Dungeon Crawl Stone Soup version 0.30-a0-371-gad7725a93e (webtiles) character file. Game seed: 10761474249777107268 87 baller8008 the Magician (level 4, -2/31 HPs) Began as a Djinni Conjurer on Nov 21, 2022. Was a Follower of Dithmenos. Killed by divine providence ... invoked by an orc priest (12 damage) ... on level 3 of the Dungeon. The game lasted 00:02:38 (1553 turns). baller8008 the Magician (Djinni Conjurer) Turns: 1553, Time: 00:02:40 Health: -2/31 AC: 3 Str: 6 XL: 4 Next: 80% Gold: 75 EV: 12 Int: 22 God: Dithmenos [*.....] SH: 0 Dex: 11 rFire + + . SeeInvis . c - +0 flail rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . p - +0 cloak rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.25/turn (no ring) MPRegen 0.00/turn (no ring) @: flying, wreathed by umbra A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion You were on level 3 of the Dungeon. You worshipped Dithmenos. Dithmenos was aware of your devotion. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 75 gold pieces. Inventory: Hand Weapons c - a +0 flail (weapon) Armour a - a +0 robe (worn) b - a +0 chain mail p - a +0 cloak (worn) Jewellery f - a ring of see invisible o - a +4 ring of slaying Wands m - a wand of paralysis (5) Scrolls e - a scroll of enchant armour {unknown} j - 4 scrolls of identify {unknown} k - a scroll of teleportation {unknown} l - a scroll of enchant weapon {unknown} n - a scroll of summoning {unknown} Potions d - a potion of curing {unknown} g - a potion of degeneration {unknown} h - a potion of resistance {unknown} i - a potion of invisibility {unknown} Skills: * Level 0.7 Maces & Flails + Level 2.2 Dodging + Level 2.4 Stealth + Level 4.1 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 c - Dazzling Flash Conj/Hex 44% N/A 6% 3 d - Fulminant Prism Conj/Hex 11% 3d8 21% 4 e - Iskenderun's Mystic Conj/Tloc 22% 2d6 21% 4 f - Summon Small Mammal Summ 88% N/A 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Dithmenos Shops: D:1 [ Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 flail (umbra, 78% to hit) The searing ray misses the orc. (Press . to maintain the ray.) Unknown command. Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The orc closely misses you. Casting: Summon Small Mammal (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The orc misses you. You swap places. The orc closely misses your quokka. Your rat writhes in agony! Your rat dies! Your rat's corpse disappears in a puff of smoke! Your quokka bites the orc. An orc priest comes into view. It is wielding a +0 whip. The orc closely misses your quokka. Your quokka closely misses the orc. Casting: Summon Small Mammal (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Dazzling Flash (dangerous; 6% risk of failure) Press: ? - help, Dir - look around, f - activate Okay, then. Casting: Dazzling Flash (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest, p - orc Aim: an orc priest, wielding a +0 whip (umbra, 78% to hit) The searing ray hits the orc priest! The orc priest is severely wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The orc hits your quokka with a +0 flail. Your quokka completely misses the orc. You barely miss the orc priest. The orc priest is severely wounded. Your quokka barely misses the orc. The orc barely misses your quokka. The orc priest invokes the aid of Beogh against you. Beogh smites you! You die... # # #.##. ......#### ## ........###.... # #...#.o@....... #.# #...#.#.###.##. #.. #.....#r# #... #..# #o# #...)##..###)# #..