Dungeon Crawl Stone Soup version 0.30-a0-365-ge7f957f1db (webtiles) character file. Game seed: 5047553368678582686 25 baller8008 the Magician (level 3, -3/25 HPs) Began as a Djinni Conjurer on Nov 17, 2022. Slain by a gnoll ... wielding a +0 flail (9 damage) ... on level 2 of the Dungeon. The game lasted 00:00:50 (948 turns). baller8008 the Magician (Djinni Conjurer) Turns: 948, Time: 00:00:50 Health: -3/25 AC: 5 Str: 6 XL: 3 Next: 20% Gold: 53 EV: 12 Int: 21 God: SH: 0 Dex: 14 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . d - +2 pair of gloves {Dex+3} Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.24/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 53 gold pieces. Inventory: Armour a - a +0 robe (worn) d - a +2 pair of gloves of dexterity (worn) Scrolls b - a scroll of identify {unknown} Potions c - a potion of lignification {unknown} Skills: + Level 2.4 Dodging + Level 1.6 Stealth + Level 3.8 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Dazzling Flash Conj/Hex 40% N/A 8% 3 d - Fulminant Prism Conj/Hex 10% 3d8 24% 4 e - Iskenderun's Mystic Conj/Tloc 20% 2d6 24% 4 f - Apportation Tloc 40% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Found 5 stones and a glowing spear. A gnoll comes into view. It is wielding a +0 flail. The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll shouts! You hear an angry hiss. You can't see any susceptible monsters within range! (Use Z to cast anyway.) 2 gnolls come into view. An adder comes into view. The magic dart hits the gnoll but does no damage. The gnoll is moderately wounded. The gnoll shouts! The magic dart hits the gnoll. The gnoll is heavily wounded. The magic dart hits the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 flail! Sorry, you're not good enough to have a special ability. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (8% risk of failure)! Continue anyway? Casting: Dazzling Flash (quite dangerous; 8% risk of failure) Press: ? - help, Dir - look around, f - activate The gnoll is dazzled. x2 Casting: Dazzling Flash (quite dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail (severely wounded, blind, 81% to hit) The searing ray hits the gnoll but does no damage. The gnoll is severely wounded. The searing ray hits the gnoll! The gnoll is heavily wounded. The searing ray hits the adder. The adder is moderately wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The searing ray hits the gnoll. The gnoll is almost dead. * * * LOW HITPOINT WARNING * * * The adder bites you but does no damage. The gnoll hits you with a +0 flail! You die... ...#.. . ..... #.#.... .....### ......###### #..#......# #^.#g.#g.....# #....gS@.....# #.###)#.....(# #.#......# ....###### #...## #... #... #### You could see 3 gnolls and an adder. Vanquished Creatures 2 dart slugs (D:1) 3 endoplasms (D:1) A goblin (D:1) 2 hobgoblins (D:1) 4 quokkas (D:1) A ball python (D:1) 3 bats (D:1) 2 frilled lizards (D:1) A kobold (D:1) A rat (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | baller8008 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | baller8008 set off with the following spells memorised: | Magic Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 103 | D:1 | Reached XP level 2. HP: 17/21 MP: 0/0 411 | D:1 | Reached XP level 3. HP: 20/25 MP: 0/0 411 | D:1 | Learned a level 1 spell: Apportation 745 | D:1 | Found a faded altar of an unknown god. 934 | D:1 | You are sucked into a shaft and drop 1 floor! 948 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_estate, layout_basic, shapermc_ecumenical_altar_hornbeckon, st_stairs_5, minmay_pentomino_x4 D:2: layout_loops_cross, minmay_misc_feat_diagonals, corner_web_ring, minmay_close_crescents, uniq_terence Action || total -------------------------++------- Cast: Magic Dart || 53 Dazzling Flash || 1 Searing Ray || 1 Armor: Robe || 1 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 947 | 837 | 110 | 0 | 742 | 2 | 473.5 | Dungeon | 947 | 837 | 110 | 0 | 742 | 2 | 473.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 934 daAuts D:2: 13 daAuts