Seeded DCSS version 0.31-a0-705-ga145531891 (webtiles) character file. Game seed: 15484592631660376689 (custom seed) 2 bahustanut the Stinger (level 1, 12/15 HPs) Began as a Djinni Conjurer on Sept 10, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:01:08 (95 turns). bahustanut the Stinger (Djinni Conjurer) Turns: 95, Time: 00:01:09 Health: 12/15 AC: 7 Str: 6 XL: 1 Next: 44% Gold: 0 EV: 12 Int: 19 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . b - +5 robe of Night {Dark Will+ SInv} rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (boots unavailable) Will +.... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.00/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe b - the +5 robe of Night (worn) {Dark Will+ SInv} (You acquired it on level 1 of the Dungeon) Dark: It shrouds the wearer in darkness, reducing the range at which they can see and be seen by others. Will+: It increases your willpower. SInv: It lets you see invisible. Skills: + Level 2.1 Dodging + Level 1.5 Stealth + Level 3.4 Spellcasting + Level 3.4 Conjurations + Level 3.4 Hexes + Level 3.4 Summonings + Level 3.4 Necromancy + Level 3.4 Translocations + Level 3.4 Transmutations + Level 3.4 Fire Magic + Level 3.4 Ice Magic + Level 3.4 Air Magic + Level 3.4 Earth Magic + Level 3.4 Poison Magic You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 5% 2 c - Dazzling Flash Conj/Hex 32% N/A 11% 3 d - Fulminant Prism Conj/Hex 8% 3d7 34% 4 e - Iskenderun's Mystic Conj/Tloc 16% 2d5 34% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Welcome, bahustanut the Djinni Conjurer. Game seed: 15484592631660376689 (custom seed) Press ? for a list of commands and other information. Found two stairs. You begin with the following spells memorised: Magic Dart, Searing Ray, Dazzling Flash, Fulminant Prism, Iskenderun's Mystic Blast. Found a club. Found 3 scrolls labelled KOIFOID HIHUY. A ball python and an endoplasm come into view. You see here 3 scrolls labelled KOIFOID HIHUY. The magic dart hits the endoplasm. The endoplasm is lightly wounded. The ball python hisses angrily. The magic dart hits the endoplasm. The endoplasm is almost dead. The endoplasm hits you. The magic dart hits the endoplasm. You kill the endoplasm! The ball python barely misses you. The ball python closely misses you. The magic dart hits the ball python. The ball python is heavily wounded. The ball python misses you. The ball python barely misses you. The magic dart hits the ball python. You kill the ball python! You can't see any susceptible monsters within range! (Use Z to cast anyway.) This is a scroll of acquirement! Something appears before you! Something appears before you! Something appears before you! You start removing your armour. You continue taking off your +0 robe. x4 You finish taking off your +0 robe. You start putting on your armour. You continue putting on the +5 robe of Night {Dark Will+ SInv}. x5 You finish putting on the +5 robe of Night {Dark Will+ SInv}. The light fades from your surroundings. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #..≈≈<>≈≈......≈≈≈≈ #..≈≈≈≈≈≈......§≈≈≈ #...≈≈≈≈........≈≈≈ #.#................ # #..#####...####.. ................... ..########..####### ...########..###### .........@......... .#####.#####.#### #. .# #. # #. #. #. .. There were no monsters in sight! Vanquished Creatures A ball python (D:1) An endoplasm (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bahustanut the Djinni Conjurer began the quest for the Orb. 0 | D:1 | bahustanut set off with the following spells memorised: | Magic Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 82 | D:1 | Identified 3 scrolls of acquirement 82 | D:1 | Acquired the +1 helmet "Ozonumes" {+Blink Fly Str+4 Stlth-} 83 | D:1 | Acquired an amulet of reflection 84 | D:1 | Acquired the +5 robe of Night {Dark Will+ SInv} 84 | D:1 | Found the +5 robe of Night {Dark Will+ SInv} 95 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_pits, layout_loops_ring, minmay_misc_feat_iff, minivault_14 Action || total ---------------------------++------- Cast: Magic Dart || 5 Use: Scroll || 3 Armour: Robe || 1 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 95 | 87 | 8 | 0 | 3 | 1 | 95.0 | Dungeon | 95 | 87 | 8 | 0 | 3 | 1 | 95.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 95 daAuts