Dungeon Crawl Stone Soup version 0.32-a0-2015-g0644d943d1 (webtiles) character file. Game seed: 2926248420840759 18 bakla the Magician (level 2, -18/22 HPs) Began as a Djinni Conjurer on Aug 6, 2024. Demolished by an ogre ... wielding a +0 giant club (23 damage) ... on level 6 of the Dungeon. The game lasted 00:02:16 (583 turns). bakla the Magician(Djinni Conjurer) Turns: 583, Time: 00:02:16 Health: -18/22 AC: 2 Str: 6 XL: 2 Next: 90% Gold: 61 EV: 11 Int: 19 God: SH: 0 Dex: 17 rFire + + . h - +0 falchion rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ f - +6 ring of dexterity HPRegen 0.23/turn (no ring) %: infuse magic (-19 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 61 gold pieces. Inventory: Hand Weapons h - a +0 falchion (weapon) Armour a - a +0 robe (worn) Jewellery f - a +6 ring of dexterity (left hand) Scrolls d - a scroll of teleportation e - a scroll of poison {unknown} Skills: + Level 1.4 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations + Level 3.8 Hexes + Level 3.8 Summonings + Level 3.8 Necromancy + Level 3.8 Translocations + Level 3.8 Fire Magic + Level 3.8 Ice Magic + Level 3.8 Air Magic + Level 3.8 Earth Magic + Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 2d5 4% 2 c - Fulminant Prism Conj/Alch 9% 3d7 28% 4 d - Iskenderun's Mystic Conj/Tloc 18% 2d6 (+2d2 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:6 Jeremiah Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Something smites you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * It was a potion of lignification. You feel woody for a moment. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Jeremiah Aim: Jeremiah, wielding a +4 trident of draining, wearing a +0 robe and wearing an orb of guile (moderately wounded, 72% to hit) The searing ray hits the butterfly. You kill the butterfly! The butterfly disappears in a burst of colours! The searing ray hits Jeremiah but does no damage. Jeremiah is moderately wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The searing ray hits the butterfly! You kill the butterfly! The butterfly disappears in a burst of colours! The searing ray hits Jeremiah! Jeremiah is heavily wounded. The searing ray misses the butterfly. * * * LOW HITPOINT WARNING * * * Jeremiah gazes at their orb, transfixed. There is an open door here. You reach down and close the door. An ogre comes into view. It is wielding a +0 giant club. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You aren't carrying any potions. As you read the scroll labelled VACYQO NARGHYOTS, it crumbles to dust. It is a scroll of identify. d - a scroll of teleportation The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ###### ######+...# #≈....###.## ###≈....# #..## #[#bb...# ##..######### ..#b≈≈≈≈# ##...#.....# ..F###### ###.#O....# ........# #.@.....# .[......# ##......# [....bF.# ##.....# ....(b..# .....# .......... ###### ........## .^......# You could see an ogre. Vanquished Creatures 2 endoplasms A giant cockroach (D:3) A goblin (D:1) 3 hobgoblins (D:1) 5 jackals (D:2) A kobold (D:2) A ball python (D:2) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bakla the Djinni Conjurer began the quest for the Orb. 0 | D:1 | bakla set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 183 | D:1 | Reached XP level 2. HP: 12/22 MP: 0/0 204 | D:2 | Reached skill level 1 in Fighting 532 | D:3 | You are sucked into a shaft and drop 3 floors! 541 | D:6 | Noticed Jeremiah 582 | D:6 | Noticed an ogre 583 | D:6 | Demolished by an ogre Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_4, layout_rooms, st_stairs_3, minmay_misc_feat_plants D:2: layout_loops_ring D:3: layout_loops_ring, grunt_temple_overflow_gold_and_silver, uniq_grinder D:6: layout_rooms, serial_rivers, chequers_serial_rivers_room_a, chequers_serial_rivers_small_b, chequers_serial_rivers_micro_b, chequers_serial_rivers_micro_e, dilly_guarded_unrand_devastator, uniq_jeremiah Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.4 Dodging | | 2.1 Stealth | | 1.5 Spellcasting | | 3.8 Conjurations | | 3.8 Hexes | | 3.8 Summonings | | 3.8 Necromancy | | 3.8 Translocations | | 3.8 Fire Magic | | 3.8 Ice Magic | | 3.8 Air Magic | | 3.8 Earth Magic | | 3.8 Alchemy | | 3.8 Action || total ---------------------------++------- Cast: Magic Dart || 33 Searing Ray || 7 Use: Scroll || 1 Potion || 1 Armour: Robe || 5 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 580 | 580 | 0 | 0 | 267 | 4 | 145.0 | Dungeon | 580 | 580 | 0 | 0 | 267 | 4 | 145.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 284 daAuts D:1: 198 daAuts D:6: 50 daAuts D:3: 47 daAuts