Seeded DCSS version 0.31-a0-854-g362426d53f (webtiles) character file. Game seed: 15484592631660376689 (custom seed) 7 bahustanut the Conjurer (level 2, 17/17 HPs) Began as an Octopode Conjurer on Oct 8, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:01:18 (159 turns). bahustanut the Conjurer (Octopode Conjurer) Turns: 159, Time: 00:01:18 Health: 17/17 AC: -1 Str: 6 XL: 2 Next: 0% Magic: 3/5 EV: 13 Int: 20 God: Gold: 0 SH: 0 Dex: 10 Spells: 3/5 levels left rFire + . . (no weapon) rCold + . . b - crystal ball of Wucad Mu {*channel} rNeg + . . c - -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr} rPois + (no amulet) rElec + (no ring) rCorr + (no ring) SInv . (no ring) Will +.... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: resist mutation, channel magic (40%) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour b - the crystal ball of Wucad Mu (worn) {*channel} (You acquired it on level 1 of the Dungeon) *Channel: It often returns the magic spent to cast spells, but lowers their success rate. It always returns the magic spent on miscasts. c - the -2 hat of the Alchemist (worn) {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr} (You acquired it on level 1 of the Dungeon) rF+: It protects you from fire. rC+: It protects you from cold. rElec: It insulates you from electricity. rPois: It protects you from poison rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. rMut: It protects you from mutation. Scrolls d - a scroll of revelation {unknown} Potions a - a potion of magic Skills: + Level 2.1 Dodging + Level 3.0 Stealth + Level 2.1 Spellcasting + Level 4.1 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 11% 1 b - Sandblast Erth 4% 2d4 34% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 13% 2 Dazzling Flash Conj/Hex 20% N/A 41% 3 Stone Arrow Conj/Erth 20% 3d8 41% 3 Passwall Tmut/Erth 1% N/A 45% 2 Brom's Barrelling Bould Conj/Erth 10% 2d3 75% 4 Fulminant Prism Conj/Hex 5% 3d7 75% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History An endoplasm is nearby! An endoplasm is nearby! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is a stone staircase leading down here. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You miscast Sandblast. You are very lightly contaminated with residual magic. Nothing appears to happen. Magical energy flows into your mind! The blast of sand hits the endoplasm. The endoplasm is heavily wounded. The endoplasm quivers. Magical energy flows into your mind! The endoplasm barely misses you. You miscast Sandblast. Nothing appears to happen. Magical energy flows into your mind! The endoplasm closely misses you. You miscast Sandblast. Nothing appears to happen. Magical energy flows into your mind! The endoplasm freezes you. You are frozen. You resist. The blast of sand hits the endoplasm. The endoplasm is severely wounded. The endoplasm hits you. The blast of sand hits the endoplasm. You kill the endoplasm! Magical energy flows into your mind! You can't see any susceptible monsters within range! (Use Z to cast anyway.) HP restored. Your magical contamination has completely faded away. A frilled lizard comes into view. A frilled lizard is nearby! A frilled lizard is nearby! The blast of sand hits the frilled lizard! You kill the frilled lizard! Your Stealth skill increases to level 3! You have reached level 2! What level of the Dungeon? (default 1, ? - help) Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ...§.. .#.# ###..# #..# .....# #..# ###### #..# ###### #..# .....# #..######### ####.# #.......>..# # #.# #.########.# # #.# ###@# #.# # ##.######....#..†.# #.# ###.........##.###.#.####.# .....########... ###.....#### ####.########..## #.####....# ......(.........# #.##.# ##....#######...# # #.##.# #.#............###.# #.##.# #.#.#####..........# #.##.# There were no monsters in sight! Vanquished Creatures A ball python (D:1) 2 endoplasms (D:1) A kobold (D:1) A frilled lizard (D:1) A rat (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bahustanut the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 26 | D:1 | Identified 3 scrolls of acquirement 26 | D:1 | Acquired the -2 hat of the Alchemist {rElec rPois rF+ rC+ | rN+ Will+ rMut rCorr} 26 | D:1 | Found the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ | Will+ rMut rCorr} 27 | D:1 | Acquired the crystal ball of Wucad Mu {*channel} 27 | D:1 | Found the crystal ball of Wucad Mu {*channel} 28 | D:1 | Acquired a book of Geomancy 42 | D:1 | Learned a level 1 spell: Sandblast 159 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 159 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_pits, layout_loops_ring, minmay_misc_feat_iff, minivault_14 Skill XL: | 1 | ---------------+----+----- Stealth | 3 | 3.0 Dodging | | 2.1 Spellcasting | | 2.1 Conjurations | | 4.1 Action || total ---------------------------++------- Melee: Unarmed || 2 Constrict || 1 Tentacles || 1 Cast: Sandblast || 7 Magic Dart || 3 Use: Scroll || 3 Armour: Skin || 2 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 162 | 158 | 4 | 0 | 104 | 1 | 162.0 | Dungeon | 162 | 158 | 4 | 0 | 104 | 1 | 162.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 162 daAuts