Seeded DCSS version 0.31-a0-716-gc7603755dd (webtiles) character file. Game seed: 15484592631660376689 (custom seed) 2 bahustanut the Magician (level 1, 11/11 HPs) Began as an Octopode Hedge Wizard on Sept 11, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:01:40 (78 turns). bahustanut the Magician (Octopode Hedge Wizard) Turns: 78, Time: 00:01:41 Health: 11/11 AC: 1 Str: 5 XL: 1 Next: 40% Magic: 4/4 EV: 13 Int: 21 God: Gold: 0 SH: 0 Dex: 11 Spells: 5/6 levels left rFire + . . e - staff of conjuration rCold . . . (no shield) rNeg . . . d - +0 hat of Pimen {+Inv rF+ Str-4 Int+5} rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Evoke Invisibility You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger Armour b - a +0 hat d - the +0 hat of Pimen (worn) {+Inv rF+ Str-4 Int+5} (You acquired it on level 1 of the Dungeon) Str-4: It affects your strength (-4). Int+5: It affects your intelligence (+5). rF+: It protects you from fire. +Inv: It lets you turn invisible. Magical Staves e - a staff of conjuration (weapon) Potions c - a potion of magic Skills: + Level 2.0 Dodging + Level 2.8 Stealth + Level 3.0 Spellcasting + Level 1.0 Conjurations + Level 1.0 Summonings + Level 1.0 Translocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 44% 1d5 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 12% N/A 13% 1 Blink Tloc 14% N/A 13% 2 Call Imp Summ 14% N/A 13% 2 Cigotuvi's Dreadful Rot Necr/Pois/Air 6% N/A 21% 2 Mephitic Cloud Conj/Pois/Air 6% N/A 34% 3 Tukima's Dance Hex 3% N/A 36% 3 Passage of Golubria Tloc 7% N/A 65% 4 Yara's Violent Unravell Hex/Tmut 1% 3d3 98% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Nothing appears to happen. The magic dart hits the endoplasm. The endoplasm is lightly wounded. The endoplasm quivers. The ball python hisses angrily. The magic dart hits the endoplasm. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. The magic dart hits the endoplasm. You kill the endoplasm! The ball python closely misses you. The ball python grabs you. The ball python constricts you. You are out of magic! You are out of magic! You are out of magic! You are out of magic! You hit the ball python. You kill the ball python! Your magical contamination has completely faded away. HP restored. Magic restored. d - 3 scrolls labelled KOIFOID HIHUY This is a scroll of acquirement! Something appears before you! Something appears before you! You see here Great Wizards, Vol. VII. Something appears before you! You start removing your armour. You continue taking off your +0 hat. x4 You finish taking off your +0 hat. You start putting on your armour. You continue putting on the +0 hat of Pimen {+Inv rF+ Str-4 Int+5}. x5 You finish putting on the +0 hat of Pimen {+Inv rF+ Str-4 Int+5}. You feel weaker. You feel clever. e - a staff of conjuration (weapon) You pick up Great Wizards, Vol. VII and begin reading... You add the spells Tukima's Dance, Passage of Golubria and Yara's Violent Unravelling to your library. You're too inexperienced to learn that spell! Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #..≈≈<>≈≈.... #..≈≈≈≈≈≈.... #...≈≈≈≈..... #.#.......... ####.#..#####...## .###................ .....#..########..# ........########..#### #####.........@....... ###.#####†#####.## #.# #.# #.# #.# #.# #.# #.# #.# ... #.. ~~~ ... There were no monsters in sight! Vanquished Creatures A ball python (D:1) An endoplasm (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bahustanut the Octopode Hedge Wizard began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 4/4 63 | D:1 | Identified 3 scrolls of acquirement 63 | D:1 | Acquired a staff of conjuration 64 | D:1 | Acquired the +0 hat of Pimen {+Inv rF+ Str-4 Int+5} 65 | D:1 | Acquired Great Wizards, Vol. VII 78 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_pits, layout_loops_ring, minmay_misc_feat_iff, minivault_14 Action || total ---------------------------++------- Melee: Dagger || 1 Cast: Magic Dart || 3 Use: Scroll || 3 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 77 | 68 | 9 | 0 | 47 | 1 | 77.0 | Dungeon | 77 | 68 | 9 | 0 | 47 | 1 | 77.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 77 daAuts