, -1/31 HPs) Began as an Octopode Conjurer on Jan 31, 2022. Slain by a river rat (8 damage) ... on level 4 of the Dungeon. The game lasted 00:04:34 (3781 turns). badtown22 the Conjurer (Octopode Conjurer) Turns: 3781, Time: 00:04:35 Health: -1/31 AC: 1 Str: 7 XL: 5 Next: 30% Magic: 1/9 EV: 13 Int: 22 God: Gold: 148 SH: 0 Dex: 10 Spells: 3/10 levels left rFire + . . SeeInvis . f - +1 whip (elec) rCold . . . Faith . (no shield) rNeg + . . Spirit . (helmet restricted) rPois . Reflect . m - amulet of magic regeneration rElec . Harm . c - ring of protection from fire rCorr + Rampage . j - ring of positive energy Will ..... l - ring of resist corrosion Stlth ++++...... (no ring) HPRegen 0.10/turn (no ring) MPRegen 0.51/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, nimble swimmer 1, tentacles a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 148 gold pieces. Inventory: Hand Weapons b - a +0 hunting sling f - a +1 whip of electrocution (weapon) Missiles e - 113 stones Armour i - a +0 tower shield Jewellery c - a ring of protection from fire (left tentacle) j - a ring of positive energy (right tentacle) l - a ring of resist corrosion (on tentacle) m - an amulet of magic regeneration (around mantle) Scrolls a - 7 scrolls of identify {unknown} d - a scroll of enchant armour {unknown} h - a scroll of vulnerability {unknown} Potions g - a potion of lignification {unknown} k - a potion of degeneration {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 3.2 Spellcasting * Level 5.7 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 c - Iskenderun's Mystic Conj/Tloc 16% 2d5 36% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 32% N/A 11% 3 Fulminant Prism Conj/Hex 8% 3d7 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: The Shining One Shops: D:3 * Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) You are camouflaged when in or above water. (Stealth+) You have tentacles for arms and can constrict up to eight enemies at once. Message History Unknown command. You finish channelling your searing ray. A river rat and a worm come into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - worm Aim: a worm (asleep, 100% to hit) The searing ray hits the river rat. The river rat is heavily wounded. The searing ray hits the worm. The worm is moderately wounded. (Press . to maintain the ray.) A river rat comes into view. A rat comes into view. The searing ray misses the river rat. The searing ray hits the worm. The worm is moderately wounded. The river rat bites you. * * * LOW HITPOINT WARNING * * * The searing ray hits the river rat! You kill the river rat! The searing ray hits the worm! The worm is severely wounded. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - river rat Aim: a river rat (77% to hit) The searing ray misses the river rat. (Press . to maintain the ray.) The searing ray misses the river rat. The river rat misses you. The searing ray misses the river rat. The river rat misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - river rat Aim: a river rat (77% to hit) The searing ray misses the river rat. (Press . to maintain the ray.) The river rat bites you! You die... ........<## ..... .#.....#.##..... ##............. ######........ #≈w≈#....#... #†#≈#≈..##... #≈#≈#≈....... rw#r≈≈≈...... ##≈#@#≈....... ≈r#≈≈≈....... ###≈#.....#.. #≈≈≈....#.. #≈≈....... #.....#..# ......#### ....... You could see a worm and a river rat. Vanquished Creatures An orc priest (D:3) 2 adders 2 river rats (D:4) 2 worms (D:3) A dart slug (D:1) 5 orcs (D:3) 9 bats 6 endoplasms A giant cockroach (D:1) 6 goblins 5 hobgoblins 2 quokkas (D:1) 6 ball pythons 6 frilled lizards 9 kobolds 9 rats 72 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | badtown22 the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 69 | D:1 | Found a faded altar of an unknown god. 191 | D:1 | Reached XP level 2. HP: 13/17 MP: 0/5 967 | D:1 | Reached XP level 3. HP: 21/21 MP: 6/6 2261 | D:2 | Reached skill level 5 in Conjurations 2261 | D:2 | Reached XP level 4. HP: 19/27 MP: 6/8 2380 | D:2 | Learned a level 2 spell: Searing Ray 2528 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 2912 | D:3 | Found Naoq's Assorted Antiques. 3254 | D:3 | Reached XP level 5. HP: 18/31 MP: 1/9 3416 | D:3 | Found a glowing golden altar of the Shining One. 3781 | D:4 | Slain by a river rat Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_somewhat_less_tricky_arrival, layout_loops_ring, ebering_ecumenical_altar_petrified, chequers_hall_statues_wall_a, minmay_split_cup_large D:2: layout_loops_cross D:3: layout_rooms, tso_metal_star, serial_shops, nicolae_shop_temple_entry_statues_fountains, serial_rivers, chequers_serial_rivers_room_a, chequers_serial_rivers_small_b, chequers_serial_rivers_micro_e, chequers_serial_rivers_micro_c, chequers_serial_rivers_large_a, chequers_serial_rivers_micro_e, dk_noncrumbling_2 D:4: layout_cave_pools, lightli_sewer_entry_pipes, uniq_menkaure Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 | 5.7 Spellcasting | 3 | 3.2 Dodging | | 2.0 Stealth | | 2.6 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 62 | || 62 Constrict | 20 | 8 || 28 Tentacles | 15 | 4 || 19 Punch | 3 | || 3 Whip | 29 | 38 || 67 Cast: Magic Dart | 29 | || 29 Searing Ray | | 9 || 9 Stab: Sleeping | 15 | 6 || 21 Armor: Skin | 18 | 3 || 21 Dodge: Dodged | 75 | 18 || 93 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3784 | 3684 | 100 | 359 | 2798 | 4 | 946.0 | Dungeon | 3784 | 3684 | 100 | 359 | 2798 | 4 | 946.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 2055 daAuts D:3: 992 daAuts D:2: 701 daAuts D:4: 35 daAuts