Seeded DCSS version 0.31-a0-819-gf6de2f5ab6 (webtiles) character file. Game seed: 15484592631660376689 (custom seed) 2 bahustanut the Conjurer (level 1, 11/11 HPs) Began as an Octopode Conjurer on Sept 24, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:00:13 (121 turns). bahustanut the Conjurer (Octopode Conjurer) Turns: 121, Time: 00:00:13 Health: 11/11 AC: 1 Str: 6 XL: 1 Next: 40% Magic: 0/3 EV: 13 Int: 20 God: Gold: 0 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Scrolls b - a scroll of fog {unknown} Potions a - a potion of magic Skills: + Level 2.0 Dodging + Level 2.8 Stealth + Level 2.0 Spellcasting + Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History There is a stone staircase leading down here. You enter the deep water. A goblin comes into view. It is wielding a +0 dagger. The magic dart hits the goblin. The goblin is moderately wounded. The magic dart hits the goblin. The goblin is severely wounded. The magic dart hits the goblin. You kill the goblin! You are out of magic! Magic restored. Found a club. Things that are here: a +0 dagger; a goblin corpse You see here a +0 club. An endoplasm comes into view. An endoplasm is nearby! The magic dart hits the endoplasm. The endoplasm is lightly wounded. The endoplasm quivers. The magic dart hits the endoplasm but does no damage. The endoplasm is lightly wounded. The magic dart hits the endoplasm. You kill the endoplasm! You are out of magic! b - a scroll labelled ZULODY LOTZ A quokka comes into view. A quokka is nearby! A quokka is nearby! A quokka is nearby! The magic dart hits the quokka but does no damage. The magic dart hits the quokka but does no damage. The magic dart hits the quokka. The quokka is severely wounded. You are out of magic! You are out of magic! You are out of magic! You are out of magic! You are out of magic! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #### ...## ##).############ ##............. #....######...###### ##).........#....... ##§.≈≈≈≈....# ..#.# ...≈≈≈§≈§..# ##r.# ..§≈≈≈≈≈≈.#.###.@# ...≈≈≈≈≈≈.##.#..## ....≈≈≈≈.........# .........####..##.# .####..### #..# #.. .......# #..# ..# ######## #..# .# # #..# # #..# You could see a quokka. Vanquished Creatures An endoplasm (D:1) A goblin (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bahustanut the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 121 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_pits, layout_loops_ring, minmay_misc_feat_iff, minivault_14 Action || total ---------------------------++------- Cast: Magic Dart || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 121 | 121 | 0 | 0 | 106 | 1 | 121.0 | Dungeon | 121 | 121 | 0 | 0 | 106 | 1 | 121.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 121 daAuts