Dungeon Crawl Stone Soup version 0.30-a0-371-gad7725a93e (webtiles) character file. Game seed: 8698294708577256299 181 bakla the Conjurer (level 5, -1/30 HPs) Began as a Deep Elf Conjurer on Nov 22, 2022. Slain by a water moccasin (4 damage) ... in a sewer. The game lasted 00:04:42 (3240 turns). bakla the Conjurer (Deep Elf Conjurer) Turns: 3240, Time: 00:04:43 Health: -1/30 AC: 4 Str: 4 XL: 5 Next: 34% Magic: 6/13 EV: 13 Int: 25 God: Gold: 158 SH: 0 Dex: 13 Spells: 7/13 levels left rFire . . . SeeInvis . h - +2 dagger (flame) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . n - +0 pair of gloves Will ..... l - +0 pair of boots Stlth ++........ (no amulet) HPRegen 0.25/turn (no ring) MPRegen 0.13/turn (no ring) @: lethally poisoned (-1 -> -7) A: no striking features a: no special abilities You were in a sewer. You visited 2 branches of the dungeon, and saw 5 of its levels. You also visited: Sewer. You collected 158 gold pieces. Inventory: Hand Weapons h - a +2 dagger of flaming (weapon) Armour a - a +0 robe (worn) l - a +0 pair of boots (worn) n - a +0 pair of gloves (worn) Wands i - a wand of roots (3) k - a wand of mindburst (13) Scrolls c - a scroll of amnesia m - a scroll of magic mapping Potions b - a potion of magic e - 2 potions of berserk rage f - 2 potions of flight g - 2 potions of attraction j - a potion of mutation {unknown} o - 2 potions of heal wounds {unknown} Skills: + Level 1.9 Fighting + Level 4.0 Dodging - Level 2.4 Stealth + Level 4.5 Spellcasting + Level 5.2 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 1% 2 c - Dazzling Flash Conj/Hex 36% N/A 9% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 5% N/A 26% 3 Flame Wave Conj/Fire 18% 2d7 28% 4 Fulminant Prism Conj/Hex 9% 3d7 28% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 28% 4 Sticky Flame Conj/Fire 18% 2d4 28% 4 Anguish Hex/Necr 2% N/A 65% 4 Agony Necr 5% N/A 94% 5 Silence Hex/Air 2% N/A 94% 5 Enfeeble Hex 2% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple (1/1) D:4 Sewer (1/1) Altars: Elyvilon Gozag Nemelex Xobeh Qazlal Ru Trog Xom Yredelemnul Zin The Shining One Message History The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The searing ray hits the water moccasin. The water moccasin is heavily wounded. You finish channelling your searing ray. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You feel better. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! The water moccasin barely misses you. Unknown command. Okay, then. Okay, then. Aiming: Fastroot Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (heavily wounded) The roots erupt in riotous growth! Roots grab the water moccasin. The grasping roots constrict the water moccasin. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin barely misses you. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (severely wounded, constricted by roots, 98% to hit) The searing ray hits the water moccasin. The water moccasin is severely wounded. (Press . to maintain the ray.) The grasping roots constrict the water moccasin. * * * LOW HITPOINT WARNING * * * You feel sick. The roots release their grip on the water moccasin. The water moccasin bites you. You die... #.# #.# ####### #.# ##.....## #.# ##...≈...# #.#######...≈≈≈... #..........≈≈≈≈≈†∩ #.#######...≈≈≈††. #.# ##...≈...# #@# ##..†..## #S# ####### ... ..... ....... #.......# #.......# #..$)$..# You could see a water moccasin. Vanquished Creatures An orc priest (D:3) 8 adders A white imp (D:3) A worm (D:2) 5 orcs (D:3) 13 bats 2 endoplasms 2 giant cockroaches 6 goblins 7 hobgoblins 2 quokkas (D:2) 5 ball pythons 3 frilled lizards 4 kobolds 7 rats 67 creatures vanquished. Vanquished Creatures (others) 2 plants (D:2) 2 creatures vanquished. Grand Total: 69 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bakla the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 276 | D:1 | Reached XP level 2. HP: 16/16 MP: 6/8 1097 | D:2 | Noticed a shining eye 1099 | D:2 | Found a faded altar of an unknown god. 1100 | D:2 | Noticed a shining eye 1100 | D:2 | Noticed a floating eye 1100 | D:2 | Noticed a great orb of eyes 1110 | D:2 | Reached XP level 3. HP: 20/20 MP: 6/10 1144 | D:2 | Learned a level 2 spell: Searing Ray 1176 | D:2 | Learned a level 3 spell: Dazzling Flash 1224 | D:2 | Reached skill level 1 in Fighting 1725 | D:2 | Reached XP level 4. HP: 25/25 MP: 9/11 2103 | D:3 | Found a basalt altar of Yredelemnul. 2124 | D:3 | Reached skill level 5 in Conjurations 2537 | D:3 | Reached XP level 5. HP: 29/30 MP: 9/13 2937 | D:4 | Found a staircase to the Ecumenical Temple. 2967 | Temple | Entered the Ecumenical Temple 3078 | D:4 | Found a glowing drain. 3090 | Sewer | Entered a sewer 3231 | Sewer | Noticed a water moccasin 3240 | Sewer | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_c, layout_basic D:2: layout_rooms, hellmonk_ecumenical_altar_watching_god, chequers_big_river, supply_closet_lemuel, grunt_ministairs_5, kennysheep_generic_room_8 D:3: layout_basic, mainiacjoe_overflow_brackets, minivault_25 D:4: layout_rooms, mainiacjoe_overflow_alcove_2, minmay_temple_entry_offerings, portal_sewer_entry_d Temple: dpeg_three_leaves_temple Sewer: sewer_big_baddie Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Dodging | 3 4 | 4.0 Fighting | 1 | 1.9 Spellcasting | 4 | 4.5 Conjurations | 5 | 5.2 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Cast: Magic Dart | 67 | 74 || 141 Searing Ray | | 4 || 4 Evoke: Wand | | 1 || 1 Use: Scroll | 2 | 5 || 7 Potion | | 2 || 2 Armor: Robe | 1 | 6 || 7 Dodge: Dodged | 3 | 10 || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3252 | 3121 | 131 | 0 | 2688 | 6 | 542.0 | Dungeon | 2996 | 2865 | 131 | 0 | 2482 | 4 | 749.0 | Temple | 105 | 105 | 0 | 0 | 83 | 1 | 105.0 | Sewer | 149 | 149 | 0 | 0 | 123 | 1 | 149.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 987 daAuts D:1: 968 daAuts D:2: 931 daAuts Sewer: 149 daAuts D:4: 108 daAuts Temple: 105 daAuts