Seeded DCSS version 0.31-a0-672-g7da72447bb (webtiles) character file. Game seed: 15484592631660376689 (custom seed) 5 bahustanut the Magician (level 1, 11/15 HPs) Began as a Djinni Air Elementalist on Sept 4, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:01:48 (58 turns). bahustanut the Magician (Djinni Air Elementalist) Turns: 58, Time: 00:01:49 Health: 11/15 AC: 2 Str: 4 XL: 1 Next: 88% Gold: 0 EV: 12 Int: 20 God: SH: 0 Dex: 13 rFire + + + b - staff of air rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv + (boots unavailable) Will ..... (no amulet) Stlth ++ c - ring of Wuluxaewn {rF+ MP+9 Str-3 Int+4 SInv} HPRegen 0.22/turn (no ring) MPRegen 0.00/turn %: no passive effects @: flying, very slightly contaminated, studying Transmutations A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Magical Staves b - a staff of air (weapon) Jewellery c - the ring of Wuluxaewn (left hand) {rF+ MP+9 Str-3 Int+4 SInv} (You acquired it on level 1 of the Dungeon) [ring of protection from fire] Str-3: It affects your strength (-3). Int+4: It affects your intelligence (+4). rF+: It protects you from fire. MP+9: It affects your magic capacity (+9). SInv: It lets you see invisible. Skills: + Level 2.3 Dodging + Level 1.7 Stealth * Level 3.1 Spellcasting * Level 3.1 Conjurations * Level 3.1 Hexes Level 0.0 Charms * Level 3.1 Summonings * Level 3.1 Necromancy * Level 3.1 Translocations * Level 3.1 Transmutations * Level 3.1 Fire Magic * Level 3.1 Ice Magic * Level 3.1 Air Magic * Level 3.1 Earth Magic * Level 3.1 Poison Magic You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 92% 1d8 4% 1 b - Static Discharge Conj/Air 46% 2-4/arc 6% 2 c - Swiftness Air 23% N/A 12% 3 d - Airstrike Air 11% 2d(2-18) 36% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The zap hits the endoplasm. The endoplasm is severely wounded. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The zap hits the endoplasm. You kill the endoplasm! A ball python and an endoplasm come into view. You see here 3 scrolls labelled KOIFOID HIHUY. You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. The endoplasm quivers. The zap hits the endoplasm. The endoplasm is heavily wounded. The zap hits the ball python. The ball python is heavily wounded. The ball python hisses angrily. The endoplasm barely misses you. The zap hits the endoplasm. You kill the endoplasm! The zap misses the ball python. The ball python misses you. The ball python completely misses you. The zap hits the ball python. The ball python is severely wounded. The ball python closely misses you. The ball python grabs you. The ball python constricts you. You miscast Shock. Nothing appears to happen. The ball python barely misses you. The ball python constricts you. The zap hits the ball python. You kill the ball python! This is a scroll of acquirement! Something appears before you! b - a staff of air (weapon) Something appears before you! You feel weaker. You feel clever. c - the ring of Wuluxaewn (left hand) {rF+ MP+9 Str-3 Int+4 SInv} You see here a manual of Transmutations. Something appears before you! You pick up a manual of Transmutations and begin studying. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #..≈≈<>≈≈......≈≈≈§≈≈.#. #..≈≈≈≈≈≈......≈≈≈§§§.##. #...≈≈≈≈........§§≈≈..... #.#............§....§#### # #..#####...####..### .................# .########..######## ..########..###### .......@......... .#####†#####.#### #. .# #. # #. #. #. .. There were no monsters in sight! Vanquished Creatures A ball python (D:1) 2 endoplasms (D:1) A goblin (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bahustanut the Djinni Air Elementalist began the quest for | the Orb. 0 | D:1 | bahustanut set off with the following spells memorised: | Shock, Static Discharge, Swiftness, Airstrike. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 52 | D:1 | Identified 3 scrolls of acquirement 52 | D:1 | Acquired a staff of air 54 | D:1 | Acquired the ring of Wuluxaewn {rF+ MP+9 Str-3 Int+4 SInv} 56 | D:1 | Acquired a manual of Transmutations 58 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_pits, layout_loops_ring, minmay_misc_feat_iff, minivault_14 Skill XL: | | ---------------+-+----- Spellcasting | | 3.1 Conjurations | | 3.1 Hexes | | 3.1 Summonings | | 3.1 Necromancy | | 3.1 Translocations | | 3.1 Transmutations | | 3.1 Fire Magic | | 3.1 Ice Magic | | 3.1 Air Magic | | 3.1 Earth Magic | | 3.1 Poison Magic | | 3.1 Dodging | | 2.3 Stealth | | 1.7 Action || total ---------------------------++------- Cast: Shock || 7 Use: Scroll || 3 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 57 | 57 | 0 | 0 | 34 | 1 | 57.0 | Dungeon | 57 | 57 | 0 | 0 | 34 | 1 | 57.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 57 daAuts