Seeded DCSS version 0.31-a0-771-g505c3d19dc (webtiles) character file. Game seed: 15484592631660376689 (custom seed) 1680 bahustanut the Magician (level 9, -11/58 (59) HPs) Began as an Octopode Conjurer on Sept 17, 2023. Mangled by a wight ... wielding a +3 short sword (15 damage) ... on level 6 of the Dungeon. The game lasted 00:08:47 (4719 turns). bahustanut the Magician (Octopode Conjurer) Turns: 4719, Time: 00:08:48 HP: -11/58 (59) AC: 1 Str: 7 XL: 9 Next: 2% MP: 22/37 EV: 14 Int: 41 God: Gold: 255 SH: 0 Dex: 10 Spells: 10/21 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec + b - ring of Pysota {rC+ MP+9 Int+6} rCorr . c - ring "Wusip" {rElec rC- Will+ MP+9} SInv + d - ring "Buraod" {rElec Int+5 SInv} Will +.... s - +6 ring of intelligence Stlth +++ (no ring) HPRegen 0.29/turn (no ring) MPRegen 0.25/turn (no ring) (no ring) %: no passive effects @: lightly drained A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 255 gold pieces. Inventory: Jewellery b - the ring of Pysota (left tentacle) {rC+ MP+9 Int+6} (You acquired it on level 1 of the Dungeon) [ring of intelligence] Int+6: It affects your intelligence (+6). rC+: It protects you from cold. MP+9: It affects your magic capacity (+9). c - the ring "Wusip" (right tentacle) {rElec rC- Will+ MP+9} (You acquired it on level 1 of the Dungeon) [ring of willpower] rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. Will+: It increases your willpower. MP+9: It affects your magic capacity (+9). d - the ring "Buraod" (on tentacle) {rElec Int+5 SInv} (You acquired it on level 1 of the Dungeon) [ring of see invisible] Int+5: It affects your intelligence (+5). rElec: It insulates you from electricity. SInv: It lets you see invisible. l - a ring of see invisible s - a +6 ring of intelligence (on tentacle) Wands u - a wand of quicksilver (6) x - a wand of flame (17) Scrolls f - a scroll of vulnerability {unknown} g - a scroll of revelation {unknown} i - 2 scrolls of fog {unknown} m - 6 scrolls of identify {unknown} n - a scroll of poison {unknown} o - 3 scrolls of teleportation {unknown} q - a scroll of amnesia {unknown} r - a scroll of immolation {unknown} t - a scroll of fear {unknown} v - a scroll of blinking {unknown} Potions a - 3 potions of magic e - 2 potions of might {unknown} h - 2 potions of curing {unknown} j - a potion of heal wounds {unknown} k - a potion of invisibility {unknown} p - a potion of mutation {unknown} w - a potion of ambrosia Skills: + Level 4.7 Fighting + Level 5.2 Dodging - Level 2.8 Stealth * Level 6.7 Spellcasting + Level 6.4 Conjurations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Fulminant Prism Conj/Hex 20% 3d12 6% 4 d - Iskenderun's Mystic Conj/Tloc 40% 2d9 6% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 80% N/A 1% 3 Poisonous Vapours Pois/Air 26% N/A 3% 2 Mephitic Cloud Conj/Pois/Air 31% N/A 3% 3 Summon Ice Beast Ice/Summ 13% N/A 22% 4 Freezing Cloud Conj/Ice/Air 15% 6-21 26% 5 Summon Mana Viper Hex/Summ 13% N/A 54% 5 Monstrous Menagerie Summ 6% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 Altars: Fedhas Kikubaaqudgha Shops: D:5 [(!= Annotations: D:5 2 transporters, cforsyth's ghost, weakling DjDe Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The wight is heavily damaged. The wight completely misses you. A wight comes into view. It is wielding a +3 flail. The searing ray hits the wight! The wight is almost destroyed. The searing ray hits the wight! The wight is severely damaged. You finish channelling your searing ray. The wight hits you with a +3 short sword! You feel drained. The wight barely misses you. The wight barely misses you. The wight hits you with a +3 dagger! * * * LOW HITPOINT WARNING * * * Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 7% risk of failure) Press: ? - help, Dir - move target, p - wight You conjure a prism of explosive energy! A fulminant prism comes into view. The wight hits you with a +3 short sword. * * * LOW HITPOINT WARNING * * * You feel drained. The wight hits you with a +3 dagger. * * * LOW HITPOINT WARNING * * * The wight attacks as it pursues you! The wight hits you with a +3 short sword. * * * LOW HITPOINT WARNING * * * Your fulminant prism crackles loudly. You see here 16 gold pieces. Your fulminant prism explodes! The blast of energy engulfs the wight! The wight is severely damaged. The blast of energy engulfs the wight! You destroy the wight! You have reached level 9! Your experience leads to an increase in your attributes! Your base attributes are Str 7, Int 22, Dex 10. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 The wight hits you with a +3 short sword! You die... . #.# # #..###### ... #...?.z#####....# #....@$z)