Seeded DCSS version 0.31-a0-819-gf6de2f5ab6 (webtiles) character file. Game seed: 15484592631660376689 (custom seed) 2 bahustanut the Ducker (level 1, 11/16 HPs) Began as a Merfolk Gladiator on Sept 23, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:00:20 (30 turns). bahustanut the Ducker (Merfolk Gladiator) Turns: 30, Time: 00:00:21 Health: 11/16 AC: 4 Str: 14 XL: 1 Next: 40% Magic: 1/1 EV: 13 Int: 7 God: Gold: 0 SH: 0 Dex: 15 Spells: 0/0 levels left rFire . . . a - +0 trident rCold . . . (no shield) rNeg . . . b - +0 leather armour rPois . c - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.07/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 trident (weapon) Missiles d - 3 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Scrolls f - a scroll of acquirement Skills: + Level 2.2 Fighting + Level 4.0 Polearms + Level 2.0 Throwing + Level 4.0 Dodging You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Welcome, bahustanut the Merfolk Gladiator. Game seed: 15484592631660376689 (custom seed) Press ? for a list of commands and other information. Found two stairs. Your legs become a tail as you enter the water. A ball python and an endoplasm come into view. The ball python hisses angrily. The endoplasm quivers. You hit the endoplasm but do no damage. The endoplasm freezes you. You are frozen. You hit the endoplasm. The endoplasm is heavily wounded. The endoplasm hits you but does no damage. You hit the endoplasm. The endoplasm is heavily wounded. The endoplasm barely misses you. You barely miss the endoplasm. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. You hit the endoplasm. You kill the endoplasm! You hit the ball python. The ball python is heavily wounded. The ball python misses you. The ball python closely misses you. The ball python misses you. The ball python barely misses you. You closely miss the ball python. The ball python is heavily wounded. The ball python closely misses you. x2 You puncture the ball python! You kill the ball python! f - 3 scrolls labelled KOIFOID HIHUY You swing at nothing. This is a scroll of acquirement! Something appears at your feet! Something appears at your feet! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #..≈≈<>≈≈.... #..≈≈≈≈≈≈.... #...≈≈≈≈..... #.#.......... ####.#..#####...## .###................ .....#..########..# ........########..#### #####.........@....... ###.#####.#####.## #.# #.# #.# #.# #.# #.# #.# #.# ... #.. ~~~ ... There were no monsters in sight! Vanquished Creatures A ball python (D:1) An endoplasm (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bahustanut the Merfolk Gladiator began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 28 | D:1 | Identified 3 scrolls of acquirement 28 | D:1 | Acquired the ring "Koacs" {Fire Str-2 Int+5 Slay+4} 29 | D:1 | Acquired the ring of Huckoat {Contam rPois Str+6 SInv} 30 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_pits, layout_loops_ring, minmay_misc_feat_iff, minivault_14 Action || total ---------------------------++------- Melee: Trident || 8 Use: Scroll || 2 Armour: Leather armour || 1 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 30 | 26 | 4 | 0 | 10 | 1 | 30.0 | Dungeon | 30 | 26 | 4 | 0 | 10 | 1 | 30.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 30 daAuts